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A taste of a PPM? Comments, here!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 14, 2002 3:00 am    Post subject:  A taste of a PPM? Comments, here! Reply with quote  Mark this post and the followings unread

Global Defense Initiative

The GDI still uses its brute force and air armada as an advantage in the battle. It will gain several units to become even better in battle. Take a look at some of its new units:

    Energy Commando: Energy Commando is the best GDI infantry around. It uses an energy ball blaster. When the energy ball hits the floor, it does a huge explosion doing a strong damage at all units in a huge area. The damage is even stronger against other infantry. This unit is very well armoured, but moves slowly in the battle field and is quite expensive.

    SonicHawk: The Sonichawk from Tiberian Rage is available for GDI commanders from PPM (with the aproval of Tiberian Rage´s owner: TS). It´s a strong and slow aircraft capable of release the Disrupotor´s sonic at it´s target. In PPM, the unit has a limited ammount of sonics which makes it release 3 sonics before recharging.

    Dropship: The Dropship was an aircraft constantly used by the special forces from the Global Defence Initiative to carry units around. Philadelphia has recently allowed common commanders to use a cheaper version (but still very expensive) of it which is able to carry 20 infantry. It´s produced in the Warfactory and it´s hard to be killed, but it´s not a fast vehicle.




Brotherhood Of Nod

Nod has a strong infantry and the best defense of the battlefield. The current reinforcements also give them more brute force and airforce and obviously, a better defense and infantry. Here are some of the new units:

    Scorpion Sniper: The Scorpion Sniper is one of the best units of the game against infantry. It has a very long range and only damage non-armoured units. The bullet is so advanced that contains poison inside it which kills the enemy instantaneously.

    Chem Warrior: These warriors are surely dangerous everywhere. They have a chemical spray which is capable of easily killing infantry and turning them into baby visceroids. These baby-visceroid may merge with other baby-visceroids causing a hell in the enemy base, but they become uncontrolable. The chem warrior is more effective than FlameThrower Infantry against vehicles and concrete buildings and are also very efficient against wood.

    Laser Tank: Laser tank is one of the most dangerous and expensive units from the whole game. It's laser is very strong against any kind of target having the same efficience against every armour and being 100% acurate. To compensate such a feature, it has a weak armour and it doesnt have a very high strength, however, not very low.

    Phantom: Phantom is the devastation aircraft from the Brotherhood. It drops huge plasma balls that does a high damage in land units and in the terrain. Phantom is slow, but a bit hard to be killed. It´s has a similar price to Orca Bomber.




Tiberian Defense League

TDL has the best armoured units, but the worse overall technology. Due to its low technology, most of units are quite cheap making of it a competitive side. Here are some of units that they'll have:

    Sargeant: This is one of the most dangerous and dinamic TDL infantry. He holds 2 weapons. The first one is a an improved vulcan capable of doing heavy damage on infantry, vehicles and wood buildings at a slightly high range like Boris (YR) weapon. The second is a rocket launcher that exclusively used against aircrafts and very efficient as usual, but takes a long time to reload it. The Sargeant is a mutant and is capable of healing in tiberium. He should have a cost of about $1200.

    Tiberian Beast: The Tiberian Beast is the nightmare of any of us. TDL uses this unit to cause havoc in any place. Costs about $1800, it bites enemy soldiers, vehicles and structures (Also bites landed aircrafts and ships in the coast). The range is the same of Repair Vehicle, but the bite is very strong. The monster is slow, but it`s strenght is very high...about 500.

    SSM Launcher: The SSM Launcher is back to the world of Command & Conquer, but this time, owned by the Tiberian Defense League. It's surface to surface missile are really good at non-concrete targets. It's efficient and accurate, however, it takes a long time to be armed and it's damage radius is low. It has a medium costs and slow speed, however, faster and stronger than it was in Tiberian Dawn.

    High Visions: The High Visions is one of the fastest unit of the game and it´s a cheap aircraft capable of viewing far objects. Due to the high ammount of fuel that it carries to travel long distances, when it´s destroyed, it explodes causing some damage to nearby units. If used wisely, grouyps of it can cause a considerable devastation in the enemy´s base. The High Visions has a tracking device which is able to hunt enemy units even when they get out of its range.




Cyborgs

Cyborgs are the best infantry army ever, but the other types of units are also strong carrying strong weapons and armour, but they are quite expensive. Here are some examples:

    Cyborg Artillery: Cyborg Artillery is one of the super soldiers of Cyborgs. It´s a mobile artillery capable of firing bullets bigger than 100mm which is very effictive against tanks, buildings and concrete. However, it´s inaucurate at moving units and can´t fire at small ranges due to limits in the fire angle.

    Informer: Informer is the great 00 agent in PPM. He is stealth and has a sniper which is extremely efficient at infantry in high range, however, useless against any other kind of unit including other cyborgs. Informer is capable of infiltrating in enemy buildings and getting info from them. Remember that once infiltrated, you can no longer use it. His flaw is to not be able to autofire in the enemies.

