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Beta 1
Moderators: Stingerr
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Wed Aug 24, 2005 5:41 pm    Post subject:  Beta 1 Reply with quote  Mark this post and the followings unread

Here is a beta of my mod. So you guys enjoy new voxels, a few new fona's and 1 new building, a new helipad for nod. also included are new voxel rockets and the chemical missile and multimissile are new, even as the orca bombs.

Feel free to edit what you like and fix bugs and present it to me so I can implement them in my next release

greetz



Tsunmk2beta1.zip
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Aug 24, 2005 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know stingerr, this would really get alot more attention and go down much better if you had a larger description and some screenshots showing the new unit voxels and buildings etc ingame.. Wink

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Aug 24, 2005 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures
*Scratches out thread, and replaced with mod* Wink

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Aug 24, 2005 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm you have very good work there, but i dont like the size of the voxels, thay are too big! #Tongue. but exelent work there Mr. Green

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu Aug 25, 2005 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm so sorry not to post pics  Embarassed.. normally I always do.. but to correct the error I made:

P.S if you want to use any of my work in your mod, or you want to edit it Smile, credit me please. I spent much time on the models.. but it's a hell of a job to make all the stuff on my own. I don't know if I will continue this mod because I have many other things to do. It started out as a hobby but I don't feel the urge to make more stuff anymore. You guys can use this in your mods, edit them.. whatever you like. Have fun with it  Cool



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nod base
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gdi base
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu Aug 25, 2005 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope I made a good contribution to the TS community by making these voxels.. and people like them. If anybody needs help with his/her mod, I am always happy to make voxels for you. Just pm me. Just don't bury me in work  Razz .

--End Transmission--

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Mechanical
Rocket Infantry


Joined: 09 Aug 2005

PostPosted: Thu Aug 25, 2005 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

o_O Uhh...bigger isn't always better, ya know...

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Aug 25, 2005 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this some kind of joke or one of the coolest mods ever was just released in beta version? I can't wait to try it out.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 25, 2005 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need some SERIOUS normals work...

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Thu Aug 25, 2005 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

normals....i do normals, but im too busy getting my own mod ready for Beta

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu Aug 25, 2005 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I took some screens to help as well. Its a fun mod, although the Mammoth looks odd coming out the WF. And on snow maps you got this odd pallette errors on the vxls, alot of pinkness.



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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Aug 25, 2005 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pink Tank Brigade, What else could it be, Natus? Wink
(Or could be the Hippy Brigade. Surprised )

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 26, 2005 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Stupid hippy tank drivers.. Razz

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Aug 26, 2005 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

add the "IsTrain=yes" tag to the Mammoth and make a tiny building that costs 3000 credits and a build limit of one.. and have fun with the thing...

(it will walk on and crush and BLOW UP buildings Very Happy)

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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Fri Aug 26, 2005 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG!!! look at the size of that Mammoth MK II!!! now thats what i call a mammoth

Damn you westwood and EA

why the hell was westwood under pressure from EA anyway?

Anyway Stinger you've made an excellent contribution to the C&C Community man thanks! Very Happy

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Aug 26, 2005 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

About the pinkness, I don't have that problem right here. I don't know what is causing it. Maybe because of uploading maybe, i dunno. Anyway the rotors on the harpy need to be removed  Laughing.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Aug 26, 2005 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

The pink colour on snow maps is because you used colours 208-239, the rest of the pink colours are from the first/last 16 colours.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Aug 26, 2005 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the vxls should need a new palette.

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 26, 2005 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have some cool screenshot...



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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Aug 26, 2005 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

some and some.... thats one. anyway this mod would have pwned more with new infantry and buldings

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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Fri Aug 26, 2005 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon0728 wrote:
some and some.... thats one. anyway this mod would have pwned more with new infantry and buldings


No it wouldn't have i find this mod very enjoyable without new units and stuff if it had new stuff it would have been another boring old new stuff mod i went through FS again just for this and i enjoyed it alot i like the mobile obelisk! Very Happy

P.S: I found some stuff in this mod kind of meh so i modifed the Rules.ini i did this:

1.Mobile Obelisk is $4000 i slashed it down too $2000
2.Stealth Generator is $2500 i put it down to original price $2000
3.Obelisk of light put down too $1000
4.Disabled Crap Riot Control Truck
5.Changed Subterrian APC speed from 5 to 8 like Amphibious APC
6.Changed Maximum Queue to 29 (30 units can be put in a queue now)
7.Firestorm wall lasts for 10 minutes now sort of

If you want i'll put my rules.ini here or if i can't put it here then you can contact me through msn

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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Fri Aug 26, 2005 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

red_reble wrote:
normals....i do normals, but im too busy getting my own mod ready for Beta


I thought your mod died? i looked at the latest post and the topic was that you quit it

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Aug 26, 2005 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

By the way, that Nod Emblem on the Nod Helipad building looks sorta...odd.
Edit:
And that Helicopter's roters are purple?  Confused

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Mon Aug 29, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Errrr... the orca bomber is HUGE compared to the fighter... it is almost as big as the mammoth!!! Confused

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Oct 09, 2005 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

And still infantry is bigger than cockpits, it should be slightly shrunk.

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HeadShock
Civilian


Joined: 26 May 2006

PostPosted: Fri May 26, 2006 7:42 am    Post subject: Some changes please? Reply with quote  Mark this post and the followings unread

i'm sorry, my english is very bad (i'm from Russia)
but maybe you make some changes?
This is my wish's
1) Make a 3th leg for Deployed Juggernaut, in deployed mode it has 3 legs (3th for stable - at rear)
2) please make a voxels for Cyborg Reaper (1.5-2 bigger)
3) Make new shp for GADROP building (bigger 1.5)
4) Bigger voxel for Mobile Sensor Array?
and... i dont known, but if you make all of than it's cool Smile

BTW your mod is GREAT!

Thanks!

PS: Dropship has GREATEST voxel! Awesome Job!

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Fri May 26, 2006 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: If you look at the animations holy master revealed, the juggernaught does have a third leg when it deploys.
2: The cyborg reaper was never a voxel, and would never look as good as one.

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HeadShock
Civilian


Joined: 26 May 2006

PostPosted: Sat May 27, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:

2: The cyborg reaper was never a voxel, and would never look as good as one.


But the author of that mod make a voxel for Titan, and this voxel look very good. Why not make a voxel for Cyborg Reaper? maybe with a turret like Titan has.

PS: edit: found<strike>offtopic, but where i can found a voxels for Aircraft Carrier in GDI style? if any of members known, send me a PM.</strike>
PPS: again and again sorry for my English...

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Sep 20, 2006 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

hey Stingerr can i use that titan you got,cuz im not liking the one by westwood

your'll be credited of course

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Nov 11, 2006 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

wats with the damn gigantic orca bomber?

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Nov 11, 2006 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

and do i need firestorm for this?

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Schwarzer SchmetterlingV1
Civilian


Joined: 23 Aug 2010
Location: In my nuclear bunker behind 7 proxies!

PostPosted: Mon Aug 23, 2010 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you've seen Killerrate (or however his name is) and his Tiberium Catastrophe, I think what you ought to do, is make a mobile obelisk that's carried by some infantry!

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Thu Apr 11, 2019 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit, some units are big!

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