Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jul 16, 2019 4:04 am Post subject:
Remasters heads up: Capacitor at full charge!
Subject description: Wired for destruction in 4k!
Recently, Jim Vessella, producer of the upcoming Command & Conquer Remastered and Command & Conquer Red Alert 1 Remastered has shared some bits about their progress with the production of both games. It seems that they have playable prototypes from both games, including a playable campaign mission, which he did not mention which one is it, neither if it is from Nod or GDI. But they already have the 4k assets for cinematics from it as well.
Anyway, this time, Jim is looking for some feedback on the visual aesthetics of Tesla Tank. He wants to know if it should have one or two rings at the Tesla ball because it only has one ring in game and two in the cinematics. So, should it match the game or the cinematics? Honestly, due to the low resolution of the original MS-DOS version of the game, it should match the cinematic. But there are better things in life to argue with, isn't it true? Anyway, here are the original words posted by Jim Vessella on Reddit about it.
Quote:
Fellow Command & Conquer fans,
Positive momentum continues and earlier this month we completed our first production milestone. This milestone included several key improvements to Tiberian Dawn, most notably delivering our first Campaign mission to full Alpha quality. This means all the mission visuals are now showcasing the 4k assets from Lemon Sky, and the mission can be completed with all the core gameplay mechanics. I’ll admit when playing this full mission experience, the game started to transport me back to when I first played C&C, and I hope it does the same for all of you when the game is released.
However, one of the more exciting accomplishments of this milestone actually had nothing to do with Tiberian Dawn. That’s because we were able to get Red Alert playable for the first time. We are now able to load Red Alert missions, and the game is already being populated with several of the remastered visual assets. That’s because even though Red Alert just became playable in the software, Lemon Sky has actually been creating assets for Red Alert over the past several months. So to celebrate this first step for Red Alert, we thought it would be fun to share a preview for one of the most iconic Red Alert units - the Tesla Tank.
In the same fashion as our approach of the structures, our primary goal for units has been to maintain the authenticity of the original in-game asset. In an effort to take advantage of the 4k resolution, many of our earlier unit concepts included extra widgets and details, but we often found this compromised the unit’s readability at camera game height. So we continued to iterate, and over the months we’ve begun to hone in on these elements, and feel like the Tesla Tank here strikes a good balance between readability and those added details. Of note, we only interpreted one Tesla ring from the legacy in-game asset, but there’s already been a healthy debate with the Community Council whether the Tesla ball should have two rings to match the cinematic reference. Perhaps we can get feedback here from the greater community to help decide this unit’s final look : )
Thanks for your ongoing support and participation, and looking forward to sharing more details as both games now become more playable.
It's almost like they're handling the advertising/updates like this is a mod... Weird.... _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Considering they do this as their full time job, one would expect updates a lot more frequently.
The interval of the updates is like if it's a single person doing this. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Jul 16, 2019 9:57 pm Post subject:
Lin Kuei Ominae wrote:
Considering they do this as their full time job, one would expect updates a lot more frequently.
One aspect is that they probably don't want to show too much until they've polished things enough.
Lin Kuei Ominae wrote:
The interval of the updates is like if it's a single person doing this.
Considering that a) doing almost no pre-hyping actually worked for Apex, b) this isn't a new brand that needs to be made aware of first, and c) this is likely a relatively low-budget project by EA standards, I wouldn't be suprised if Jim was, in fact, the one man army for publicity, at least for the moment. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jul 16, 2019 10:34 pm Post subject:
Yea, Jim seems to be pretty much a one-man army for publicity and he has no formation on that area. So, it is pretty much looking like a modder doing publicity of his mod.
And I agree with Reaperrr regarding everything else he said. QUICK_EDIT
Hey! I was first to see and show that! I sent PM and pictures in previous thread about tesla tank You plagiarist!
I infiltrated their was factory and saw new unit.
Ha, honestly it was by accident. In facebook I got notification from that group, they linked new tesla tank, and I though that community here would like to see it (I was surprised that nobody has seen it already). Lucky moment as I do not check facebook often.
Anyway, tesla tank looks fantastic for me. Close to original. _________________
the game still use original engine right? I hope XCC mixer able to work with it some how. :p
No, it's not. It's using the GlyphX engine backed by the original source code. Should be a special kind of fun to work with.
Yes to me it was apparent that they were doing that. Using petro engine with old C&C source code. They even pretty much said that a long time ago. Some people around here kept hinting they were using the old C&C engine which would be dumb as hell to do since it's so old. These classic C&C modders are the only people crazy enough to think the old C&C engines are worth a damn lol. But the petro engine has been pretty bad as well so this is gonna be mediocre. As always we can always just play Starcraft 2. QUICK_EDIT
Don't say that to C&C fans and Kane loyalists.
That'd be betrayal and heresy of the highest order. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Considering they do this as their full time job, one would expect updates a lot more frequently.
One aspect is that they probably don't want to show too much until they've polished things enough.
Lin Kuei Ominae wrote:
The interval of the updates is like if it's a single person doing this.
Considering that a) doing almost no pre-hyping actually worked for Apex, b) this isn't a new brand that needs to be made aware of first, and c) this is likely a relatively low-budget project by EA standards, I wouldn't be suprised if Jim was, in fact, the one man army for publicity, at least for the moment.
What bothers me most about this, other than the extreme low speed of the work and likely lack of much moddability, is that they are going with the exact old "solid color" look.
Back in CNC1 and RA1 this was a necessity for reading the battlefield since each units was only a few pixels, but now in 4k this is a waste.
Not even The Red Alert uses FULL remap solid color (you can see smudges, etc. of details in their textures), and that is a VERY conservative mod.
They should play with reflextions and give the tank different shades of red, some parts lighters, other darker, others with less saturation, etc. , even if keeping it full remap. _________________
They should play with reflextions and give the tank different shades of red, some parts lighters, other darker, others with less saturation, etc. , even if keeping it full remap.
i find it weird that its going to be some fancy ultra-hd 4k, and at the same time the game assets cant have details because the engine cant handle the graphics. ive got a feeling that is is going to look a lot
like ra3: really cheesey and carntooney like those old army men games from 3do. pure speculation on my part though.
surely the most important facet of the game, to this community at least, would be engine stability and versatility... at any rate it still has that fundamental problem that starts with an E and ends with an A. _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Well, if these are pre-rendered sprites as I understand, I don't see why not. Since the ray-tracing is only used once and not in real time by the engine.
If this is 3D - make better textures for the model and not one that looks like play-doh. _________________
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Fri Jul 26, 2019 7:29 pm Post subject:
McPwny wrote:
i find it weird that its going to be some fancy ultra-hd 4k, and at the same time the game assets cant have details because the engine cant handle the graphics. ive got a feeling that is is going to look a lot
like ra3: really cheesey and carntooney like those old army men games from 3do. pure speculation on my part though.
surely the most important facet of the game, to this community at least, would be engine stability and versatility... at any rate it still has that fundamental problem that starts with an E and ends with an A.
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