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 Forum index » Featured Projects » PPM: Final Dawn
PPM: Final Dawn Jobs!
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 07, 2006 8:16 pm    Post subject: Reply with quote

No. It's on hold, but not dead.

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Wed Jan 03, 2007 1:05 am    Post subject: Reply with quote

Well Im not sure if you still need any help, but if you do, I can be a help with coding (rules.ini, art.ini, ai.ini, sound.ini, etc. Basicly all of them). Not sure if you, Banshee, have seen any work of mine, but I am capable of doing pretty much any coding relating to rules.ini, (have been working with it for 3 years now) and art.ini. But if you are running slow on coding or any of your coders are out, I am available to do pretty much anything besides voxels or SHP's (unless you like the 3 I posted).

MSN = rompbikes@msn.com if you forgot my MSN which you already have. Thats also my e-mail I use primarily. Very Happy

Cheers!
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Nejalic
Civilian


Joined: 03 Aug 2007

PostPosted: Fri Aug 03, 2007 7:42 pm    Post subject: Reply with quote

I suck at art, but I can code rather well and currently am working on a new mod that increases the AI's intelegence so far Im against a nod AI on easy and its taken three days so far, it built three bases, not realy sure why, have to look into what I did Wink

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 29, 2007 7:09 am    Post subject: Reply with quote

Well I'm not to good with shps beyond editing and resizing them, however I am handy with voxels, however I have yet to bother with the placement of turrets/barrels. I have a sample, which I'll show. It's the warthog from Halo, I made it an hour ago. It contains quiet a bit of detail. The interior of the wartog has seats, the dashboard, stearing column and even a driver. It was built from scratch.


warthog.PNG
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warthog.PNG



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Oh, fuggerbuggerrit!

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Wed Aug 29, 2007 8:11 am    Post subject: Reply with quote

I would like to see this mod finished, I am a high quality voxeler and the work do has and will remain secret until such a time as the mods i work for have been complete. Because BTS has been moved to cnc3 and i have been relativly open with its progress, the work conducted on it can be used to guage my skills, however send me a scematic, idea, concept or outline an any unit in particular you wish made and ill make it as a test. the link for the BTS stuff is http://www.ppmsite.com/forum/viewtopic.php?t=15513

Also the majority of the BTS units are edits but i have since moved on to complete constructions.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 29, 2007 9:53 pm    Post subject: Reply with quote

whoops, my bad. That was the old draft I did a long time ago. Here's what I meant to show:


warthog.PNG
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warthog.PNG



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Oh, fuggerbuggerrit!

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 29, 2007 10:48 pm    Post subject: Reply with quote

I'm placing this mod on hold for a while. I need free time to work on it and lead it properly and also somethings need to be sorted before I resume my progress on it, specially SVN.. but once it's back, I'll contact you two.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Aug 30, 2007 3:57 am    Post subject: Reply with quote

Cool, good to know. I'd like to help out this mod very much Smile
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Oh, fuggerbuggerrit!

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Fri Sep 07, 2007 1:12 pm    Post subject: Reply with quote

Ok banshee,I sent you some examples, what do you think so far..... Dont forget i have to make over 50 of the same quality as those.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 07, 2007 1:30 pm    Post subject: Reply with quote

Their quality is good Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Sep 07, 2007 1:59 pm    Post subject: Reply with quote

May as well add me to the list -

when we're all retired we'll pull out TS again and get this mod started. Be sure to drop me an Email, Bansh

voxel, map, audio
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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 07, 2007 2:35 pm    Post subject: Reply with quote

Thanks Smile I`ll do it.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 16, 2007 11:21 am    Post subject: Reply with quote

You can count me in for beta testing and voxels, that is if you still need voxels.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Fri Sep 21, 2007 2:02 pm    Post subject: Reply with quote

is this project still on hold? cause i can do good shp's, voxels and a little of coding

Heres example of my scraped project

http://ppmsite.com/forum/viewtopic.php?t=11780
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nekro
Cyborg Engineer


Joined: 05 Mar 2009

PostPosted: Sun Apr 11, 2010 6:25 pm    Post subject: Reply with quote

hey, if you need someone to do INIs im pretty good with it. i know its nothin special but im pretty good with the rules INI.
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ChielScape wrote:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ

WHAT THE ZTYPE HAPPENED TO MY POST?!

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Apr 11, 2010 6:29 pm    Post subject: Reply with quote

nekro wrote:
hey, if you need someone to do INIs im pretty good with it. i know its nothin special but im pretty good with the rules INI.

...please have a look at the date of the post above yours.

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nekro
Cyborg Engineer


Joined: 05 Mar 2009

PostPosted: Sun Apr 11, 2010 6:33 pm    Post subject: Reply with quote

whoa. so id assume the main mod is.... dead?
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ChielScape wrote:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ

WHAT THE ZTYPE HAPPENED TO MY POST?!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 11, 2010 6:45 pm    Post subject: Reply with quote

No, it's just PPM's DNF.
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 11, 2010 7:37 pm    Post subject: Reply with quote

Oh, man. This brings up memories of when the mod was presumed alive. The story was insane, the units generic, but hell - it was to be the best mod ever. It's the reason why PPM exist. Project PERFECT MOD, after all.
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DUNK!

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 12, 2010 2:57 pm    Post subject: Reply with quote

I'm gonna redo it in the C&C3 engine. However, I need to finish the tool that will allow me to generate proper texturized models without texturing skills. Or... there is a possibility to stay in the TS engine if HyperPatch considerably improves the engine.

At the moment, the mod is on hold.

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nekro
Cyborg Engineer


Joined: 05 Mar 2009

PostPosted: Tue Apr 13, 2010 1:17 am    Post subject: Reply with quote

aww... my computer can't handle CnC3. so maybe... release the TS junk Very Happy?
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ChielScape wrote:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ

WHAT THE ZTYPE HAPPENED TO MY POST?!

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