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Hm?
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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Nov 10, 2004 3:34 am    Post subject:  Hm? Reply with quote  Mark this post and the followings unread

Reaperrr,2 questions/requests(if they can be called that...?)

1:Bring back the TD Helipad. it looks very cool AFIAK,instead of the TS one.
2:can you add the active anim back to the Hand Of Nod?(the glowing ball in the hand's...hand. basiclly.) though it'd be pretty cool to see that earth replaced by a Magic 8-Ball. Razz or a Disco Ball.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 10, 2004 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

lol. Maybe as easter egg... you know, give it a charge anim and a non-damaging weapon with 1 range, so that when an enemy passes it or you press CTRL and click on the ground, it starts glowing Wink

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Nov 10, 2004 6:15 pm    Post subject: Re: Hm? Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:

1:Bring back the TD Helipad. it looks very cool AFIAK,instead of the TS one.

I originally did so, but on bright maps it looks crap, because it uses a less detailed texture for that grey ramp. but it might be possible to merge it with the ramp from the TS one.
Nyerguds? Could you do that?

Carnotaurus wrote:

2:can you add the active anim back to the Hand Of Nod?(the glowing ball in the hand's...hand. basiclly.)

I disabled it because the colors were fucked up (some remapable, some not), but maybe (if Nyerguds can fix the colors) I could re-add it, at least the easter egg way Nyer described.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 10, 2004 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

ooh, that's easy. As I told you right when I came here, I have made special conversion palettes for that :p

Though in some units (like the silo buildup) there are already teamcolor errors in TD itself.

[edit]

I think I found the anim... do you want it to be yellow? Grey? Teamcolor? I can do pretty much anything with it at this point Very Happy

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Nov 11, 2004 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a TD helipad model that was going to be used in Commando. It's in Gmax format though.



Image1.jpg
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Image1.jpg



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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 11, 2004 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:

I think I found the anim... do you want it to be yellow? Grey? Teamcolor? I can do pretty much anything with it at this point Very Happy


what about making one in each of those 3 colors? Very Happy Wink

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Nyerguds
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PostPosted: Thu Nov 11, 2004 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Done and done :p



handanim.rar
 Description:
hand_a.shp: yellow
hand_b.shp: grey
hand_c.shp: teamcolor

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 Filename:  handanim.rar
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 11, 2004 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Done and done :p

thx Wink

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Nyerguds
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PostPosted: Thu Nov 11, 2004 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a possibility for the Discoball easter egg:
(mind you, I haven't tried this in the TS color palettes)

So you could just have the animated colors as normal animation, and put this one as charge animation ^_^

But do I have to use the units palette or animations palette for that then?



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Disco!
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Last edited by Nyerguds on Fri Nov 12, 2004 4:29 pm; edited 1 time in total

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Thu Nov 11, 2004 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That should be used in the PPM Plays RoTD this weekend! i need to get Saturday Night Fever for a Aud file. then we make 'Boogey infantry' using the images of the 'kung-fo'attacks and...C&C Night Fever!

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Thu Nov 11, 2004 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or Disco Inferno, like in Dungeon Keeper 2 #Tongue

[edit]
Hm, I seem to have forgotten the Damaged frames.

Oh well. Will make them later.

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Last edited by Nyerguds on Fri Nov 12, 2004 4:33 pm; edited 2 times in total

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Nyerguds
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PostPosted: Fri Nov 12, 2004 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's finished Very Happy



disco2.gif
 Description:
Even GDI attacks can't disrupt THIS Disco Night ;)
 Filesize:  3.96 KB
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disco2.gif



disco.shp
 Description:
Disco!

Download
 Filename:  disco.shp
 Filesize:  3.32 KB
 Downloaded:  146 Time(s)


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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Nov 12, 2004 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
I have a TD helipad model that was going to be used in Commando. It's in Gmax format though.

looks good, but I don't know how it will turn out as an shp, because of the relatively low polycount.

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