Posted: Fri Jan 07, 2005 6:44 am Post subject:
how do add new units to ra2 maps
well i got no reply in the editing and it's just one question, somebody knows, i know u use notpad or wordpad, but how do type in the units fil€es and stuff. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jan 07, 2005 8:14 am Post subject:
Yea, it is wordpad... it's the same way you do in rules.ini, but in the map. The difference is that, by default, the map doesnt have a [VehicleTypes] or [AircraftTypes] or [InfantryTypes] list. So, you have to add one
Code:
[VehicleTypes]
90=NEWUNIT
Then you add the new unit data after it....Here's a sample:
Code:
; Grizzly Clone
[NEWUNIT]
UIName=Name:MTNK
Name=Cheap Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=105mm
Strength=200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=500
Soylent=600
Points=20
ROT=3
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5;Individual control of build time
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Posted: Mon Oct 17, 2005 5:47 am Post subject:
hmmmm
but there was a way i could put my new unit wit new voxels on a map and play online. i fogot i to do that. it was somethin like copy my voxels to my RA2 directory and place my units codes in wordpad, somethin save it as rules.ini
(stupid, but i dont think that was it) and then open FA2 and my rules.ini units codes to the map. QUICK_EDIT
There's a lot of stuff you'd have to carry along with your map - art(md).ini, unit voxel/shp/hva files... If you're using new units, it would make more sense to make a minimod and distribute it with xcc mod launcher.
This would be better suited under RA2 Mapping Discussion. Moved.
(Btw, there already is a topic on this subject that you should read.) QUICK_EDIT
1.ok to make a tank/unit have a better attack power, u need to look at the weapon(s), primary, secondary, Elite primary, and or Elite secondary:
heres an example of how i would want to make the grizzly tanks attack stronger.
; Medium Tank
[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
the weapon is 105mm, and 105mmE
hit ctrl f and type in 105mm.
; anti-armor weapon
[105mm]
Damage=65 <- the higher the numbers, the more damage,
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
now do the same thing with the elite weapon, and remember always make the lite weapon more pwerful
another fun thing to do is this:
; anti-armor weapon
[105mm]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2 ,- that makes the tank shoot 2 bulllets or whatever u wanna call them, the higher, the more shots!
2. All you have to do is make the primaary or secondary weapon shoot what an ifv shoots, or an aegis, or flak trak, etc. just find the unit with the anti air weapon u want, and find its primary weapon, and use it for your new unit. have fun![/b]
Not related to mapping... And if you had read the Tutorials Vault before asking, you would have seen a topic titled "Unique units built only once", telling you, oh who'd ever have thought, how to make unique units. QUICK_EDIT
how do u make so only build 1 of the unit, like tanya in yuris, so u can just build one guy
do you mean "have only one unit per time" or "build a unit once, and if you lose it, it cannot be created again" ? _________________
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