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Topics
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Last Post
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Announcements
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Tutorials Factory Rules :: Read This Before Posting
Do not post questions or requests as new topics. |
Banshee
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0
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28245
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Mon Apr 09, 2007 3:17 pm
Banshee  |
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Topics
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Converting blueprints to voxel templates
based off of MigEater's voxel guide [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Roaches
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26
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59775
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Wed Aug 05, 2009 5:05 pm
crevio  |
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Flamethrower Infantry
adapted from Weed infantry animation and icon |
hybridfurie
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3
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6392
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Fri Jul 03, 2009 7:49 pm
Lin Kuei Ominae  |
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Making custom palettes using Paint.NET [Ra2/YR]
For YR/Ra2 loading screens. [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Lexa
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7
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17741
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Mon Jun 22, 2009 8:11 am
Renegangsta  |
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Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*)
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Darkstorm
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5
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10452
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Fri Jun 19, 2009 8:40 pm
Darkstorm  |
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How to unprotect a protected MIX file
requires: a hex editor and a brain [ Goto page: 1, 2, 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
aristurtle
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149
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163345
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Fri Apr 17, 2009 10:03 pm
Elerium-155  |
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List of Hex editing Tutorials and support[TS]
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Revolutionary
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2
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6192
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Tue Apr 07, 2009 7:48 pm
Crimsonum  |
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Spy Plane Super Weapon (****)
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Morpher
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26
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61987
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Mon Mar 30, 2009 3:04 pm
Morpher  |
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AI Triggers (***)
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Aro
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9
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17204
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Sun Mar 08, 2009 2:30 am
Chaotix000  |
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How to fix Lan play and play mods via Lan (*)
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Revolutionary
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3
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9369
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Mon Mar 02, 2009 4:15 pm
Revolutionary  |
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(**) Converting palettes of SHPs
I decided to just copy my topic from TibWeb... |
Bittah Commander
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0
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10373
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Wed Feb 18, 2009 9:42 am
Bittah Commander  |
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Units getting stuck in tunnels?
Here's your fix |
Team Black
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4
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12617
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Tue Jan 20, 2009 7:13 pm
Aro  |
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Adding Shores Correctly (*)
How to add shores correctly, For newbies |
Crash
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15
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364139
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Tue Dec 30, 2008 1:00 am
Nyerguds  |
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My modelling tutorial
for eevryone to use^^ [ Modding Central » Generals Editing Forum » Tutorials Warehouse ] |
ruby92
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10
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50934
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Wed Dec 24, 2008 8:25 am
ruby92  |
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Half-working Trains in TS
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Azkhare
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3
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34866
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Sat Nov 22, 2008 10:17 pm
Azkhare  |
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How to add voxels to your mod
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The DvD
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7
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35003
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Sat Nov 22, 2008 11:26 am
Lt Albrecht  |
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Campaign voices
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Dutchygamer
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3
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16435
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Tue Sep 30, 2008 9:27 pm
Orac  |
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XCC mixing 101
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Team Black
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31
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87775
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Wed Sep 17, 2008 5:15 pm
Shakar  |
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Enable third to Sixth Side loading screen(**)
without exe edit. |
GameMaster0000
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16
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11768
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Mon Aug 11, 2008 2:19 am
GameMaster0000  |
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Making SHP Buildings/units from 3d models
tedious, but effective. |
IVI
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1
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10444
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Mon Aug 04, 2008 11:08 am
GameMaster0000  |
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Unseen Actions / Events!
