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 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorials Factory
Moderators: Global Moderators, Tiberian Sun Moderators
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 Announcements 
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 No new posts Warning ! Tutorials Factory Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    8419    Mon Apr 09, 2007 3:17 pm 
Banshee View latest post
 Topics 
 Sticky 
 No new posts [ Popular ] Important Attachment Tutorial Requests!  
Goto pageGoto page: 1, 2, 3, 4 ]
  TerroR    198    72102    Mon Jul 28, 2014 4:28 pm 
Danvern View latest post
 Sticky 
 No new posts Important Tutorials Index  
All tutorials here
  Anderwin    10    11550    Wed Dec 21, 2011 11:12 pm 
Lin Kuei Ominae View latest post
 Sticky 
 No new posts Important The newbie guide in modding     Lin Kuei Ominae    12    15506    Tue Mar 24, 2009 11:10 am 
Lin Kuei Ominae View latest post
 Sticky 
 No new posts Warning ! WE'LL BAN WHO POSTS QUESTIONS OR PROBLEMS AS NEW TOPICS!  
Use Tiberian Sun Editing Forum to ask questions!!!!!!!
  Banshee    8    9873    Sun Apr 29, 2007 6:17 pm 
Team Black View latest post
 No new posts Note Attachment TS Client: Unique MCVs and ConYards (*****)  
Exclusively works with the client's TS build
  Bittah Commander    24    3311    Wed Sep 06, 2017 7:53 pm 
Iran View latest post
 No new posts Note Creating .shp cameos from a 'raw' image  
(Some knowledge assumed)
  superepicgecko    3    1424    Fri Mar 10, 2017 7:38 pm 
superepicgecko View latest post
 No new posts Note Fixed Wing Aircraft Movement     206UE    0    476    Thu Oct 06, 2016 10:09 pm 
206UE View latest post
 No new posts [ Popular ] Note Attachment Multiple MCVs, con.yards and factions (*****)  
Goto pageGoto page: 1, 2 ]
  SuperJoe    70    22577    Wed Sep 02, 2015 7:53 pm 
Darkstorm View latest post
 No new posts Note ( ) All Palettes for XCC Mixer     Lin Kuei Ominae    1    4038    Wed Mar 04, 2015 10:40 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) Primary/SecondaryFireFLH, TurretOffset & PBarrelLength     Lin Kuei Ominae    1    2889    Fri Aug 15, 2014 9:54 am 
Wolfsangel View latest post
 No new posts Note Attachment Side-specific MCV / Con.yard (***)     SuperJoe    4    3804    Thu Jul 31, 2014 4:46 am 
Danvern View latest post
 No new posts Note Attachment Making A New Demo Truck     Banshee    13    10600    Wed Jul 30, 2014 5:02 pm 
DaRTzO View latest post
 No new posts Note TMP Editing: Making your own terrain     GeckoYamori    21    40605    Fri Jul 11, 2014 5:20 pm 
OrangeNero View latest post
 No new posts Note Attachment Near perfect sub-factions     SuperJoe    18    5878    Fri Jul 04, 2014 7:14 am 
E1 Elite View latest post
 No new posts Note Triggers, Scripts, teams, and taskforces (***)     Team Black    14    9069    Fri May 16, 2014 8:22 pm 
HG_SCIPCION View latest post
 No new posts [ Popular ] Note Attachment Spotlight with tracking light     SuperJoe    30    12888    Wed Mar 12, 2014 6:40 am 
FabulousPlankton View latest post
 No new posts Note Attachment Adding new sounds, wavs to auds.     IVI    13    8807    Sat Nov 30, 2013 4:23 pm 
OrangeNero View latest post
 No new posts [ Popular ] Note Attachment Fixing Tiberian Sun  
Yes, we can!
