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Tutorials Factory
Moderators: Global Moderators, Tiberian Sun Moderators
Displayed key words: #Tutorials #TiberianSun
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 No new posts Warning ! Tutorials Factory Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    23682    Mon Apr 09, 2007 3:17 pm 
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 Topics 
 No new posts Note Tutorial: how to make an airstrike     SMT    5    7572    Wed Mar 08, 2006 2:10 am 
SMT View latest post
 No new posts Note 2 weapons fire. [with Secondary=""]     - geno -    7    10365    Mon Dec 05, 2005 9:54 pm 
Banshee View latest post
 No new posts Note Attachment [Shp tutorial 2] Making a standard fire anim     Denmon    12    11340    Mon Nov 28, 2005 8:47 pm 
Denmon View latest post
 No new posts Note Attachment [Shp tutorial 1] The palette     Denmon    5    6772    Sun Nov 27, 2005 5:31 pm 
Denmon View latest post
 No new posts Note Making civilian vehicles that blend in with the WW ones (*)     Tyler Adams    2    8922    Thu Oct 20, 2005 5:47 pm 
Orca004ky View latest post
 No new posts Note Resizing infantry in Paintshop Pro.  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Tratos    10    14724    Sun Aug 21, 2005 12:01 am 
DoMiNaNt_HuNtEr View latest post
 No new posts Note Adding Your Custom VQA Movies In Tiberian Sun (***)     CCHyper    2    59413    Mon Aug 01, 2005 9:26 am 
Judeau View latest post
 No new posts Note Proximity Mines     Xion999    20    18528    Tue Jul 26, 2005 5:12 am 
Jah View latest post
 No new posts Note How To Make 3 Tiberium Types/Colours On A Custom Map (***)     CCHyper    11    71018    Fri Jun 24, 2005 2:07 pm 
Allied General View latest post
 No new posts Note Attachment GMAX -> Tiberian Sun     Banshee    12    23431    Tue May 31, 2005 11:17 am 
theidiot View latest post
 This topic is locked: you cannot edit posts or make replies. 
 No new posts Note How to make a Nuke like in TD, RA1 or RA2     Jah    8    6736    Fri May 20, 2005 12:22 am 
Clazzy View latest post
 No new posts Note Normals Painting  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    13    12898    Tue Jan 11, 2005 10:11 pm 
Banshee View latest post
 No new posts Note Attachment HVA Animation 101  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MadHQ    2    7862    Tue Dec 28, 2004 7:54 pm 
Jamison View latest post
 No new posts Note Creating and managing your MIX files     The DvD    6    11947    Sat Nov 27, 2004 9:54 pm 
Paradox View latest post
 No new posts Note [User Info] Image Effects  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    0    6427    Fri Nov 12, 2004 5:24 am 
Banshee View latest post
 No new posts Note Correctly activating the Chameleon spy     SMIFFGIG    1    6179    Mon Nov 08, 2004 8:40 pm 
Jah View latest post
 No new posts Note Voxel Debris(a Continuation off Smiff's tut)     Clarkson    3    10057    Sat Sep 25, 2004 9:29 am 
Allied General View latest post
 No new posts Note Converting TD graphics to TS     Banshee    18    22377    Sun Aug 01, 2004 4:34 pm 
Mike View latest post
 No new posts Note Attachment OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections     stucuk    1    34722    Thu Jul 01, 2004 11:55 am 
Dubzac View latest post
 No new posts [ Popular ] Note The fourth and IMO best way to get working air transport     SMIFFGIG    27    21842    Sun May 30, 2004 3:28 pm 
Banshee View latest post
 No new posts Note Alternative Method for Cameo's without PaintShop Pro     G10N89TS    15    15411    Fri Dec 26, 2003 7:40 pm 
#The fREaK! View latest post
 No new posts Note Mixing and Matching vehicle bodies and turrets     Mike430    18    16298    Wed Nov 26, 2003 12:24 am 
Banshee View latest post
 No new posts Note Superweapon Tutorials     Banshee    5    9902    Mon Nov 10, 2003 1:10 am 
Goldy View latest post
 No new posts Note Team Types (ai.ini)     Banshee    1    12234    Fri Nov 07, 2003 4:47 pm 
zdflamer2 View latest post
 No new posts Note Converting PCX's to Voxels  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    10    16760    Fri Sep 26, 2003 9:48 am 
The DvD View latest post
 No new posts Note Where to place new VQAs     SeaMan    6    8053    Tue Sep 16, 2003 2:02 pm 
Banshee View latest post
 No new posts Note Task Forces (ai.ini)     Banshee    0    13777    Sat Aug 09, 2003 2:59 pm 
Banshee View latest post
 No new posts Note Script Types (ai.ini)     Banshee    0    13075    Sat Aug 09, 2003 2:32 pm 
Banshee View latest post
 No new posts Note How to make units Teleport and a balanced Chrono tank     SMIFFGIG    8    11183    Tue Aug 05, 2003 12:02 pm 
SMIFFGIG View latest post
 No new posts Note Adding New Superweapons in TS (by Mr. Muk)     Banshee    2    10636    Fri Jul 25, 2003 8:33 pm 
Banshee View latest post
 No new posts Note AI Mini Guide  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    6    18974    Mon Jul 14, 2003 1:23 am 
devin11590 View latest post
 No new posts Note Making Ships/Boats     Banshee    0    7822    Thu Jul 03, 2003 4:58 pm 
Banshee View latest post
 No new posts Note RA2->TS Animations     Banshee    10    12182    Mon May 26, 2003 12:37 pm 
SMIFFGIG View latest post
 No new posts Note Resizing Shps  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    0    7386    Tue Apr 22, 2003 4:02 am 
tibmaker View latest post
 No new posts Note Attachment Unit Specific Debris and other cool features of voxel debris     SMIFFGIG    0    7101    Sat Apr 19, 2003 11:30 pm 
SMIFFGIG View latest post
 No new posts Note Advanced Tech Center: Superweapon Researchs Conclusions!     Banshee    0    7276    Fri Jan 03, 2003 4:09 am 
Banshee View latest post
 No new posts Note Normal Paintings     Banshee    0    6864    Wed Dec 25, 2002 5:07 pm 
Banshee View latest post
 No new posts Note AI Trigger Types (ai.ini)     Banshee    0    12515    Sun Dec 22, 2002 10:40 pm 
Banshee View latest post
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