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Do not post questions or requests as new topics.
Banshee
0
24330
Mon Apr 09, 2007 3:17 pm
Banshee
Topics
How to prevent problems with buildings, mouse.shp
...and where to find the palettes for some SHPs
Reaperrr
3
25574
Sat Aug 15, 2009 3:04 am
sunfowerggs
HVA Walkanimation Tutorial
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
ronco
3
31504
Tue Aug 11, 2009 5:53 am
Dubzac
Converting blueprints to voxel templates
based off of MigEater's voxel guide [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
Roaches
26
47405
Wed Aug 05, 2009 5:05 pm
crevio
Flamethrower Infantry
adapted from Weed infantry animation and icon
hybridfurie
3
4936
Fri Jul 03, 2009 7:49 pm
Lin Kuei Ominae
Making custom palettes using Paint.NET [Ra2/YR]
For YR/Ra2 loading screens. [ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
Lexa
7
10921
Mon Jun 22, 2009 8:11 am
Renegangsta
Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*)
Darkstorm
5
9279
Fri Jun 19, 2009 8:40 pm
Darkstorm
How to unprotect a protected MIX file
requires: a hex editor and a brain [ Goto page: 1 , 2 , 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
aristurtle
149
73578
Fri Apr 17, 2009 10:03 pm
Elerium-155
List of Hex editing Tutorials and support[TS]
Revolutionary
2
5186
Tue Apr 07, 2009 7:48 pm
Crimsonum
Spy Plane Super Weapon (****)
Morpher
26
55762
Mon Mar 30, 2009 3:04 pm
Morpher
AI Triggers (***)
[ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
Aro
9
9494
Sun Mar 08, 2009 2:30 am
Chaotix000
How to fix Lan play and play mods via Lan (*)
Revolutionary
3
7378
Mon Mar 02, 2009 4:15 pm
Revolutionary
(**) Converting palettes of SHPs
I decided to just copy my topic from TibWeb...
Bittah Commander
0
6082
Wed Feb 18, 2009 9:42 am
Bittah Commander
Units getting stuck in tunnels?
Here's your fix
Team Black
4
7957
Tue Jan 20, 2009 7:13 pm
Aro
Adding Shores Correctly (*)
How to add shores correctly, For newbies
Crash
15
17230
Tue Dec 30, 2008 1:00 am
Nyerguds
My modelling tutorial
for eevryone to use^^ [ Modding Central » Generals Editing Forum » Tutorials Warehouse ]
ruby92
10
29577
Wed Dec 24, 2008 8:25 am
ruby92
Half-working Trains in TS
Azkhare
3
28293
Sat Nov 22, 2008 10:17 pm
Azkhare
How to add voxels to your mod
The DvD
7
29132
Sat Nov 22, 2008 11:26 am
Lt Albrecht
Campaign voices
Dutchygamer
3
6308
Tue Sep 30, 2008 9:27 pm
Orac
XCC mixing 101
Team Black
31
38006
Wed Sep 17, 2008 5:15 pm
Shakar
Enable third to Sixth Side loading screen(**)
without exe edit.
GameMaster0000
16
10565
Mon Aug 11, 2008 2:19 am
GameMaster0000
Making SHP Buildings/units from 3d models
tedious, but effective.
IVI
1
7175
Mon Aug 04, 2008 11:08 am
GameMaster0000
Unseen Actions / Events!
A Little discovery i made (don't know whether it's new or old news)...
Aro
4
8217
Tue May 20, 2008 6:21 pm
Revolutionary
How to give tiberium proper radar colors
Bittah Commander
23
33052
Sat May 10, 2008 9:26 pm
Nyerguds
Making (insert whatever you like here) barricades
In this case, wrecked car barricades
IVI
5
7625
Thu Mar 27, 2008 8:18 pm
4StarGeneral
How to fix the Harvester unloading anim (quite easy)
djohe
4
6818
Tue Feb 19, 2008 7:43 pm
djohe
How To Fix CTDAM
The civilian dam animations problem
DeeZire
1
4147
Fri Feb 15, 2008 1:50 pm
Rico
New FinalSun Tips
Aro
11
9183
Tue Jan 22, 2008 1:28 pm
Titan
Dropship Reinforcements (**)
Aro
0
7925
Mon Dec 03, 2007 10:05 am
Aro
Adding new songs into Tiberian Sun
Team Black
8
9693
Sun Nov 25, 2007 10:07 am
CalChillin
How to add a Spotlight Alarm tower
the Dubzac58 solution
Dubzac
28
30542
Wed Oct 17, 2007 3:16 pm
Lin Kuei Ominae
Fixing Component Tower Bug
Banshee
14
17771
Sun Sep 09, 2007 11:45 am
bonzy_buddy
Giving games hosted on XWIS a unique name for your mod
Bittah Commander
2
6468
Sat Sep 08, 2007 10:51 am
Bittah Commander
Adding sounds to your Tiberian Sun Mod
The DvD
12
19189
Tue Jul 24, 2007 4:22 am
Alexander C Bukington
How to make a ghost tank
generally a simple procedure
Alexander C Bukington
3
4167
Mon Jul 23, 2007 4:28 pm
Alexander C Bukington
more power turbines for gdi
you probably already knew
k212
4
4950
Wed Jul 18, 2007 8:57 am
k212
A never seen before Tesla Zap
My homemade Tesla Zap with the help of the SHP Railgun Tutorial
djohe
12
12905
Wed Jul 11, 2007 12:22 am
Alexander C Bukington
How to make units explode on Deploy
SMIFFGIG
13
16435
Mon Jul 02, 2007 11:22 pm
k212
Targetable Airstrike (***)
Morpher
11
40289
Wed May 02, 2007 2:14 pm
Allied General
how to make a REALLY working nuke
Worm4981
30
87805
Sat Apr 28, 2007 1:14 am
dagreatkane
Dropship Loadout
How to get this working [ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
zdflamer2
9
15742
Tue Apr 10, 2007 12:02 pm
zdflamer2
AI Triggers (***)
Aro
6
9595
Thu Apr 05, 2007 9:04 am
Aro
Reveal a small part of the map. (**)
[ Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
Aro
8
11426
Sat Mar 24, 2007 11:31 am
Dutchygamer
( ) making airplanes fly parallel to the ground
Team Black
1
6210
Fri Mar 16, 2007 9:03 am
Aro
[User Info] Auto Normalizer tips.
For VXLSE III 1.36 or newer. [ Featured Tools » Voxel Section Editor III » Tutorials ]
Banshee
0
8749
Sun Feb 18, 2007 2:56 am
Banshee
Naval Yard / Alternate Factories.
Reccomended for experienced modders. [ Goto page: 1 , 2 ]
Morpher
52
95212
Wed Aug 16, 2006 11:59 am
ChielScape
Changing your colour in-missions!
ShadowLord
4
5963
Sun Jul 30, 2006 7:03 pm
ShadowLord
How to make an orcatran that can paradrop vheicles
Denmon
10
8182
Sat Jul 29, 2006 8:22 pm
Darentei
Another way to make ships.
SMT
2
4738
Wed Jun 07, 2006 3:11 am
SMT
Fixing the sound bug
Morpher
3
5423
Wed May 03, 2006 10:25 pm
UltimoWOL
Automatic scouting units
You probably heard this already...
mice16
9
8768
Sun Apr 30, 2006 3:17 pm
ORCACommander
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