  Crimsonum    44    19727    Fri Nov 15, 2013 9:13 am 
E1 Elite View latest post
 No new posts Note (*) BalloonHover workaround     Lin Kuei Ominae    3    2743    Sat Sep 07, 2013 10:29 pm 
Lin Kuei Ominae View latest post
 No new posts Note Colors revisited     E1 Elite    2    2276    Mon Jul 08, 2013 12:41 pm 
E1 Elite View latest post
 No new posts Note Allying with the AI (****)     SuperJoe    12    5558    Sun Jul 07, 2013 5:23 am 
DoMiNaNt_HuNtEr View latest post
 No new posts Note Found a way to make AI fully play as 3rd side     SuperJoe    23    11850    Sun Jun 02, 2013 1:16 pm 
DarkVen9109 View latest post
 No new posts Note (**) Light Towers (GASPOT) explained     Lin Kuei Ominae    0    2535    Thu Dec 13, 2012 10:21 am 
Lin Kuei Ominae View latest post
 No new posts Note (***) how to create SHP units with 3dsmax  
now with building foundation example
  Lin Kuei Ominae    0    3173    Thu Dec 13, 2012 10:14 am 
Lin Kuei Ominae View latest post
 No new posts Note (*****) Editing GAME.exe and Language.dll - The basics     Lin Kuei Ominae    0    2446    Thu Dec 13, 2012 9:45 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) How to add downloaded units,buildings and graphics     Lin Kuei Ominae    0    3834    Thu Dec 13, 2012 9:39 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) The Palette     Lin Kuei Ominae    0    2234    Thu Dec 13, 2012 9:28 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment EDITING flat TMP's     Gangster    23    46479    Thu Nov 29, 2012 3:55 pm 
Lin Kuei Ominae View latest post
 No new posts Note (**) Tiberium Twinkle  
Recommended Single Player Only
  SMIFFGIG    13    7566    Mon Nov 26, 2012 9:19 am 
Lin Kuei Ominae View latest post
 No new posts [ Popular ] Note Attachment how to get the GDI ai to build the walls without bugs     Judeau    27    15423    Thu Nov 15, 2012 12:37 am 
Bittah Commander View latest post
 No new posts Note Advanced debris logic     SuperJoe    3    2591    Mon Oct 01, 2012 5:09 pm 
Lin Kuei Ominae View latest post
 No new posts Note Howto use the ICBM as deployable SW-Missle Launcher (*)  
it works =)
  MrTweek    3    2847    Sat Aug 11, 2012 10:59 pm 
Exley View latest post
 No new posts [ Popular ] Note Naval Yard/Alt war factory V 2.0  
Without using mobile buildings
  Machine    43    19993    Sat Aug 04, 2012 7:04 pm 
MrTweek View latest post
 No new posts Note Attachment Edit your minimap for your TS MAPS. (*)  
Because everyone loves doodling dongs on their minimap for everyone to see. 8D
  Wiziwig    22    12854    Fri Aug 03, 2012 7:32 am 
Krow View latest post
 No new posts Note Attachment Making civilian vehicles stay still (*)     SuperJoe    8    3311    Tue Jun 19, 2012 7:25 am 
Lin Kuei Ominae View latest post
 No new posts Note Oil Derricks in TS (Old way)     SuperJoe    12    5833    Tue Jun 19, 2012 2:23 am 
SuperJoe View latest post
 No new posts Note Attachment Adding new cameos     Banshee    23    25522    Sat Jun 16, 2012 1:16 am 
Insomniac View latest post
 No new posts Note Attachment How to simulate CellSpread in TS     Lin Kuei Ominae    15    5220    Thu Jun 07, 2012 2:25 pm 
Bittah Commander View latest post
 No new posts [ Popular ] Note Enabling the 4th Tiberium     Joshy    47    43270    Fri Apr 13, 2012 9:23 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Correctly adding the third side to Tiberian Sun     01001011    19    21375    Thu Jan 26, 2012 7:42 pm 
NOD-Kane and Brotherhood View latest post
 No new posts [ Popular ] Note Attachment Best solution of make balance 3 or more sides in TS(****)  
Goto pageGoto page: 1, 2 ]
  GameMaster0000    53    32635    Mon Dec 12, 2011 4:29 pm 
My Big Boss View latest post
 No new posts Note Creating an AA-only unit     SuperJoe    4    3513    Fri Aug 26, 2011 12:20 pm 
Crimsonum View latest post
 No new posts Note Animations and art.ini debris     Lin Kuei Ominae    0    3057    Thu Aug 04, 2011 1:13 pm 
Lin Kuei Ominae View latest post
 No new posts Note Veterancy (*)     Allied General    5    3467    Fri Jul 29, 2011 5:12 pm 
Dutchygamer View latest post
 No new posts Note Single Player AI Triggers (***)     krnyoshi    20    12615    Tue Jul 26, 2011 8:57 pm 
Allied General View latest post
 No new posts Note How to create random damage (***)  
using art.ini debris and a particlesystem for a mutation effect
  Lin Kuei Ominae    7    3862    Sat Jul 02, 2011 6:22 am 
ApolloTD View latest post
 No new posts Note Attachment Adapting the WSOCK32.DLL LAN patch for your mod project  
when you got a custom exe file
  Nyerguds    5    9308    Tue Apr 12, 2011 11:54 am 
Reaperrr View latest post
 No new posts Note How to make half decent shps, in MS paint  
if you MUST use it..
