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Sun Mk II screens
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu Aug 25, 2005 7:43 pm    Post subject:  Sun Mk II screens Reply with quote  Mark this post and the followings unread

My work with this mod is finished.




I hope I made a good contribution to the TS community by making all these new voxels. You can download them here

http://www.ppmsite.com/forum/viewforum.php?f=198

I dont make anymore work for this mod. It's to much work on my own and I have to many other things on my mind.. like hanging out with my friends and my girl.. It's more important to me Smile. Beside I play many other games too.. so I simply don't have the time. I'm sure you guys can make one hell of a mod, where some of my voxels (maybe) can be seen in. I hope you like them.. if not you can always edit them #Tongue.

P.s if you ever need me to make something for your mod you can always PM me. It's no problem, just don't bury me in work plz  Razz

furthermore I wish you guys all the luck and fun building your mods. I think some projects are really nice and I'm sure I meet you guys on XWIS playing them together sometime.

May the force be with you #Tongue (altough I'm not a starwars freak  Laughing )

--Terminating Sun Mk. II Network--

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Aug 25, 2005 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome-I like those:



cool.jpg
 Description:
 Filesize:  113.39 KB
 Viewed:  7056 Time(s)

cool.jpg



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DUNK!

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Aug 25, 2005 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

you are really a talented voxeller but many gdi units look rather bland and have no real texture
most of the nod units are excellent however and of course the gdi aircraft are incredible

hmmmm and i see the laser tank looks well in-game although i still think turret and body don't match in style

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Aug 25, 2005 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i agree, most of them look cool, but the jugger looks like it will fall over, like it only has 2 legs, instead of 3...

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Organised Rules.ini by Judeau

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Thu Aug 25, 2005 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

the voxels are very good, but no offense, im sick of mods that just replace the original voxels with new ones. Some one should make a mod with completly diffrent teams, like the one im doing. It doesnt have gdi and nod. But overall the voxels are good, no offense intended on ur mod.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Aug 25, 2005 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, you pwn. I studied every voxel and got voiceless. The best voxels are the dropship, the banshee, the juggernaut and the Mammoth Mark 2.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Thu Aug 25, 2005 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it. Everything is WAY too big. It's a bit misproportioned. Neutral

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Aug 25, 2005 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, they're good for RA2.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Aug 25, 2005 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are more in proportion to the infantry. But not buildings. I like them very much

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Aug 25, 2005 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! They look really great!

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Aug 25, 2005 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look seckzy.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Thu Aug 25, 2005 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, mixed opinions. IMO the voxels are good, nicely detailed. But how the hell are they ment to get out the war factory without destroying it lol. This mod would be good if it was a total conversion with new buildings. I know that takes alot of time but people would enjoy it more.

It is a good mod but it needs work. But if thats where you want to end it then thats up to you.

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Folio.


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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Fri Aug 26, 2005 8:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised  Surprised  Surprised These look fuckin amazing! just look at that mobile stealth generator! when are you going to release this mod? these voxels are awesome nice a big and too the guys which says they don't like it big when they were small there were jsut ugly and crap these are way better!!!! Very Happy Very Happy

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Aug 26, 2005 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

A beta is available allready. Read the whole first post again.

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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Fri Aug 26, 2005 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry i've already downloaded it now Very Happy

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Aug 26, 2005 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

great work man, excellent! Smile

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 26, 2005 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome  Shocked  Surprised  i must download it!

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Thanks to LazerAce7 for the kick-@$$ sig and avatar Smile
MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Aug 26, 2005 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pwnage work man!!!!

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sat Jul 08, 2017 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey does anyone still has this?> (link broke)

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 08, 2017 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Holland wrote:
Hey does anyone still has this?> (link broke)

Same!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Jul 08, 2017 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judeau was not active for long, actually some members here are not active anymore.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 08, 2017 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which is exactly why I wish I knew about CnC modding MUCH sooner. I started with modding RA2 using TibEd in 2013/2014. I didn't know about these modding-sites until about a year after that.

Oooh... I wish i was there for all this!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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