Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 1:18 pm
All times are UTC + 0
Getting rid of the crate booby traps
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Jul 21, 2004 12:51 am    Post subject:  Getting rid of the crate booby traps Reply with quote  Mark this post and the followings unread

I was trying to get rid of the booby traps today... I set them to 0. I think gas cloud worked, at least I haven't encountered it yet. But the 'napalm' one remains, even though it's set to 0%. I also tried lowering the damage to 0, but apparently that made it a lot stronger (Left a huge-ass crater).

_________________

Back to top
View user's profile Send private message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 21, 2004 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Comment them out if you don't want them..

I only have goodie crates enabled, but not the reveal map one, it sucks when you've just revealed your map and pick up another one, it shrouds the map again :S

Back to top
View user's profile Send private message Visit poster's website Skype Account
GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Jul 21, 2004 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, so the reveal code is the same as the reshroud code?

_________________

Back to top
View user's profile Send private message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 21, 2004 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the reveal crate works as reshroud when you can see the entire map already.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Fri Jul 23, 2004 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a question about the reveal map crate: When you pick it up and reveals the map, can you see the anims that take place in the revealed zones?

Back to top
View user's profile Send private message
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Jul 23, 2004 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you can see everything, once the map is revealed, so yes.

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Sun Jul 25, 2004 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Jango wrote:
Just a question about the reveal map crate: When you pick it up and reveals the map, can you see the anims that take place in the revealed zones?


As far as my experience goes, that is what happens.

_________________
This is my rifle, this is my gun
This is for fighting, this is for fun.
bring back the pancake discussion!!!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Mon Jul 26, 2004 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then I have a funny version of TS (damn spanish version) because I see the whole map BUT the anims (fire, piff, brnl,...), this is one of the reasons I always deactive that crate.

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jul 26, 2004 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I have that same problem, none of the anims show up where shroud use to be. Confused

_________________
Delirium..

Back to top
View user's profile Send private message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jul 26, 2004 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it's a bug that sometimes seems to pop up.

Back to top
View user's profile Send private message Visit poster's website Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 27, 2004 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

It always pops up, when you get th reveal map crate, animations in areas in which you havent actually explored yourself (aka where shroud used to be) makes all animations invisible, it also makes some objects like Tiberium Trees invisible too, until you actually move a unit to the spot where the tib tree is, it magically appears

Its quite a stupid bug which WW should have certainly fixed

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1511s ][ Queries: 11 (0.0080s) ][ Debug on ]