:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Aug 18, 2022 7:34 pm
All times are UTC + 0
View posts since last visit
View unanswered posts
 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorials Factory
Moderators: Global Moderators, Tiberian Sun Moderators
Displayed key words: #Tutorials #TiberianSun
Post new topic Page 3 of 4 [190 Topics] Goto page: Previous 1, 2, 3, 4 Next
 Topics   Author   Replies   Views   Last Post 
 Announcements 
 Announcement 
 No new posts Warning ! Tutorials Factory Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    21721    Mon Apr 09, 2007 3:17 pm 
Banshee View latest post
 Topics 
 No new posts Note Flamethrower Infantry  
adapted from Weed infantry animation and icon
  hybridfurie    3    4594    Fri Jul 03, 2009 7:49 pm 
Lin Kuei Ominae View latest post
 No new posts Note Making custom palettes using Paint.NET [Ra2/YR]  
For YR/Ra2 loading screens.
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Lexa    7    8338    Mon Jun 22, 2009 8:11 am 
Renegangsta View latest post
 No new posts Note Attachment Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*)     Darkstorm    5    8913    Fri Jun 19, 2009 8:40 pm 
Darkstorm View latest post
 This topic is locked: you cannot edit posts or make replies. 
 No new posts [ Popular ] Note Attachment How to unprotect a protected MIX file  
requires: a hex editor and a brain
Goto pageGoto page: 1, 2, 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  aristurtle    149    58663    Fri Apr 17, 2009 10:03 pm 
Elerium-155 View latest post
 No new posts Note List of Hex editing Tutorials and support[TS]     Revolutionary    2    4971    Tue Apr 07, 2009 7:48 pm 
Crimsonum View latest post
 No new posts [ Popular ] Note Attachment Spy Plane Super Weapon (****)     Morpher    26    54271    Mon Mar 30, 2009 3:04 pm 
Morpher View latest post
 No new posts Note AI Triggers (***)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Aro    9    8886    Sun Mar 08, 2009 2:30 am 
Chaotix000 View latest post
 No new posts Note How to fix Lan play and play mods via Lan (*)     Revolutionary    3    6954    Mon Mar 02, 2009 4:15 pm 
Revolutionary View latest post
 No new posts Note (**) Converting palettes of SHPs  
I decided to just copy my topic from TibWeb...
  Bittah Commander    0    4397    Wed Feb 18, 2009 9:42 am 
Bittah Commander View latest post
 No new posts Note Units getting stuck in tunnels?  
Here's your fix
  Team Black    4    6474    Tue Jan 20, 2009 7:13 pm 
Aro View latest post
 No new posts Note Attachment Adding Shores Correctly (*)  
How to add shores correctly, For newbies
  Crash    15    15543    Tue Dec 30, 2008 1:00 am 
Nyerguds View latest post
 No new posts Note My modelling tutorial  
for eevryone to use^^
Modding Central » Generals Editing Forum » Tutorials Warehouse ]
  ruby92    10    25579    Wed Dec 24, 2008 8:25 am 
ruby92 View latest post
 No new posts Note Half-working Trains in TS     Azkhare    3    27138    Sat Nov 22, 2008 10:17 pm 
Azkhare View latest post
 No new posts Note How to add voxels to your mod     The DvD    7    27307    Sat Nov 22, 2008 11:26 am 
Lt Albrecht View latest post
 No new posts Note Attachment Campaign voices     Dutchygamer    3    5179    Tue Sep 30, 2008 9:27 pm 
Orac View latest post
 No new posts [ Popular ] Note Attachment XCC mixing 101     Team Black    31    31906    Wed Sep 17, 2008 5:15 pm 
Shakar View latest post
 No new posts Note Attachment Enable third to Sixth Side loading screen(**)  
without exe edit.
  GameMaster0000    16    10110    Mon Aug 11, 2008 2:19 am 
GameMaster0000 View latest post
 No new posts Note Making SHP Buildings/units from 3d models  
tedious, but effective.
  IVI    1    5405    Mon Aug 04, 2008 11:08 am 
GameMaster0000 View latest post
 No new posts Note Unseen Actions / Events!  
A Little discovery i made (don't know whether it's new or old news)...
