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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Feb 13, 2003 11:48 pm    Post subject:  Auto fire Reply with quote  Mark this post and the followings unread

Ok well I have a map called nature's wraith and it hoard's you with a ton of animal's that attack your infantry. I was wondering if it's possible to make my unit's auto fire on civilian's like they do on enemy unit's that get to close.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Feb 14, 2003 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

yes there should be, check the rules entries for all the civilians, they will have lines like
Code:
LegalTarget=no/false


You should change it to yes/true and units will fire at them.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Feb 14, 2003 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Monkey's and I beleive all animal's/civilian unit's have that. And that code is just to make it targetable, not auto fired on.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Feb 14, 2003 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, then also look for other lines of code such as
Code:
Insignificant=yes
and make it no. If you can hold on one sec and i'll dig out my rules.ini and take a look through.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Feb 14, 2003 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya no prob I just hae having these hoards of onkey's -rex's, brute's, and hose little spider drone's eating my infanry and me havening to target them myself.

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Sat Feb 15, 2003 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

They wont auto target cause house is MultiplayPassive=yes
If you remove that tag, you will end up crashing the game sooner or later.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 15, 2003 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh so basically I can never auto fire on civilian

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Feb 15, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

what would happen if you changed all the rules.ini codes from
Code:
Civilian=yes
to
Code:
civilian=no
and changed the category's from
Code:
category=civilian
to
Code:
category=soldier

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 21, 2003 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

category does nothing now: was for ai when the ai used ai-generals

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 23, 2003 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

not only that... I remember, in TS (1.0Cool, that when I changed the category AirPower to AirTransport in an aircraft with passengers, it worked perfectly as air transport. So, one of the functions of it might be the generals stuff, but there might be other stuff related to it...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 23, 2003 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems logical it's just let the GAME know what kind of unit it is and thus the ai generals knew it too.

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