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 Forum index » Modding Central » Tiberian Sun Editing Forum
 Forum   Topics   Posts   Last Post 
No new posts HyperPatch
HyperPatch for Tiberian Sun, a patch by CCHyper that expands the limits of the Tiberian Sun engine with new logics, expanding your modding possibilities, aswell as fixing bugs in the orignal Tiberian Sun code. Compatible with both standard TS and The First Decade installations.
Moderators: Global Moderators, HyperPatch Moderators, CCHyper
0 20 No Posts
No new posts Extended Tiberian Sun
Discuss features, bugs and questions about Extended Tiberian Sun, a community patch that will increase your modding limits of Tiberian Sun and Firestorm.
Moderators: Global Moderators, VK
40 1210 Reducing the Crater ef...
Wed Jul 31, 2019 1:20 pm
djohe  View latest post
No new posts Mapping Discussion
Discuss mapping here. Tricks about using Final Sun, how to deal with events and triggers, using wordpad for custom units on maps, etc. Post doubts, incomplete maps, screenshots of under-development maps, however finished maps go on Map Archive.
Moderators: Global Moderators, Tiberian Sun Moderators
377 3131 FinalSun 1.01 Patches
Sat Jun 20, 2020 10:33 am
Crimsonum  View latest post
No new posts Tutorials Factory
This forum holds tutorials for modding Tiberian Sun. If you have a tutorial or want to make one, post your tutorial here. Posts that are not tutorials will be moved for its proper forum. Tutorial requests can be in the form of replies in the Sticky thread.
Moderators: Global Moderators, Tiberian Sun Moderators
189 2562 Creating .shp cameos f...
Sun Jun 14, 2020 8:29 am
Marnok  View latest post
No new posts Mapping Tutorials Factory
This forum holds tutorials for mapping Tiberian Sun. If you have a tutorial or want to make one, post your tutorial here. Posts that are not tutorials will be moved for its proper forum. Tutorial requests can be in the form of replies in the Sticky thread.
Moderators: Global Moderators, Tiberian Sun Moderators
38 390 Mapping Tips and Tricks
Wed Jun 26, 2019 11:01 am
Lin Kuei Ominae  View latest post
No new posts Map Archive
If you've made a cool map and want to spread it around, post here in the PPM Tiberian Sun Map Archive.
Moderators: Global Moderators, Tiberian Sun Moderators
327 3191 [TS] Blood River (2-8)
Sun May 17, 2020 12:55 pm
Tuc0  View latest post
No new posts Links
Links for all TS modding sites. Feel free to advertise your site here.
Moderators: Global Moderators, Tiberian Sun Moderators
Sub-forums: LinkCommand & Conquer Files, LinkPlanet CnC, LinkTibEd.Net, LinkTiberiumWeb.org, LinkXCC Homepage
13 60 Old links for the nost...
Thu Nov 17, 2011 10:29 am
superdjidane  View latest post
Tiberian Sun Editing Forum
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic Page 17 of 49 [2405 Topics] Goto page: Previous 1, 2, 3, ..., 15, 16, 17, 18, 19, ..., 47, 48, 49 Next
 Topics   Author   Replies   Views   Last Post 
 No new posts Note Old rules.ini messes with other mods     Barawusch    8    1209    Sun Sep 05, 2010 7:25 pm 
Barawusch View latest post
 No new posts Note Experimenting with the AI and threat evaluation controls     SuperJoe    10    1997    Wed Sep 01, 2010 9:41 pm 
CCHyper View latest post
 No new posts Note Unit Vxl, Turret SHP     GameMaster0000    1    612    Wed Sep 01, 2010 8:01 am 
Lin Kuei Ominae View latest post
 No new posts Note need more information  
i'd like to have more informations about the engine and file formats
  chem    2    679    Sat Aug 28, 2010 11:14 pm 
Orac View latest post
 No new posts Question Attachment 2 Tiberium Based Mods for TS  
CnC 3 Tiberium Missiles and a little miscellaneous pack
  FIAMANERA    14    4185    Fri Aug 27, 2010 7:12 pm 
Lin Kuei Ominae View latest post
 No new posts Note gas cloud mechanics and rules.ini     malius123    2    915    Sat Aug 14, 2010 12:39 pm 
malius123 View latest post
 No new posts Note What is the optimal voxel size for TS ?  