  Team Black    18    11230    Tue Mar 15, 2011 12:04 pm 
Team Black View latest post
 No new posts [ Popular ] Note Enabling Hidden Stuff:     Clarkson    27    23537    Sun Mar 13, 2011 4:02 am 
gufu View latest post
 No new posts [ Popular ] Note Attachment Targetable Meteor Shower/Storm -whatever  
...
  XxpeddyxX    30    20490    Tue Jan 25, 2011 7:10 pm 
armdn View latest post
  Display topics from previous:   Sort by:     
Post new topic Page 1 of 3 [140 Topics] Goto page: 1, 2, 3 Next
 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory

 Related Topics   Author   Replies   Views   Last Post 
 No new posts [ Popular ] Note Attachment How to Make a Quick Cameo  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ConMan    28    15291    Thu Jan 19, 2017 6:23 am 
ApolloTD View latest post
 No new posts [ Popular ] Note Making SHPs with 3D Apps  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  meselfs    38    22011    Thu Jun 02, 2016 6:44 pm 
SuperMaxitron View latest post
 No new posts Note Attachment SHP Formats  
Modding Central » Media Hut » Tutorials ]
  Zaaz    2    1975    Tue Jan 05, 2016 10:23 am 
Blade View latest post
 No new posts [ Popular ] Note Oil Derricks in TS (New way)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    38    9416    Sun Sep 06, 2015 9:41 pm 
MadHQ View latest post
 No new posts Note How to attach triggers to triggers (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Team Black    0    1388    Mon Nov 18, 2013 4:47 pm 
Team Black View latest post
 No new posts Note Attachment Adding text strings to your map (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Team Black    11    2446    Sun Nov 17, 2013 2:40 pm 
Zero18 View latest post
 No new posts Note Attachment Airtransports on maps  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    15    3096    Fri Jul 12, 2013 10:44 pm 
Team Black View latest post
 No new posts Note Multiple triggers on a single object  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    9    2400    Wed Jun 05, 2013 7:00 am 
Krow View latest post
 No new posts Note Attachment Mech Bot Tutorial (Voxel) (***)  
Modding Central » Media Hut » Tutorials ]
  Zero18    0    2512    Fri May 10, 2013 8:24 pm 
Zero18 View latest post
 No new posts Note Attachment Sidebar Templates PSD & Creation Information [TS]  
Photoshop only.
Modding Central » Media Hut » Tutorials ]
  Aro    11    4116    Sun Feb 10, 2013 5:14 pm 
Lin Kuei Ominae View latest post
 No new posts Note Repopulating map with tiberium life (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    3    1954    Sat Dec 22, 2012 4:02 pm 
^Rampastein View latest post
 No new posts Note Make your maps load faster (*)  
and show up on top of the list!
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1157    Thu Dec 13, 2012 8:57 am 
Lin Kuei Ominae View latest post
 No new posts Note Cliff Errors, and how to fix 'em. (*)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1505    Thu Dec 13, 2012 8:52 am 
Lin Kuei Ominae View latest post
 No new posts Note Proper use of lightposts in maps (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1226    Thu Dec 13, 2012 8:46 am 
Lin Kuei Ominae View latest post
 No new posts Note FS bug fix-Several tutorials on certain Actions (*)  
lists of sounds and movies with correct index
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    2307    Thu Dec 13, 2012 8:20 am 
Lin Kuei Ominae View latest post
 No new posts Note How to create a fully working train transport (**)  
with working passenger wagons
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1174    Thu Dec 13, 2012 7:58 am 
Lin Kuei Ominae View latest post
 No new posts Note How to add a moving train to your map (****)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1528    Thu Dec 13, 2012 7:51 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Space Marine Voice [Audio Tutorial]  
Via Audacity...