  Aro    4    6950    Tue May 20, 2008 6:21 pm 
Revolutionary View latest post
 No new posts Note Attachment How to give tiberium proper radar colors     Bittah Commander    23    28983    Sat May 10, 2008 9:26 pm 
Nyerguds View latest post
 No new posts Note Making (insert whatever you like here) barricades  
In this case, wrecked car barricades
  IVI    5    6057    Thu Mar 27, 2008 8:18 pm 
4StarGeneral View latest post
 No new posts Note Attachment How to fix the Harvester unloading anim (quite easy)     djohe    4    6148    Tue Feb 19, 2008 7:43 pm 
djohe View latest post
 No new posts Note Attachment How To Fix CTDAM  
The civilian dam animations problem
  DeeZire    1    3888    Fri Feb 15, 2008 1:50 pm 
Rico View latest post
 No new posts Important Attachment New FinalSun Tips     Aro    11    7538    Tue Jan 22, 2008 1:28 pm 
Titan View latest post
 No new posts Note Dropship Reinforcements (**)     Aro    0    6592    Mon Dec 03, 2007 10:05 am 
Aro View latest post
 No new posts Note Adding new songs into Tiberian Sun     Team Black    8    9124    Sun Nov 25, 2007 10:07 am 
CalChillin View latest post
 No new posts [ Popular ] Note How to add a Spotlight Alarm tower  
the Dubzac58 solution
  Dubzac    28    27503    Wed Oct 17, 2007 3:16 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Fixing Component Tower Bug     Banshee    14    16926    Sun Sep 09, 2007 11:45 am 
bonzy_buddy View latest post
 No new posts Note Giving games hosted on XWIS a unique name for your mod     Bittah Commander    2    6032    Sat Sep 08, 2007 10:51 am 
Bittah Commander View latest post
 No new posts Note Adding sounds to your Tiberian Sun Mod     The DvD    12    18239    Tue Jul 24, 2007 4:22 am 
Alexander C Bukington View latest post
 No new posts Note How to make a ghost tank  
generally a simple procedure
  Alexander C Bukington    3    4026    Mon Jul 23, 2007 4:28 pm 
Alexander C Bukington View latest post
 No new posts Note Attachment more power turbines for gdi  
you probably already knew
  k212    4    4803    Wed Jul 18, 2007 8:57 am 
k212 View latest post
 No new posts Oooh ! Attachment A never seen before Tesla Zap  
My homemade Tesla Zap with the help of the SHP Railgun Tutorial
  djohe    12    12443    Wed Jul 11, 2007 12:22 am 
Alexander C Bukington View latest post
 No new posts Note How to make units explode on Deploy     SMIFFGIG    13    15919    Mon Jul 02, 2007 11:22 pm 
k212 View latest post
 No new posts Note Attachment Targetable Airstrike (***)     Morpher    11    38963    Wed May 02, 2007 2:14 pm 
Allied General View latest post
 No new posts [ Popular ] Note Attachment how to make a REALLY working nuke     Worm4981    30    85307    Sat Apr 28, 2007 1:14 am 
dagreatkane View latest post
 No new posts Note Attachment Dropship Loadout  
How to get this working
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  zdflamer2    9    14122    Tue Apr 10, 2007 12:02 pm 
zdflamer2 View latest post
 No new posts Note AI Triggers (***)     Aro    6    9211    Thu Apr 05, 2007 9:04 am 
Aro View latest post
 No new posts Oh yes ! Reveal a small part of the map. (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Aro    8    10052    Sat Mar 24, 2007 11:31 am 
Dutchygamer View latest post
 No new posts Note ( ) making airplanes fly parallel to the ground     Team Black    1    5673    Fri Mar 16, 2007 9:03 am 
Aro View latest post
 No new posts Warning ! [User Info] Auto Normalizer tips.  
For VXLSE III 1.36 or newer.
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    0    7162    Sun Feb 18, 2007 2:56 am 
Banshee View latest post
 No new posts [ Popular ] Note Naval Yard / Alternate Factories.  
Reccomended for experienced modders.
Goto pageGoto page: 1, 2 ]
  Morpher    52    92690    Wed Aug 16, 2006 11:59 am 
ChielScape View latest post
 No new posts Note Changing your colour in-missions!     ShadowLord    4    5754    Sun Jul 30, 2006 7:03 pm 
ShadowLord View latest post
 No new posts Note How to make an orcatran that can paradrop vheicles     Denmon    10    7920    Sat Jul 29, 2006 8:22 pm 
Darentei View latest post
 No new posts Note Another way to make ships.     SMT    2    4427    Wed Jun 07, 2006 3:11 am 
SMT View latest post
 No new posts Note Fixing the sound bug     Morpher    3    5180    Wed May 03, 2006 10:25 pm 
UltimoWOL View latest post
 No new posts Note Automatic scouting units  
You probably heard this already...
  mice16    9    8463    Sun Apr 30, 2006 3:17 pm 
ORCACommander View latest post
 No new posts Note Tutorial: how to make an airstrike     SMT    5    7440    Wed Mar 08, 2006 2:10 am 
SMT View latest post
 No new posts Note 2 weapons fire. [with Secondary=""]     - geno -    7    10138    Mon Dec 05, 2005 9:54 pm 
Banshee View latest post
 No new posts Note Attachment [Shp tutorial 2] Making a standard fire anim     Denmon    12    10813    Mon Nov 28, 2005 8:47 pm 
Denmon View latest post
  Display topics from previous:   Sort by:     
Post new topic Page 3 of 4 [190 Topics] Goto page: Previous 1, 2, 3, 4 Next
 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Jump to:  

Log in
Username:     Password:      Log me on automatically each visit    
New posts New posts    Announcement Announcement
No new posts No new posts    Sticky Sticky
Popular Popular    Locked Locked
You have posted in this topic You have posted in this topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Powered by phpBB © phpBB Group

[ Time: 3.7922s ][ Queries: 14 (3.6022s) ][ Debug on ]