A Little discovery i made (don't know whether it's new or old news)... |
Aro
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4
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10682
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Tue May 20, 2008 6:21 pm
Revolutionary  |
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How to give tiberium proper radar colors
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Bittah Commander
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23
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40224
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Sat May 10, 2008 9:26 pm
Nyerguds  |
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Making (insert whatever you like here) barricades
In this case, wrecked car barricades |
IVI
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5
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13160
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Thu Mar 27, 2008 8:18 pm
4StarGeneral  |
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How to fix the Harvester unloading anim (quite easy)
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djohe
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4
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8164
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Tue Feb 19, 2008 7:43 pm
djohe  |
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How To Fix CTDAM
The civilian dam animations problem |
DeeZire
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1
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5347
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Fri Feb 15, 2008 1:50 pm
Rico  |
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New FinalSun Tips
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Aro
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11
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15077
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Tue Jan 22, 2008 1:28 pm
Titan  |
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Dropship Reinforcements (**)
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Aro
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0
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12529
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Mon Dec 03, 2007 10:05 am
Aro  |
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Adding new songs into Tiberian Sun
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Team Black
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8
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11841
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Sun Nov 25, 2007 10:07 am
CalChillin  |
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How to add a Spotlight Alarm tower
the Dubzac58 solution |
Dubzac
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28
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32570
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Wed Oct 17, 2007 3:16 pm
Lin Kuei Ominae  |
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Fixing Component Tower Bug
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Banshee
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14
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20838
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Sun Sep 09, 2007 11:45 am
bonzy_buddy  |
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Giving games hosted on XWIS a unique name for your mod
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Bittah Commander
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2
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7608
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Sat Sep 08, 2007 10:51 am
Bittah Commander  |
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Adding sounds to your Tiberian Sun Mod
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The DvD
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12
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24946
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Tue Jul 24, 2007 4:22 am
Alexander C Bukington  |
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How to make a ghost tank
generally a simple procedure |
Alexander C Bukington
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3
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4772
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Mon Jul 23, 2007 4:28 pm
Alexander C Bukington  |
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more power turbines for gdi
you probably already knew |
k212
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4
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5423
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Wed Jul 18, 2007 8:57 am
k212  |
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A never seen before Tesla Zap
My homemade Tesla Zap with the help of the SHP Railgun Tutorial |
djohe
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12
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14337
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Wed Jul 11, 2007 12:22 am
Alexander C Bukington  |
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How to make units explode on Deploy
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SMIFFGIG
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13
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18590
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Mon Jul 02, 2007 11:22 pm
k212  |
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Targetable Airstrike (***)
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Morpher
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11
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44470
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Wed May 02, 2007 2:14 pm
Allied General  |
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how to make a REALLY working nuke
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Worm4981
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30
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95227
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Sat Apr 28, 2007 1:14 am
dagreatkane  |
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Dropship Loadout
How to get this working [ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
zdflamer2
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9
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21326
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Tue Apr 10, 2007 12:02 pm
zdflamer2  |
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AI Triggers (***)
|
Aro
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6
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10806
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Thu Apr 05, 2007 9:04 am
Aro  |
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Reveal a small part of the map. (**)
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ] |
Aro
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8
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14970
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Sat Mar 24, 2007 11:31 am
Dutchygamer  |
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( ) making airplanes fly parallel to the ground
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Team Black
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1
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7298
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Fri Mar 16, 2007 9:03 am
Aro  |
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[User Info] Auto Normalizer tips.
For VXLSE III 1.36 or newer. [ Featured Tools » Voxel Section Editor III » Tutorials ] |
Banshee
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0
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14711
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Sun Feb 18, 2007 2:56 am
Banshee  |
|
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Naval Yard / Alternate Factories.
Reccomended for experienced modders. [ Goto page: 1, 2 ] |
Morpher
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52
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111102
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Wed Aug 16, 2006 11:59 am
ChielScape  |
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Changing your colour in-missions!
|
ShadowLord
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4
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7146
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Sun Jul 30, 2006 7:03 pm
ShadowLord  |
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How to make an orcatran that can paradrop vheicles
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Denmon
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10
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8931
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Sat Jul 29, 2006 8:22 pm
Darentei  |
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Another way to make ships.
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SMT
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2
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5421
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Wed Jun 07, 2006 3:11 am
SMT  |
|
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Fixing the sound bug
|
Morpher
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3
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6496
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Wed May 03, 2006 10:25 pm
UltimoWOL  |
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Automatic scouting units
You probably heard this already... |
mice16
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9
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9700
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Sun Apr 30, 2006 3:17 pm
ORCACommander  |
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Tutorial: how to make an airstrike
|
SMT
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5
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8376
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Wed Mar 08, 2006 2:10 am
SMT  |
|
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2 weapons fire. [with Secondary=""]
|
- geno -
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7
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11396
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Mon Dec 05, 2005 9:54 pm
Banshee  |
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