    Devastator: The Devastator is really considered a dangerous unit in the battlefield. It uses a weapon similar to Banshee, but it has a very fast reload time giving an effect of a disruptor. So, it fire hordes of green plasma per seconds at a non-stop rithym. It´s very efficient at buildings and stopped vehicles. The weapon doesnt damage multiple units. You are able to play it in the PPM(& Team PPM, since it was only one group) Demo available in Stusworld.

    Inferno: Inferno is one of the elite aircrafts from the Cyborgs. It shoots a strong laser at enemies. It´s strong and doesnt need recharges due to solar energy technologies camouflaged in its "body", the Inferno doesnt need to return to the helipad. It´s a fast vehicle and hard to be destroyed, but it's very expensive.


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So, guys, what do you think? Any comments, ideas or suggestions?

Last edited by Banshee on Mon Nov 24, 2003 8:02 pm; edited 3 times in total

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Thu Nov 14, 2002 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multi tank is still crap, its spelt Energy not eenrgy and i couldn't b bothered reading the rest. Admin is boring enough, but Siting in admin Reading that........(couldn't u have made it use less words Wink)

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Sapp726
Grenadier


Joined: 16 Aug 2002

PostPosted: Thu Nov 14, 2002 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

i still like multi tank and i guess w/o lc, multi tank wins =/

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 15, 2002 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, MT does. Stu... 2 things... first, remember that a mod can be modded (so you can remove the multi-tank) and, second, thanks for pointing me out the grammar mistake.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Nov 18, 2002 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

*sigh* i say make yall's mod then remove the multi tank for peeps liek me and stu who thinks its total gayness...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 19, 2002 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not gayness, it's fun specially in multiplay, since the enemy may think it's just some wolverines or be paranoid when they see wolverines Wink. But, obviously, all sides will have a great disposal effective against this kind of unit...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Tue Nov 19, 2002 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a one problem with multi tank, I'll discuss it in the FD unit library. Sorry guys, cant talk about it here

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Wed Nov 20, 2002 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have one prob with it its totaly unrealistic. #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 21, 2002 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Basically, in this case we search for more inovation than reality. Otherwise we would have to cut Tiberium from the mod, several westwood units and its weapons.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Nov 21, 2002 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

tiberium is realistic because its set in the future and they can explain it #Tongue the multi tank transforming from a MMK2 into a wolverine! its not physically possible. try taking a grand piano and shove it into a refrigerator! lol

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 21, 2002 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Japaneses could already make a car be packed in a wallet. Why a wolverine an´t be unpacked to a MK2? The density sorta changes...

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Thu Nov 21, 2002 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

u can squash a car into a wallet, but its physically impossible to make a car magicaly appear form a wallet since u can;t go from no mass to a giant mass. By the time ppl could make mechanical machines that could manipulate there own molecular structure AI would b fully advanced n killed off the Humans(+ the sun would probely have blown up by then). + if ya could do this then there wouldn't b the shit tech of the TS age(in anotherwords totaly advanced weapons n vehicales).

if a vehicle can change its molecular structure then whys the point of harvesting tiberian, u just need to get somethign like salt play with its structure n u have tiberian. You could just send robots that were like humans(with real skin, etc) who change harmless things liek sandwedges into viruses.

And while were on the subject of imposibleness, im the god of the universe btw.

if u want more impossible ideas ask me.... Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 22, 2002 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The wallet does unpacks back into a car, Stu. But the density of the wallet is much higher than the density of the car because it's the same mass in a smaller volume. Packing a Mk2 in a Wolverine would be possible if they develop an advanced technology for that. Both would have the same mass, but different volumes and different densities. Maybe, it would be good to the wolverine have a better armour than the Mk2 in this case...

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sun Nov 24, 2002 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm well i dont liekthe multi tank idea and maybe someone ehre will be kind enough to remove it for me when the mod is released hehe..

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Nov 24, 2002 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

errr one thign wrong. If they had the tech, then at the end u woudl have 3 vehicles since whey woudl b inside each other. and thats not whta the tank does, it changes into another, others don't come out of it then more out of th eother. Tho only posible way tht it could b done is if it could change its malecular structure.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 24, 2002 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a good point, the molecular thing. Remember that all formats have exactly the same strength and armour... it can be a kind of much advanced material...

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Wed Dec 18, 2002 6:02 am    Post subject: add me to the list that think mt is gayness Reply with quote  Mark this post and the followings unread

I"ve allways hated the multitank! its like a "supermapmaker" idea (old ppm joke) but really , think about it, stucuk is right, if we had the technology, the world would have been taken over by ai beings, well that could be a unit added to the cyborgs if we ever have a singleplayer campaign. but for now the idea sucks. lets dump it, and we could make it a special mod addon pack later for extra support when ppl get bored of the origonal mod.



