|
Topics
|
Author |
Replies |
Views |
Last Post
|
|
Announcements
|
|
 |
Tutorials Factory Rules :: Read This Before Posting
Do not post questions or requests as new topics. |
Banshee
|
0
|
28245
|
Mon Apr 09, 2007 3:17 pm
Banshee  |
|
Topics
|
|
 |
Cliff Errors, and how to fix 'em. (*)
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
Lin Kuei Ominae
|
0
|
10295
|
Thu Dec 13, 2012 8:52 am
Lin Kuei Ominae  |
|
 |
FS bug fix-Several tutorials on certain Actions (*)
lists of sounds and movies with correct index [ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
Lin Kuei Ominae
|
0
|
12340
|
Thu Dec 13, 2012 8:20 am
Lin Kuei Ominae  |
|
 |
How to create a fully working train transport (**)
with working passenger wagons [ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
Lin Kuei Ominae
|
0
|
8782
|
Thu Dec 13, 2012 7:58 am
Lin Kuei Ominae  |
|
 |
How to add a moving train to your map (****)
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
Lin Kuei Ominae
|
0
|
8645
|
Thu Dec 13, 2012 7:51 am
Lin Kuei Ominae  |
|
 |
(**) Tiberium Twinkle
Recommended Single Player Only |
SMIFFGIG
|
13
|
12840
|
Mon Nov 26, 2012 9:19 am
Lin Kuei Ominae  |
|
 |
how to get the GDI ai to build the walls without bugs
|
Judeau
|
27
|
44990
|
Thu Nov 15, 2012 12:37 am
Bittah Commander  |
|
 |
Advanced debris logic
|
SuperJoe
|
3
|
4790
|
Mon Oct 01, 2012 5:09 pm
Lin Kuei Ominae  |
|
 |
Howto use the ICBM as deployable SW-Missle Launcher (*)
it works =) |
MrTweek
|
3
|
4977
|
Sat Aug 11, 2012 10:59 pm
Exley  |
|
 |
Naval Yard/Alt war factory V 2.0
Without using mobile buildings |
Machine
|
43
|
30962
|
Sat Aug 04, 2012 7:04 pm
MrTweek  |
|
 |
Edit your minimap for your TS MAPS. (*)
Because everyone loves doodling dongs on their minimap for everyone to see. 8D |
Wiziwig
|
22
|
117753
|
Fri Aug 03, 2012 7:32 am
Krow  |
|
 |
Space Marine Voice [Audio Tutorial]
Via Audacity... [ Modding Central » Media Hut » Tutorials ] |
Atomic_Noodles
|
4
|
28398
|
Thu Jul 19, 2012 6:55 pm
Atomic_Noodles  |
|
 |
Making civilian vehicles stay still (*)
|
SuperJoe
|
8
|
6333
|
Tue Jun 19, 2012 7:25 am
Lin Kuei Ominae  |
|
 |
Oil Derricks in TS (Old way)
|
SuperJoe
|
12
|
17442
|
Tue Jun 19, 2012 2:23 am
SuperJoe  |
|
 |
[User Info] Making cameos from TS units with SHP Builder!
[ Featured Tools » OS SHP Builder » Documentation and Tutorials ] |
Banshee
|
27
|
48982
|
Sun Jun 17, 2012 3:38 am
Insomniac  |
|
 |
How to simulate CellSpread in TS
|
Lin Kuei Ominae
|
15
|
26040
|
Thu Jun 07, 2012 2:25 pm
Bittah Commander  |
|
 |
Enabling the 4th Tiberium
|
Joshy
|
47
|
75277
|
Fri Apr 13, 2012 9:23 am
Lin Kuei Ominae  |
|
 |
Making Tunnels with Curves Work
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
pft1086
|
9
|
40356
|
Wed Feb 29, 2012 9:34 pm
Lin Kuei Ominae  |
|
 |
Correctly adding the third side to Tiberian Sun
|
01001011
|
19
|
32276
|
Thu Jan 26, 2012 7:42 pm
NOD-Kane and Brotherhood  |
|
 |
3dsMax/RA2 Max Script Cliff Tut
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Cranium
|
4
|
14818
|
Wed Jan 18, 2012 5:51 am
gamefreak11221  |
|
 |
Best solution of make balance 3 or more sides in TS(****)
[ Goto page: 1, 2 ] |
GameMaster0000
|
53
|
47452
|
Mon Dec 12, 2011 4:29 pm
My Big Boss  |
|
 |
Creating an AA-only unit
|
SuperJoe
|
4
|
5477
|
Fri Aug 26, 2011 12:20 pm
Crimsonum  |
|
 |
Converting Voxels to SHPs (*)
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Durrandi
|
4
|
20735
|
Fri Aug 19, 2011 8:28 am
Lin Kuei Ominae  |
|
 |
Animations and art.ini debris
|
Lin Kuei Ominae
|
0
|
6630
|
Thu Aug 04, 2011 1:13 pm
Lin Kuei Ominae  |
|
 |
Veterancy (*)
