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Topics |
Posts |
Last Post |
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Support
Are you having any kind of problem with Voxel Section Editor II (Stucuk's Editions) or III? Need help with it? Feel free to post (even if you are not registered).
Moderators: stucuk
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34 |
212 |
Normals direction ques...
Fri Sep 29, 2017 5:11 pm
TheNecro

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Bug Reporting
Is Voxel Section Editor II (Stucuk's Editions) or Voxel Section Editor III having an unexpected behaviour? Screweing up your work? Or giving wonderfull access violations? Please, report to us (even if you are not registered) in this forum and we will do whatever possible to fix it.
Moderators: stucuk
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98 |
611 |
Newest build broke paste
Sat Aug 16, 2025 7:31 pm
Cruz1982

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Suggestions
Do you have any idea that will help Voxel Section Editor III to become even better? Is there any feature you wanna see in the future versions? Feel free to post (even if you are not registered).
Moderators: stucuk
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75 |
465 |
square selection tool?
Thu Apr 30, 2020 10:38 pm
Banshee

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Tutorials
Here's where we post tutorials about how to use its features. Feel free to comment them (even if you are not registered) and spy it to learn more about this program.
Moderators: stucuk
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10 |
103 |
Using Flyby's Voxelizer
Thu Jan 20, 2011 10:40 am
Chaotix000

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SVN Beta News Feeds
This forum automatically gathers the RSS feeds generated by VXLSE III SVN.
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213 |
276 |
Rev 600 -- Some change...
Sun Feb 23, 2025 4:10 pm
wow4ik81

