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Topics
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Last Post
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Tutorials Factory Rules :: Read This Before Posting
Do not post questions or requests as new topics. |
Banshee
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0
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28245
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Mon Apr 09, 2007 3:17 pm
Banshee  |
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Topics
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[Shp tutorial 2] Making a standard fire anim
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Denmon
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12
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17553
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Mon Nov 28, 2005 8:47 pm
Denmon  |
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[Shp tutorial 1] The palette
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Denmon
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5
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7930
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Sun Nov 27, 2005 5:31 pm
Denmon  |
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Making civilian vehicles that blend in with the WW ones (*)
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Tyler Adams
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2
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12878
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Thu Oct 20, 2005 5:47 pm
Orca004ky  |
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Resizing infantry in Paintshop Pro.
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Tratos
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10
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19697
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Sun Aug 21, 2005 12:01 am
DoMiNaNt_HuNtEr  |
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Adding Your Custom VQA Movies In Tiberian Sun (***)
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CCHyper
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2
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64722
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Mon Aug 01, 2005 9:26 am
Judeau  |
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Proximity Mines
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Xion999
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20
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20376
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Tue Jul 26, 2005 5:12 am
Jah  |
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How To Make 3 Tiberium Types/Colours On A Custom Map (***)
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CCHyper
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11
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88517
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Fri Jun 24, 2005 2:07 pm
Allied General  |
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GMAX -> Tiberian Sun
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Banshee
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12
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32950
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Tue May 31, 2005 11:17 am
theidiot  |
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How to make a Nuke like in TD, RA1 or RA2
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Jah
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8
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7677
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Fri May 20, 2005 12:22 am
Clazzy  |
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Normals Painting
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Banshee
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13
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20527
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Tue Jan 11, 2005 10:11 pm
Banshee  |
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HVA Animation 101
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
MadHQ
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2
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13373
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Tue Dec 28, 2004 7:54 pm
Jamison  |
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Creating and managing your MIX files
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The DvD
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6
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16008
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Sat Nov 27, 2004 9:54 pm
Paradox  |
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[User Info] Image Effects
[ Featured Tools » OS SHP Builder » Documentation and Tutorials ] |
Banshee
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0
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10241
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Fri Nov 12, 2004 5:24 am
Banshee  |
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Correctly activating the Chameleon spy
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SMIFFGIG
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1
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7409
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Mon Nov 08, 2004 8:40 pm
Jah  |
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Voxel Debris(a Continuation off Smiff's tut)
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Clarkson
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3
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11384
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Sat Sep 25, 2004 9:29 am
Allied General  |
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Converting TD graphics to TS
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Banshee
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18
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28615
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Sun Aug 01, 2004 4:34 pm
Mike  |
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OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections
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stucuk
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1
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43471
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Thu Jul 01, 2004 11:55 am
Dubzac  |
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The fourth and IMO best way to get working air transport
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SMIFFGIG
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27
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23191
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Sun May 30, 2004 3:28 pm
Banshee  |
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Alternative Method for Cameo's without PaintShop Pro
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G10N89TS
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15
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18079
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Fri Dec 26, 2003 7:40 pm
#The fREaK!  |
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Mixing and Matching vehicle bodies and turrets
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Mike430
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18
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18455
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Wed Nov 26, 2003 12:24 am
Banshee  |
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Superweapon Tutorials
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Banshee
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5
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20275
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Mon Nov 10, 2003 1:10 am
Goldy  |
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Team Types (ai.ini)
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Banshee
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1
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313162
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Fri Nov 07, 2003 4:47 pm
zdflamer2  |
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Converting PCX's to Voxels
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
tibmaker
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10
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22785
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Fri Sep 26, 2003 9:48 am
The DvD  |
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Where to place new VQAs
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SeaMan
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6
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17337
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Tue Sep 16, 2003 2:02 pm
Banshee  |
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Task Forces (ai.ini)
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Banshee
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0
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23762
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Sat Aug 09, 2003 2:59 pm
Banshee  |
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Script Types (ai.ini)
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Banshee
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0
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15698
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Sat Aug 09, 2003 2:32 pm
Banshee  |
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How to make units Teleport and a balanced Chrono tank
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SMIFFGIG
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8
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12769
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Tue Aug 05, 2003 12:02 pm
SMIFFGIG  |
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Adding New Superweapons in TS (by Mr. Muk)
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Banshee
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2
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12693
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Fri Jul 25, 2003 8:33 pm
Banshee  |
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AI Mini Guide
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
Banshee
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6
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23857
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Mon Jul 14, 2003 1:23 am
devin11590  |
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Making Ships/Boats
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Banshee
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0
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9409
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Thu Jul 03, 2003 4:58 pm
Banshee  |
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RA2->TS Animations
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Banshee
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10
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14325
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Mon May 26, 2003 12:37 pm
SMIFFGIG  |
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Resizing Shps
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ] |
tibmaker
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0
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20184
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Tue Apr 22, 2003 4:02 am
tibmaker  |
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Unit Specific Debris and other cool features of voxel debris
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SMIFFGIG
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0
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8430
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Sat Apr 19, 2003 11:30 pm
SMIFFGIG  |
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Advanced Tech Center: Superweapon Researchs Conclusions!
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Banshee
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0
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8546
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Fri Jan 03, 2003 4:09 am
Banshee  |
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Normal Paintings
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Banshee
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0
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8326
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Wed Dec 25, 2002 5:07 pm
Banshee  |
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AI Trigger Types (ai.ini)
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Banshee
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0
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15667
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Sun Dec 22, 2002 10:40 pm
Banshee  |
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