Posted: Mon Jan 20, 2003 5:01 pm Post subject:
sorry if this has been asked before but...
i've been trying to figure this out for a long time now. i have finally decided to take it to various forums but i still haven't gotten it to work. i am making a mod for YR that makes the americans a serperate side. i have all the buildings in, the units, planes, etc. all i have left to do is add in a super weapon. before i continue, i would like to note that i have been to the deezire forums, and i have read all the superweapons research threads both at deezire and here. i want to add in the ion cannon. from what i gather, this is a popular request and many people have done it before. i have a few successes, i have the countdown timer working, the cameo icon is there and i can select it, and i have used the TibSunBug action for the cursor. the only thing is that the beam itself won't fire at all. the countdown just starts completely over again. any and all help is greatly appreciated and will be carefully noted in my mods readme file if/when i release it. QUICK_EDIT
yea, i've been working on that for a little bit but i can't get it to work. i'm pretty sure i got all the weapon stuff right, and i applied the weapon to the battle lab. i also gave the weapon to the engineer as his elite primary, i heard that part was important. is the battle lab unable to have a weapon for some reason? i have given the barracks the grand cannon weapon and it worked out fine. it's weird, i have added weapons before, but now it won't work. anyone got any pointers for adding in weapons? QUICK_EDIT
ohhhh, that would explain my huge blue column moving across the screen. so the projectile should be invisiblelow or something and the warhead needs a line that specifies animation? QUICK_EDIT
it wasn't really that cool. i guess it could have been really cool if i could code it so that my structures/units were immune and it could wipe out everything in its path. that would be nice. but right now i'm looking for a new animation because it isn't working out. the beam just appears from no where and lasts for a sec at most. i would like it to last a little longer than that and have a strike down animation. the one i'm using is argcmdr's and while it is very nice, it's too short IMO. anyone know where a new one is or what i need to make one of my own? also, how do you get the countdown timer to appear in the corner of the screen, if at all possilble? thanks QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jan 23, 2003 1:30 am Post subject:
We have a set of pictures of the countdown that needs to be resized and also needs to use the anim.pal to work properly. However, I've been too busy to do it and no one else offered help yet,... QUICK_EDIT
lol a ion cannon beam moving across the screen, id love to see that
thats what the particle beam does in Generals.
i have a similar problem with mine but i've made it like a paradrop but i can't find out how to call the seperate plane
(btw i got this idea from the deezire forums and the plane is invisible to eye and radar and it is also non selectable and no art )_ _________________ The almighty prism leader. QUICK_EDIT
not exactly what the one in generals does, that one strikes and lasts a bit longer as it moves around a bit instead of travelling across the map. QUICK_EDIT
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