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Topics
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Last Post
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Announcements
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1.4 Development topic
Discussion of development goes here, since it is not worth keep it private. |
Banshee
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22
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45354
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Wed Feb 04, 2009 2:08 am
Banshee  |
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Topics
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QoL features request, some reminders, a saving bug?
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G-E
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7
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12715
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Fri Nov 15, 2024 3:26 am
Banshee  |
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cscheme to no color?
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cxtian39
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1
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37435
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Thu Dec 01, 2022 6:14 pm
Banshee  |
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Using MagicaVoxel + VXLSE to create voxels
A small patch that allows importing MagicaVoxel voxels into VXLSE3 |
Kerbiter
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8
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33298
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Tue Sep 28, 2021 8:50 am
Midian-P  |
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Max Y and Max Z Bounds Voxel Properties not applied
Hitting Apply doesn't change anything. Chages are lost. |
TAK02
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6
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12043
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Wed Apr 29, 2020 5:35 am
TAK02  |
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Export All Texture Error?
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cxtian39
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2
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11173
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Sat Feb 15, 2020 11:54 pm
cxtian39  |
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Updating voxel header doesn't toggle unsaved
(asterisk in title) |
G-E
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0
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15712
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Tue Jun 11, 2019 8:10 am
G-E  |
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VXLSEIV?
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PussyPus
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10
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15109
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Wed Apr 10, 2019 6:26 am
Lin Kuei Ominae  |
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Manual Normals
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stucuk
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4
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12643
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Fri Dec 21, 2018 4:06 pm
G-E  |
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Download the latest VXLSE III Beta
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Banshee
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43
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77901
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Wed Aug 08, 2018 11:26 pm
PussyPus  |
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Using srcollwheel on the layer sliders skips on large voxels
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G-E
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0
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7328
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Mon Jun 18, 2018 10:08 pm
G-E  |
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Voxel File Format Research
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CCHyper
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11
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11707
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Mon Feb 26, 2018 6:32 pm
ApolloTD  |
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YOU PEOPLE HAVE BEEN LIVING A LIE
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tomsons26lv
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21
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23785
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Thu Feb 22, 2018 5:31 pm
stucuk  |
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Will VXLSE III ever get an Android version?
I am sometimes too lazy to use my PC :P |
NucleiSplitter
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5
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7491
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Wed Feb 14, 2018 6:35 pm
stucuk  |
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Index 4 Normal Maps
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TheNecro
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0
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8237
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Fri Sep 29, 2017 6:32 pm
TheNecro  |
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A public discussion about painting normals and autonormals
(related to a tool issue Banshee and I disagree on solving) |
G-E
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30
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17222
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Thu May 11, 2017 10:22 am
Mig Eater  |
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Voxel very ... pink
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Raziel
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6
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9300
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Wed Feb 08, 2017 12:56 pm
G-E  |
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Unofficial VXLSE III 1.38.R.1.0
Roach's Version: New Shortcut keys added |
Roaches
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39
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45987
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Fri Jan 20, 2017 11:47 am
E1 Elite  |
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Making a UFO-style Voxel
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DarkVen9109
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2
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10572
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Sun Dec 25, 2016 7:27 am
DarkVen9109  |
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I need nudge hotkeys
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PussyPus
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8
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9051
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Wed Nov 16, 2016 3:34 am
Banshee  |
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Will's + VXLSE editor bug
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Mig Eater
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4
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12563
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Wed Jun 01, 2016 12:43 pm
Mig Eater  |
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Any chance for a long-smooth option?
(like for hull/fuselage curvature) |
G-E
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2
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9142
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Tue May 24, 2016 9:35 pm
G-E  |
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Qubicle Voxel Editor
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MadHQ
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5
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21598
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Wed Apr 27, 2016 2:16 pm
Graion Dilach  |
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aAarrRgh! the memory leak is killing me
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G-E
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2
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8183
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Sun Mar 20, 2016 12:30 am
G-E  |
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The auto-normals dialog keeps shifting down-right
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G-E
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2
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8457
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Wed Apr 22, 2015 7:25 am
G-E  |
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There is no "Cancel" button
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deathreaperz
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6
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9358
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Sun Apr 19, 2015 5:19 am
Banshee  |
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Question about resizing
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Millennium
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2
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14313
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Sat Mar 28, 2015 12:31 pm
Graion Dilach  |
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Allow setting a default Normals option?
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G-E
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14
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15983
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Fri Mar 20, 2015 6:35 am
Banshee  |
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Copy-Pasting a layer also copies normals?
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G-E
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5
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10524
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Tue Mar 17, 2015 4:25 pm
G-E  |
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Huge voxel section problem
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MasterHaosis
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10
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22043
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Fri Feb 13, 2015 1:18 am
G-E  |
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Current Progress on VXLSE III
Quick heads up about our upcoming online editing mode. |
Banshee
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2
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12785
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Fri Oct 25, 2013 10:16 pm
Banshee  |
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3d problem.....
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HG_SCIPCION
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2
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11665
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Fri Jul 19, 2013 3:31 pm
HG_SCIPCION  |
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Voxel position problem
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MasterHaosis
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11
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15202
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Thu Jul 04, 2013 10:35 pm
MasterHaosis  |
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double sized vxl
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mireazma
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2
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12807
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Fri Jun 28, 2013 3:14 pm
mireazma  |
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editing questions
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mireazma
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4
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16089
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Wed Jun 26, 2013 12:54 pm
mireazma  |
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Voxel Section Editor 1.39
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MasterHaosis
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6
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23685
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Tue Jun 11, 2013 6:27 pm
Banshee  |
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Reversed voxel
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DarkVen9109
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4
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16263
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Tue May 28, 2013 12:19 pm
DarkVen9109  |
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Preview with Turret
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OrangeNero
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11
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17046
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Fri Mar 29, 2013 9:42 pm
Atomic_Noodles  |
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Quick Question...
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Aydra
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2
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16543
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Fri Mar 08, 2013 10:41 pm
Aydra  |
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Feature showcase: Topology Analysis & Increase Resolution.
Yes, it is possible to get great normals with the new Increase Resolution + Auto Normals. |
Banshee
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14
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33128
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Fri Jun 01, 2012 9:06 am
Banshee  |
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Voxel to 3D Model Progress (May 2012)
We've finished the implementation of the mesh extraction process. |
Banshee
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6
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20076
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Wed May 16, 2012 7:58 am
SMIFFGIG  |
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[3ds2vxl] *tur *barl scale
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ReFlex
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5
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10380
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Fri Feb 10, 2012 7:42 pm
ReFlex  |
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Convert voxel to 3D-model
It's possible? |
g.A.Mauzer
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6
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10772
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Sun Feb 05, 2012 11:14 am
g.A.Mauzer  |
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Problem with vxl/hva
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ReFlex
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2
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12384
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Sun Feb 05, 2012 6:54 am
OrangeNero  |
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Bump mapping textures automatically generated
That's our current research. |
Banshee
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14
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31033
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Wed Oct 05, 2011 10:36 pm
Orac  |
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Normals Palette Chart II
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Crimsonum
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4
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11570
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Sun Aug 14, 2011 8:53 am
Krow  |
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Red Alert 2 File Format Descriptions
I've been meaning to post this for some time... |
shiny
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5
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17580
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Wed Dec 15, 2010 2:43 pm
zzattack  |
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Reserved Key Commands
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Atari2600
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0
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13925
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Thu Oct 28, 2010 6:37 pm
Atari2600  |
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Mesh Optimization in testing stages.
Now we can export smaller models keeping most details. |
Banshee
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7
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25952
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Wed Sep 22, 2010 8:03 am
Roaches  |
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Palette for check pink dot
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GameMaster0000
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0
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12936
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Fri Sep 03, 2010 6:40 am
GameMaster0000  |
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Resolution problem
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SSTG
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5
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19592
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Sat Aug 21, 2010 12:38 am
SSTG  |
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