And another thing i thought would be cool (well maby multiplay has changed a bit since my ts was unistalled for space) is that if the mod is big enough we could have a multiplayer setup where games would be set up for moders only, this may have to be comprimised with ww, but if not it could possibly (<--key word there) work. Because all the mods i had played were just skirmish and singleplayer. However i realize that with the new and improved "Final Dawn" AI skirmish will be about as fun as the internet games, but nothing will replace human strategies (at least untill AI dominates the world and we would be living Final Dawn, without the tiberian, or not, just human verse cyborg. I am getting off topic, i better stop typing before you end up reading an essay about the way of living and notliving creatures at war.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 18, 2002 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look, the_kid.. Most of PPM class members are not against it, however, due to external presure, the´ve recently posted a message about taking it our of the mod. Believe me, the best solution would be making it optional. Those who want, will have it, those who doesnt, wont have it. So, basically, I believe it no longer will come as a default unit in the mod, however, it will still be made. Nothing is decided yet, it´s only speculation.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Thu Dec 19, 2002 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

** Stucuk Wips Out A Plack**

** It Reads : DOWN WITH MULTI TANK, SAY NO VOTE FOR ERRR SOMETHING !!! ***

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 20, 2002 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multi-Tank is really down (check the news in the main site). We are still thinking how we will compensate it.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sat Dec 21, 2002 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

shit i dunt care how you compensateim just glad yall took it out WHOOO

*dances around* lol

also you could make whoever was gona ahve the multi tank have cheaper units to compensate if it was onyl one or 2 sides that was gona have it that is...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 21, 2002 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod´s Omni-Tank (the multi-tank similar) is also in the reserves.

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sun Dec 22, 2002 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
the enemy may think it's just some wolverines or be paranoid when they see wolverines


The idea of a decoy style unit is a good one though, its always good to give the players a bit of paranoia or fear Wink by throwing in a unit that they can't be completely sure about like the stealth tank for example (unless of ourse you've got a sensor array to hand Rolling Eyes )

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 22, 2002 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, that was exactly one of the best advantages that Multi-Tank will give in a mod for those who activate them. PPM already has it coded, just doesnt have the buildup animations when changing its morph..

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Dec 22, 2002 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

well make somethign liek the marage tank but when it deploys it looks liek a defenceless unit(aka exactly the sme but different model #Tongue)

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Dec 22, 2002 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

hhhmm... We could make a mirage tank in TS. Just have the unit deploy into a rock or somethin. But wouldnt the unit still be able to tell its a enemy unit by putting the cursor over it?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 22, 2002 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it would... I really dont agree with this idea... sincerily... we can make better stuff than that...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Mon Dec 23, 2002 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont either, I was just stating that it was sorta possible.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Dec 23, 2002 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm how about decoy tanks that look like normal tanks but cost a shitload less then you could mount a bgi ars attack by making all of the units from the enemy go to one place when yoru really attackignf orma diff location LOL that would be hilarious lol...

Also what about pure scouting units in other words units that cant attack or defend cant do shit but scout....

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 24, 2002 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

we already have pure scouts in PPM:FD...

As for the useless decoy tanks... it would be something like... erm... fake tanks? It would be funny...but I'm not sure if I really agree to add that...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Tue Dec 24, 2002 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a good idea, I just wouldnt like it in this mod. It sorta seems unrealistic that you could build such units for so cheap, even thought they look exsactly the same.

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Wed Dec 25, 2002 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol yea i was thinkign ti woudl be hilarious id make a few hundread and put it in the enemy base to just watch tehm get destroyed roflmao..

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Mon Nov 24, 2003 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Multi Tanks sucks

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 24, 2003 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Multi Tank is no longer in the mod...

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Mon Nov 24, 2003 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank god

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Nov 24, 2003 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow! lol Multi tank has long been thrown out... *looks over at the newbie idea dumpster and sees the multi tank next to a pile of prism tanks from RA2* oh the horror! lol

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Mon Nov 24, 2003 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Always on the Prism Tank's nuts. Tisk Tisk

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Thu Nov 27, 2003 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

about the molecular structure of the multi tank, the multitank could be able to produce a light which may look like the unit but it isnt, like the projector tank for emperor battle for the dune

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Nov 27, 2003 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

But a target cursor wont appear when the enemy targets it so he will know it's faulse

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Fri Nov 28, 2003 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Like the mirage tanks and regular trees?

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Nov 28, 2003 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, exactly...
and can i have permission to use the fake things in my mod?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Nov 28, 2003 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

thats like asking 'am i allowed to make a mod'

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Nov 29, 2003 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

go ahead freemen5, use fake stuff all you want, its your mod!

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sat Nov 29, 2003 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

why does every 1 out of 20 people call me "freemen5"!?!

btw, I just wanted to know so this doesn't turn into an "Alex05" case...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 29, 2003 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

if you use that for a public mod and doesnt credit the authors and doesnt have their permision for use in it, of course it turns into stealing.... but if it's a mod that you are making for yourself and that you wont distribute around, who gives a damn?

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Nov 29, 2003 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

oh... I read your post wrong "fremen5" I though you were asking if you could use fake structures in you mod... not take them... in your case you should ask permission (and you did)

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