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In what ways can the altitude of gas clouds be modified?
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Sep 25, 2019 1:27 pm    Post subject:  In what ways can the altitude of gas clouds be modified? Reply with quote  Mark this post and the followings unread

Gas clouds drift down to just above the lowest ground level, but will never drift up high up or move from lower to higher ground. Is there a way to modify the way gas clouds are influenced by gravity and the altitude at which they drift?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 25, 2019 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use a smoke particle.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 25, 2019 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can move the image up in the SHP

Other than that are particles pretty limited
-gas clouds random movement is hardcoded
-they deal damage vs ground only
-they can't draw a shadow
-they read the SHP directly (no art.ini setting can change their appearance)
-each type has its own hardcoded limitations with BehavesLike=
--Fire: needing a 4 facing specific shp (the other facings are mirrored). can move only in a straight line outgoing from the spawning system towards the target
--gas: can mutate infantry. moves randomly around. can use NextParticle to change into another one
--smoke: can't do damage. moves upwards
etc

Though Ares probably has changed/improved a lot of the limitations. Not sure what exactly.

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