|
Allied General
|
5
|
6802
|
Fri Jul 29, 2011 5:12 pm
Dutchygamer  |
|
 |
Single Player AI Triggers (***)
|
krnyoshi
|
20
|
27525
|
Tue Jul 26, 2011 8:57 pm
Allied General  |
|
 |
How to create random damage (***)
using art.ini debris and a particlesystem for a mutation effect |
Lin Kuei Ominae
|
7
|
6705
|
Sat Jul 02, 2011 6:22 am
ApolloTD  |
|
 |
Adapting the WSOCK32.DLL LAN patch for your mod project
when you got a custom exe file |
Nyerguds
|
5
|
13423
|
Tue Apr 12, 2011 11:54 am
Reaperrr  |
|
 |
How to make half decent shps, in MS paint
if you MUST use it.. |
Team Black
|
18
|
31975
|
Tue Mar 15, 2011 12:04 pm
Team Black  |
|
 |
Enabling Hidden Stuff:
|
Clarkson
|
27
|
33064
|
Sun Mar 13, 2011 4:02 am
gufu  |
|
 |
Using Flyby's Voxelizer
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Banshee
|
12
|
43264
|
Thu Jan 20, 2011 10:40 am
Chaotix000  |
|
 |
Creating a new unit
[ Goto page: 1, 2 ] |
Banshee
|
82
|
113323
|
Tue Nov 23, 2010 8:05 pm
Cranium  |
|
 |
How to create debris for exploding tiberium
|
Lin Kuei Ominae
|
2
|
5711
|
Tue Sep 28, 2010 8:43 pm
SMIFFGIG  |
|
 |
How to create a working Missile Silo Launchanim
|
Lin Kuei Ominae
|
1
|
5180
|
Tue Sep 28, 2010 1:27 pm
GameMaster0000  |
|
 |
Separate Harvesters for each side? Explained...
|
christophski the great
|
40
|
90861
|
Wed Sep 15, 2010 6:00 pm
GameMaster0000  |
|
 |
Make a Laser Fence work like gate
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
GameMaster0000
|
2
|
15141
|
Sun Sep 12, 2010 1:09 am
Lin Kuei Ominae  |
|
 |
How to make a weapon (*)
|
RaveFromHell
|
1
|
5024
|
Sun Jul 18, 2010 9:23 am
Lin Kuei Ominae  |
|
 |
A way to create more mobile EMP vehicles (*)
|
SuperJoe
|
5
|
5600
|
Wed Jun 09, 2010 8:12 am
SuperJoe  |
|
 |
Rotating 2d buildings from other games in right perspective
You think this is impossible? I will show ya! [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
smoke_th
|
13
|
18906
|
Fri Apr 30, 2010 3:46 am
Joshy  |
|
 |
How To: Make Your Own Terrain.
Patience is a virtue. |
Palkia323
|
2
|
7970
|
Fri Apr 09, 2010 3:08 am
Palkia323  |
|
 |
(**) Properly getting rid of Upgrade Center plugins.
|
Darkstorm
|
6
|
4297
|
Mon Mar 29, 2010 12:01 am
Darkstorm  |
|
 |
Faction Structure Lists (*)
What each side has, and what a third/X-th side will need |
Askhati
|
13
|
6761
|
Sun Mar 28, 2010 11:46 pm
GotterakaThing  |
|
 |
[User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
[ Featured Tools » Voxel Section Editor III » Tutorials ] |
Banshee
|
14
|
74565
|
Sun Feb 28, 2010 7:36 am
............?  |
|
 |
Ion Storm Super Weapon
|
CalChillin
|
6
|
11678
|
Mon Dec 14, 2009 9:54 am
zinkin  |
|
 |
Visceroid spawning weapons
|
djohe
|
17
|
37881
|
Mon Dec 14, 2009 9:48 am
zinkin  |
|
 |
Tiberian Sun Foundations
|
Aro
|
8
|
5531
|
Tue Nov 24, 2009 10:07 pm
CCHyper  |
|
 |
how to make a "no enemy" mode
great for testing new units |
Angic
|
7
|
7258
|
Thu Nov 19, 2009 6:20 pm
Ordosherrscher  |
|
 |
Making A Terrain Tile (*)
With TMP Builder [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
MT
|
26
|
31315
|
Thu Nov 19, 2009 1:55 am
Nikademis Von Hisson  |
|
 |
Simple Voxel Enhancement
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
ConMan
|
2
|
11134
|
Wed Sep 23, 2009 1:06 pm
ConMan  |
|
 |
How to prevent problems with buildings, mouse.shp
...and where to find the palettes for some SHPs |
Reaperrr
|
3
|
37391
|
Sat Aug 15, 2009 3:04 am
sunfowerggs  |
|
 |
HVA Walkanimation Tutorial
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
ronco
|
3
|
38245
|
Tue Aug 11, 2009 5:53 am
Dubzac  |
|
Display topics from previous:
Sort by:
|