so units won't look strange when driving on slopes
  DavyCrockett    4    975    Fri Aug 13, 2010 10:59 pm 
EVA-251 View latest post
 No new posts Note firestorm gen.     Dragonologychris    8    1356    Fri Aug 06, 2010 7:11 pm 
Darkstorm View latest post
 No new posts Note Attachment Err...What the heck...     GameMaster0000    13    1988    Thu Aug 05, 2010 1:19 pm 
ChronoSeth View latest post
 No new posts Note Total conversion questions.     xXHunterKillerXx    8    1213    Mon Aug 02, 2010 6:24 pm 
xXHunterKillerXx View latest post
 No new posts Note Attachment stright tunnel...  
I gave up...
  GameMaster0000    15    2580    Fri Jul 23, 2010 10:11 pm 
Cranium View latest post
 No new posts Question Attachment Liquid Tiberium Strike SW  
To replace the naff Chemical Missile
  FIAMANERA    12    2516    Wed Jul 21, 2010 9:45 pm 
Lin Kuei Ominae View latest post
 No new posts Note A few more questions     Nightmare    5    964    Sun Jul 11, 2010 6:56 pm 
Nightmare View latest post
 No new posts Note Is it possible to make crystal pavement on snow?     GameMaster0000    6    1258    Sun Jul 11, 2010 4:15 pm 
Lin Kuei Ominae View latest post
 No new posts Question Customizable Crates.     DB Nemesis    8    1390    Sat Jul 10, 2010 6:39 pm 
Allen View latest post
 No new posts Question Attachment Using SHP's?     DB Nemesis    7    1131    Thu Jul 08, 2010 6:07 pm 
xXHunterKillerXx View latest post
 No new posts Note Campaign Problem - Mammoth attacking forever  
Nod Mission - Destroy Mammoth Prototype
  Elite_Pirate    12    1739    Thu Jul 08, 2010 8:37 am 
Revolutionary View latest post
 No new posts Note Help!: Tiberian Sun and win7 problem  
the game so slow
  Holy_Master    2    1539    Thu Jul 08, 2010 7:18 am 
undermannen View latest post
 No new posts Note Savegamebug (topic split from Suggestions and Bugs)     Angry Bum Bob    16    1866    Wed Jul 07, 2010 9:30 am 
CCHyper View latest post
 No new posts Note Attachment clicked voxel unit doesn't flash?  
turreted vxl units don't flash when selected.
  Lin Kuei Ominae    17    2861    Sun Jul 04, 2010 8:00 pm 
Ordosherrscher View latest post
 No new posts Note Thinking of making a 'partial' conversion.     xXHunterKillerXx    3    806    Wed Jun 30, 2010 5:36 pm 
xXHunterKillerXx View latest post
 No new posts Note Starting several anims at the same time?     Lin Kuei Ominae    8    1195    Mon Jun 28, 2010 10:02 am 
Lin Kuei Ominae View latest post
 No new posts Note How to make anti air missiles better?     ialb    4    1062    Fri Jun 25, 2010 9:21 am 
SuperJoe View latest post
 No new posts Note New wall problem.     xXHunterKillerXx    5    896    Thu Jun 24, 2010 11:10 pm 
xXHunterKillerXx View latest post
 No new posts Note Using Veinhole=yes for other purposes     SuperJoe    3    1296    Wed Jun 23, 2010 11:11 am 
Lin Kuei Ominae View latest post
 No new posts Idea Had an idea of a new unit.  
help needed though
  Angry Bum Bob    4    1005    Tue Jun 22, 2010 9:48 pm 
Angry Bum Bob View latest post
 No new posts Note Few Questions regarding Deploying     xXHunterKillerXx    11    1770    Tue Jun 22, 2010 5:20 pm 
xXHunterKillerXx View latest post
 No new posts Note Explode on deploy, how do you make the radius bigger?     Elite_Pirate    10    1682    Tue Jun 22, 2010 9:59 am 
SuperJoe View latest post
 No new posts Note Planes  
About landin gand taking off
  NOD-Kane and Brotherhood    8    1508    Mon Jun 21, 2010 10:13 pm 
xXHunterKillerXx View latest post
 No new posts Note Voxel color remapping?     xXHunterKillerXx    9    1276    Sun Jun 20, 2010 10:35 am 
Revolutionary View latest post
 No new posts Note Questions about separate E1  
Is there a way to make the AI build them?
