Some anti-aliasing for the textures (to smooth out the 1 pixel lines) and a little hand painted normals (to remove the stair effect on the tail boom every time it gets 1 voxel thinner) would improve them i think.
The rotor section canvas needs to be bigger than the body to be always closer to the camera and thus rendered in front of the body on all facings. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Not a fan of the black cockpits, they lose shape, and your particular drawing style of making dark grids seems entirely lost on these. The rotors are also kinda small for the hulls, but then again the hulls are too big, so I'd shrink those instead.
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum