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All about Devil's Pact mod
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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Fri Aug 13, 2004 2:53 pm    Post subject:  All about Devil's Pact mod Reply with quote  Mark this post and the followings unread

Well I got a lot to say and here it is, I'll begin with a progress report:

Buildings
GDI
Conyard 40% (skinning, audio, rules, art, active ani)
GDI Power Plant 0% (all)
GDI Barrack 80% (active animation, more remap, audio)
Tiberian Refinery 0 % (all)
Tiberian Silo 0 % (all)
GDI War Factory 70% (remaps, active animation, audio, part rules)
Helipad 30% (I only got the pads)
Ion Cannon Uplink 0 % (all)
Dropbay 10% (only got system ready yet)
Airpad 10% (same as above)
Tech Center 0% (all)
Gates & walls 0% (all)
Gattling Defence 30% (active animation, skin, remaps)
RPG Tower 0% (all)
SAM Battery 0% (all)
Kodiak 0% (all)
Repair pad 5% (only got platform)
FireStorm Defence 5% (only tests done)
Pavement 0% (all)

Nod
Conyard 40% (same as GDI)
Power Reactor 0% (all)
Advanced Power Reactor 0% (all)
Hand of Nod 0% (all)
War Factory 0% (all)
Criminal Establishment 0% (all)
Refinery 0% (all)
Tiberian Silo 60% (audio, remaps)
Tech Center 0% (all)
Dark Realm Obelisk 0% (got deleted on accident)
Laser Fence Post & walls 0% (all)
Laser Turret 0% (all)
Montaunk 0% (all)
Gates and wall 0% (all)
Repair Pad 0% (all)
Temple of Nod 0% (all)
Nuclear Launching Bay 0% (all)
Black Hand Airstrip 0% (all)
Pavement 0% (all)

]Scrin
all buildings 0% (haven't started on yet)

units
Done:
Sonic tank
Wolverine
Almost done:
Titan
Tick Tank
Mammoth Tank
Chem Launcher
Harvester
Mammoth Mark III
Not even started:
all others

Infantery & planes
Done:
Soul
Orca Fighter
Almost done:
GDI & Nod TS infantery
Black Hand Assault Helicopter
Not done:
officer, hero's, special teams, scrin infantery etc.
Other planes

misc
Cameo's 0%
Sidebars 0%
Menu's 0%
Logo's 90% (just some finishing touches)
Pips 2%
Animations 0%

Story and stuff I ain't gonna bore you with. There is a screenshot below about a GDI base which doesn't has air defence, it ain't Gattling Tanks, those are test subjects, copied from Gattling Tank. Some Nod AI assualt choppers fly over.

STAFF!!!!
I need some other staff members for the following things:

- Testers...
- Mixers.. (my Mix Editor keeps ztyping up)
- VXL makers (not a must, but would be nice... cuz else all tanks will be SHP till I figure out how to make VXL.)[/b]

Screenshot is delayed cause I can't seem to upload it somehow... #Mad

_________________
Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Aug 13, 2004 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Use Mod Announcements forum to ask for staff or make important announcements about your mod.


Edit: G10, make sure you're not viewing the same mix in both Mix Editor and Mixer simultaneously. Exclamation

Last edited by John Galt on Fri Aug 13, 2004 4:00 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 13, 2004 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moved Wink. Btw, G10, use the attachment button above the poll one. As for XCC Mix Editor, if it crashes, use the XCC Mixer. But I never heard of XCC Mix Editor crashing before. What kind of error do you get? Access violation?

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sun Aug 15, 2004 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I get a pop-up with acces violation. Then if I try to test the things ingame (under name expand05.mix) the game crashes, though I know for sertain everything is correct, I've rerun the ini's, made sure the voxels and HVA's are in order and reviewed the SHP's and stuff. Yesterday I finally got it to work but it screwed the pallete a bit, cause the edited VXL Iused had all green/pink and blue dots over it, where it had camouflage accourding to the pallete in VXL III. Maybe I should re-download it or something... gahhh... worst of all my mum had cleaned the pc earlier today, removing the screenie Sad ...... So I'm gonna have to make a new one... Confused And DCoder, I haven't got them both running at the same time. Mainly cause if I do that my computer will flip, it's an old one, I know Razz

_________________
Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sun Aug 15, 2004 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I've fixed the XCC error... dunno how yet, I've just done some stuff to my computer and gave it some smacks, but XCC works fine now Very Happy Now I gotta repair the voxels and then make a new screenie.

_________________
Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 15, 2004 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Thu Aug 19, 2004 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's coming again nicely, Disruptor, Devil's Tonque, Ripper, Banshee and the Orca Fighter are repaired again. Very Happy The mammie mark 3 got destroyed sadly, it was my first voxel from scratch... Sad

_________________
Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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View user's profile Send private message Skype Account Yahoo Messenger Account
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