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SnowStorm [RA2-YR] [2]
Moderators: Global Moderators, Red Alert 2 Moderators
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Fri Jul 16, 2004 8:20 pm    Post subject:  SnowStorm [RA2-YR] [2] Reply with quote  Mark this post and the followings unread

my 1st front page post! im so proud Very Happy Very Happy

anyway pics of my new map in development...
its in development called 'snowstorm' and im trying to get the light right.



Edit By Banshee: The map was already released:

Download HERE



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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Fri Jul 16, 2004 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like you could get a job at SW:GW Wink

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Jul 17, 2004 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

In 02.jpg, the cliff tops are wrong.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jul 17, 2004 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh well looks good ne way. i like civs civs+dogs= ROFL!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Sat Jul 17, 2004 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
In 02.jpg, the cliff tops are wrong.

i no thats why its in development Smile its got something to do with the lighting coz when its set to normal everything looks fine... Confused

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Sun Jul 18, 2004 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

ok it works now! just tell me if theres any bugs. i couldnt find any but ive had hardly any sleep for ages now...



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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Sep 29, 2005 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good.I give a 9 to this map.I also couldn't find any bugs yet.Good JOB!!!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Oct 22, 2005 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I gotta say man this map kicks ass WP..nicely done Shocked

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Oct 17, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

too many garrisonable buildings shoreline looks unnatural and the cliffs have errors...

lack of use of framework mode...


Btw are there actualy any good players on this forum??

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Oct 17, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

As in modders or in-game? Because I'm good at both.

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What do you mean too many garrisonable buildings, it has small towns while most city maps are buildings galore.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Oct 18, 2006 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

i mean near the slopes of the cliffs! small towns r fine but near entrances of cliffs etc...

like 1 or 2 is fine but i wouldnt go more then that.

and i ment as players.

as in allmost all of my maps are based on fair play and balance!
so you can always have good competition... basically analyze the map like a good player

eg: good tanksplit loactions... etc

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Oct 18, 2006 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rich people have every right to live near slopes if they want to, and fyi, take out garrisoned buildings via prism tank or siege chopper, stratagy.

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