Posted: Tue Jul 30, 2019 4:22 am Post subject:
Deploy Convertion without landing?
Ares 2.0p1 documentation wrote:
Ares extends IsSimpleDeployer logic to allow deploying units not on the ground.
I can't seem to get it work.
If I put DeployToLand=no on the helicopter it will land whenever it can and ignores BalloonHover=yes. It can convert when it's flying on water tho, without landing.
If I put DeployToLand=yes it's just standard siege chopper behavior except it becomes another unit when lands.
To be fair, the unit will still "deploy" immediately when inair and convert to the other unit, the problem is it will try to land while deploying.
You can prevent it from trying to land through adding MovementRestrictedTo=Weeds, then it will correctly deploy inair without trying to land just like it did for you over water (because it cannot land on anything that isn't Weeds).
I guess it wasn't intended to work this way, but at least it works. QUICK_EDIT
Okay. That works. But it confused unit delivery super weapon - it will try to find a weed cell to place the unit, if there isn’t any, it wouldn’t place it at all. The only solution I think of it’s placing a dummy unit with Convert.Land=this unit. _________________
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