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Tiberian Sun : Weapon Dominance (NEW MOD)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Mar 04, 2005 11:48 pm    Post subject:  Tiberian Sun : Weapon Dominance (NEW MOD) Reply with quote  Mark this post and the followings unread

Well...
this is my 1st ts mod
any suggestion on this in your mind, that other mods dont have?


::::::::::::::THE FEATURES:::::::::::::

GDI

Sniper
Rocket Infantry
Grenadier

RPG Tank
Mammoth Tank
Medium Tank

Advance Guard Tower



NOD

Black hand
Flamethrower
Chem. Infantry

V2 Launcher
Laser Tank
Light Tank

Turret

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Mar 05, 2005 12:14 am    Post subject: Re: Tiberian Sun : Weapon Dominance (NEW MOD) Reply with quote  Mark this post and the followings unread

genobreaker wrote:
Well...
this is my 1st ts mod
any suggestion on this in your mind, that other mods dont have?


::::::::::::::THE FEATURES:::::::::::::

GDI

Sniper
Rocket Infantry
Grenadier

RPG Tank
Mammoth Tank omg the world most over used tank omg
Medium Tank

Advance Guard Tower



NOD

Black hand
Flamethrower
Chem. Infantry

V2 Launcher
Laser Tank
Light Tank

Turret

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Mar 05, 2005 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Is That a Crime? Very Happy

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Mar 05, 2005 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

No but im justing telling u that

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-...End Transmission...-
Cyborg Soldier


Joined: 26 Oct 2004

PostPosted: Sat Mar 05, 2005 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI:
Sniper                     Another mod have or mangy
Rocket Infantry        Another mod have or mangy
Grenadier                 Another mod have or mangy

RPG Tank           RELLY MANGY
Mammoth Tank   RELLY MANGY
Medium Tank      RELLY MANGY

Nod:

Black hand              Dont know
Flamethrower          Some have
Chem. Infantry        Dont mangy like 1-2

V2 Launcher            Never have look 1
Laser Tank              RELLY MANGY
Light Tank               RELLY MANGY

Turret        Yes i have look it but them have the laser turret some them call Turret.

Will be nice whit new voxel Smile

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sat Mar 05, 2005 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're making a small mod for fun and to practice, the unit list seems to me to be fine.


Yes Zelab, many of those units have been done before. In fairness though, most good ideas have been used already, and some of the "original" ones (like ships on tracks for example) are not exactly mainstream for a reason...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Mar 05, 2005 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Major_Gilbear wrote:
(like ships on tracks for example)



I wonder who you're talking about... Laughing

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sat Mar 05, 2005 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nobody in particular actually - I've seen a few ppl do it in the past. The results always look as odd.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Mar 06, 2005 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

hey?

are Ra1 codes still in ts?
like Subpens?

Shipyard?
Waterbound?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 06, 2005 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Waterbound is... but working ships are terrible in game... specially when you mix them with land vehicles...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Mar 06, 2005 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have read a page here
so your right..

any suggestions? on the sizes
forgot to mention the humvee



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Mar 06, 2005 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the MKII bigger Wink

The mammoth is cool btw.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Mar 06, 2005 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy crap, is that the original size of the mk II? i've been playin mods so much i never relised. I agree the mammoth is really nice, and so is that hummer.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Mar 06, 2005 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

that Mammoth MK.I looks odd... it looks like a make over of the original turret on a modified disruptor body...

and I suggest you resize both the MKII and the Med Tank...

grr... that makes me want to play my old attempt at making a TD-like mission in TS... that never really worked. However, it wasn't a total waste. I learned how to use voxels in-game.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Mar 07, 2005 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

how about use some ra2 voxels and recolor it a little and resize.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Mar 07, 2005 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

nod units Confused  Confused

some units are are not yet resized in the right size



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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Mar 10, 2005 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy
Renegade Light Tank



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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Thu Mar 10, 2005 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

...You could at least have recoloured it or something; resizing a public asset isn't all that fantastic, especially if said asset needs work in the first place.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Mar 11, 2005 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

ok

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Mar 14, 2005 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

i should hide the mod.
because i have started a BattleTech mod for TS

a storyline that is based on MC2

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