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Is it possible to make remapable animation?
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Fri Nov 01, 2019 10:45 pm    Post subject:  Is it possible to make remapable animation?
Subject description: I want to make infantry death anims but remap doesn't work for it.
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I want to make infantry death anims but remap doesn't work for it.
Any way to make it happen?

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Fri Nov 01, 2019 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've seen some buildings anim (like glowing,
to be exact nod stealth generator) have remap

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 01, 2019 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not possible, only animations used on buildings can be remappable, this is because buildings have a specific owner. All other types of animations are just spawned neutral without any owner, so the game cant apply a house colour to them.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Nov 02, 2019 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

By that Mig Eater means that animations that use 'anim.pal' are not remappable like warhead animations, remappable animations are animations that are drawn with 'unit***.pal'. (there are sno, tem, urb, etc.)

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Nov 08, 2019 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

make the anim generate an inviso infantry will make the anim remap.

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sat Nov 09, 2019 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
make the anim generate an inviso infantry will make the anim remap.


Can you explain pls? You mean anim(death anim in this case) to inviso infantry and then what?
I think its wont help. I want to make anims from units shps, cut all in it everything except death sequences and make it as separate anim.
Even if your proposal will work, it will be death anim with delay.

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