  Elite_Pirate    14    2198    Fri Jun 18, 2010 6:08 pm 
huhnu View latest post
 No new posts Note Jeep Voxel problem?     xXHunterKillerXx    3    1111    Fri Jun 18, 2010 12:57 pm 
Revolutionary View latest post
 No new posts Note I think I ****ed up. Again.     xXHunterKillerXx    13    1472    Fri Jun 18, 2010 2:54 am 
Morpher View latest post
 No new posts Note Questions about various things  
Ai.ini, aifs.ini, diable units, LKO's 'before-starting-a-mod'-thread questions
  Elite_Pirate    2    906    Wed Jun 16, 2010 3:04 pm 
Elite_Pirate View latest post
 No new posts Note Active anims not working - I require assistance  
Some of them work, some don't - This is confusing
  Elite_Pirate    4    964    Wed Jun 16, 2010 11:51 am 
Morpher View latest post
 No new posts Note Tiberian Sun/Firestorm modding     Saint-X    5    1082    Tue Jun 15, 2010 11:20 pm 
CalChillin View latest post
 No new posts Note Difficulty settings question     SuperJoe    2    846    Thu Jun 03, 2010 6:00 am 
Lin Kuei Ominae View latest post
 No new posts Question How to make permanently flying aircaft ?  
Like Kirov or the Rocketeers in RA2.
  DavyCrockett    2    942    Wed Jun 02, 2010 6:12 pm 
vladek515 View latest post
 No new posts Note Attachment Getting the AI to deploy vehicles     SuperJoe    12    1662    Wed Jun 02, 2010 7:54 am 
Revolutionary View latest post
 No new posts Note Made new Infrantry for TS.     Creator-X    5    1374    Mon May 31, 2010 4:34 am 
Creator-X View latest post
 No new posts Note Using BuildLimit key to make things available only to the AI     SuperJoe    10    2286    Thu May 27, 2010 4:37 pm 
SuperJoe View latest post
 No new posts Note Attachment Could someone tell me how to fix this! PLEASE!     Palkia323    8    1792    Sun May 23, 2010 10:48 pm 
Palkia323 View latest post
 No new posts Note Few modding questions     SuperJoe    6    1090    Fri May 21, 2010 7:05 pm 
CCHyper View latest post
 No new posts Bad ! Copy EXACTC SAME building and animations  
(recolored)
  sooy_damy    5    1046    Thu May 20, 2010 11:14 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment JumpJet soldiers die in Ion Storm IE     Morpher    11    2425    Thu May 20, 2010 2:11 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment [TSFS 2.0] Working Orca Transport + Fixed-Area UAV Patrol  
Simple INI modding knowledge required.
  Chordeiles    9    11652    Tue May 11, 2010 11:36 am 
Dubzac View latest post
 No new posts Note How to make a battle fortress in TibSun  
I have a Voxel that seems perfect for this
  RaveFromHell    4    1118    Tue May 11, 2010 7:43 am 
Ordosherrscher View latest post
 No new posts Note LAN match ending before it even begins     SuperJoe    12    1539    Mon May 10, 2010 5:16 pm 
CCHyper View latest post
 No new posts Note Attachment Cannot get a titan-like SHP unit to work, please advise.  
Adding a really cool SHP i found, this is my first time
  RaveFromHell    20    2925    Mon May 10, 2010 5:31 am 
Dubzac View latest post
 No new posts Question Help with SHP's and Integration  
new units and vehicles with SHP's?
  DB Nemesis    14    1706    Sun May 09, 2010 6:00 pm 
DB Nemesis View latest post
  Display topics from previous:   Sort by:     
Post new topic Page 17 of 49 [2405 Topics] Goto page: Previous 1, 2, 3, ..., 15, 16, 17, 18, 19, ..., 47, 48, 49 Next
 Forum index » Modding Central » Tiberian Sun Editing Forum
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