Modding Central » Media Hut » Tutorials ]
  Atomic_Noodles    4    4222    Thu Jul 19, 2012 6:55 pm 
Atomic_Noodles View latest post
 No new posts [ Popular ] Note Attachment [User Info] Making cameos from TS units with SHP Builder!  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    27    26956    Sun Jun 17, 2012 3:38 am 
Insomniac View latest post
 No new posts Note Attachment Making Tunnels with Curves Work  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  pft1086    9    17802    Wed Feb 29, 2012 9:34 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment 3dsMax/RA2 Max Script Cliff Tut  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Cranium    4    5512    Wed Jan 18, 2012 5:51 am 
gamefreak11221 View latest post
 No new posts Note Converting Voxels to SHPs (*)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Durrandi    4    6302    Fri Aug 19, 2011 8:28 am 
Lin Kuei Ominae View latest post
 No new posts Note Using Flyby's Voxelizer  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    12    14690    Thu Jan 20, 2011 10:40 am 
Chaotix000 View latest post
 No new posts Note Make a Laser Fence work like gate  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  GameMaster0000    2    7203    Sun Sep 12, 2010 1:09 am 
Lin Kuei Ominae View latest post
 No new posts Idea Attachment Rotating 2d buildings from other games in right perspective  
You think this is impossible? I will show ya!
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  smoke_th    13    6488    Fri Apr 30, 2010 3:46 am 
Joshy View latest post
 No new posts Note [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III  
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    14    40387    Sun Feb 28, 2010 7:36 am 
............? View latest post
 No new posts [ Popular ] Note Making A Terrain Tile (*)  
With TMP Builder
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MT    26    14448    Thu Nov 19, 2009 1:55 am 
Nikademis Von Hisson View latest post
 No new posts Note Simple Voxel Enhancement  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ConMan    2    3832    Wed Sep 23, 2009 1:06 pm 
ConMan View latest post
 No new posts Note Attachment HVA Walkanimation Tutorial  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ronco    3    17069    Tue Aug 11, 2009 5:53 am 
Dubzac View latest post
 No new posts [ Popular ] Note Attachment Converting blueprints to voxel templates  
based off of MigEater's voxel guide
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Roaches    26    32567    Wed Aug 05, 2009 5:05 pm 
crevio View latest post
 No new posts Note Making custom palettes using Paint.NET [Ra2/YR]  
For YR/Ra2 loading screens.
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Lexa    7    4950    Mon Jun 22, 2009 8:11 am 
Renegangsta View latest post
 This topic is locked: you cannot edit posts or make replies. 
 No new posts [ Popular ] Note Attachment How to unprotect a protected MIX file  
requires: a hex editor and a brain
Goto pageGoto page: 1, 2, 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  aristurtle    149    35133    Fri Apr 17, 2009 10:03 pm 
Elerium-155 View latest post
 No new posts Note AI Triggers (***)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Aro    9    7108    Sun Mar 08, 2009 2:30 am 
Chaotix000 View latest post
 No new posts Note My modelling tutorial  
for eevryone to use^^
Modding Central » Generals Editing Forum » Tutorials Warehouse ]
  ruby92    10    19670    Wed Dec 24, 2008 8:25 am 
ruby92 View latest post
 No new posts Note Attachment Dropship Loadout  
How to get this working
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  zdflamer2    9    10393    Tue Apr 10, 2007 12:02 pm 
zdflamer2 View latest post
 No new posts Oh yes ! Reveal a small part of the map. (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Aro    8    7033    Sat Mar 24, 2007 11:31 am 
Dutchygamer View latest post
 No new posts Warning ! [User Info] Auto Normalizer tips.  
For VXLSE III 1.36 or newer.
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    0    4711    Sun Feb 18, 2007 2:56 am 
Banshee View latest post
 No new posts Note Resizing infantry in Paintshop Pro.  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Tratos    10    9278    Sun Aug 21, 2005 12:01 am 
DoMiNaNt_HuNtEr View latest post
 No new posts Note Normals Painting  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    13    8670    Tue Jan 11, 2005 10:11 pm 
Banshee View latest post
 No new posts Note Attachment HVA Animation 101  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MadHQ    2    4958    Tue Dec 28, 2004 7:54 pm 
Jamison View latest post
 No new posts Note [User Info] Image Effects  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    0    4281    Fri Nov 12, 2004 5:24 am 
Banshee View latest post
 No new posts Note Converting PCX's to Voxels  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    10    9662    Fri Sep 26, 2003 9:48 am 
The DvD View latest post
 No new posts Note AI Mini Guide  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    6    13372    Mon Jul 14, 2003 1:23 am 
devin11590 View latest post
 No new posts Note Resizing Shps  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    0    4445    Tue Apr 22, 2003 4:02 am 
tibmaker View latest post
 Add the following key word(s) to your topic to display it as related topics in this forum: #Tutorials #TiberianSun


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