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HARV and HORV
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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Wed Aug 11, 2004 2:17 pm    Post subject:  HARV and HORV Reply with quote  Mark this post and the followings unread

OK, this was inspired by reading over an older topic in here somewhere. I believe i'm correct in assuming that the only way to make it appear that you have more than one HORV image is to work the unit into the unloading anim of the refinery itself right? What would be the best way to do this would you think, simply taking a screenshot of the right harvester in the refinery and creating an anim from there (followed obviously by putting a dummy entry in the unloadingimage line in the rules)? Any thoughts people?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Aug 11, 2004 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're 100% right so..

i guess i don't have anything to say Smile

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Wed Aug 11, 2004 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

lmao, well I guess it beats being wrong don't it? Wink I figured it was best to check tho

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Aug 13, 2004 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I can not think of a better way.

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Wed Aug 18, 2004 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it's the best way, i've thought about that too, the only problem is that you have to time everything right, because if the animation ends before the container returns, you would just see an empty refinery.

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Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Mon Sep 27, 2004 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

DJFreestyler wrote:
Yeah, it's the best way, i've thought about that too, the only problem is that you have to time everything right, because if the animation ends before the container returns, you would just see an empty refinery.


correct... and if you time it right and the harvester wasn't completely full, you will see two harvesters... one still in the refinery unloading and one driving out of it Confused

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