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Is is possible to recreate the TS mission select in RA2/YR?
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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sun Sep 01, 2019 1:30 pm    Post subject:  Is is possible to recreate the TS mission select in RA2/YR? Reply with quote  Mark this post and the followings unread

Title says all.
And also, is the alternative scenario function allowing different next mission still working? I have no idea how is this done in TS.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 02, 2019 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not possible, IIRC the TS code & Gfx were modified to make the multiplayer domination mode in RA2.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Sep 03, 2019 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread


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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Tue Sep 03, 2019 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Not possible, IIRC the TS code & Gfx were modified to make the multiplayer domination mode in RA2.

Thanks, so the TS map selection is gone. Is the alternative next mission also? i.e. the power grid mission before attacking a nod base protected by cloak generators (I can't remember its name) after destroying nod chemical missile facilities. If player sent ghostalker into the train he will be able to play that power grid mission, if not he enters the base assault directly.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Sep 03, 2019 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Use a game launcher and do whatever

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 03, 2019 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure if the alternative missions still work in RA2, never seen anyone try to use them before.

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E1 Elite
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Joined: 28 May 2013

PostPosted: Tue Sep 03, 2019 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

AltNextScenario works in YR also.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Sep 03, 2019 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Not possible, IIRC the TS code & Gfx were modified to make the multiplayer domination mode in RA2.

It wasn't, thats a whole different thing, the mixes for the map selection are still in RA2
Dunno if the selection works, not something i've tried
Kinda would change things up pretty differently for what mods can do if it does so sorta worth looking into, but not sure if ill be the one to.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Sep 04, 2019 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just give it a try and failed.
I have modified all01umd.map, added an action to set the global variable <Alternate Next Scenario> and written AltNextScenario=all07smd.map, but still I got the second allied mission instead of the last one.
I'm sure the modified map is read as I changed the ore purifier to a conyard and there is one, and the trigger is fired because I added the action after the one Tanya is killed and the movie is played. So is there something I missed?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Wed Sep 04, 2019 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check ModEnc, have updated AltNextScenario. MapSel INI also needs modification, it should lead to both the missions and SkipMapSelect should be set to yes in the map.

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[ALL01]
...
2=ALL02
7=ALL07

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Sep 04, 2019 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it works now. Thanks.

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