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Nod infantry previews
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Are these good?
Yes
75%
 75%  [ 9 ]
No
25%
 25%  [ 3 ]
Total Votes : 12

Author Message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Nov 07, 2005 9:38 pm    Post subject:  Nod infantry previews Reply with quote  Mark this post and the followings unread




nodlaser-preview.png
 Description:
Nods laser trooper, one of the heaviest infantries in the nod army
 Filesize:  88.54 KB
 Viewed:  5081 Time(s)

nodlaser-preview.png



nodhgunner-preview.png
 Description:
The NOD Heavy gunner, dont worry about the Banshee, we shot it down a couple of minutes later
 Filesize:  89.95 KB
 Viewed:  5081 Time(s)

nodhgunner-preview.png



nodflame-preview.png
 Description:
Nods pyro trooper, Grillat e bäst!
 Filesize:  88.57 KB
 Viewed:  5081 Time(s)

nodflame-preview.png



nodengineer-preview.png
 Description:
The new NOD Engineer
 Filesize:  87.34 KB
 Viewed:  5081 Time(s)

nodengineer-preview.png



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Last edited by Denmon on Thu Nov 10, 2005 5:51 pm; edited 2 times in total

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Nov 07, 2005 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heavy gunner looks like a Guardian GI, resized & recolored.. Pyro trooper is Ghost, and laser trooper is the Desolator..

As I said on MSN, it pwns..

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Nov 07, 2005 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vince likes

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Tue Nov 08, 2005 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

oooh does the flame look like that ingame?

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Nov 08, 2005 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm, no.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Tue Nov 08, 2005 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

ZombyDragon wrote:
Ummm, no.


You dont know that, it might be, all you have to do is change the animation.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Nov 08, 2005 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohh, trust me, making that flame ingame will be extremley impossible. cus, basicly, the flamethrower shoots trailers of flame anims. So it would only work in one direction ingame

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 08, 2005 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

not necessary, if you have looked the RotD beta..was it 3.5?..nwrm, you can see that the flame tank has got an flaming animation for every 8 angles, 0,32,64,92,and so on...

so it could be possible Smile

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Nov 08, 2005 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok! thats more then i knew... but... well, i might just make that flame anim then! or ill just ask judeu to make it for me #Tongue

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Nov 08, 2005 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're pretty good. Nice job.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Nov 08, 2005 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

YOuc an make it look like that, but it would be extreamly buggy. For one thing it would be 8 angles rather then 32. Another becuse the image would always go that far, and not stop when the target was close, and wouldent damage behind it.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 08, 2005 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

what if you do a short-range flamethrower, so the range would be...1 or 2 cells, like in RA1 and TD used to have?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Nov 08, 2005 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZombyDragon wrote:
YOuc an make it look like that, but it would be extreamly buggy. For one thing it would be 8 angles rather then 32. Another becuse the image would always go that far, and not stop when the target was close, and wouldent damage behind it.


yes... well, in my case. ill just stick to the old flame, but this flame might be usefull to others.

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Wed Nov 09, 2005 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

someone should put that flame in thier mod somehow that would be awsome.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Nov 09, 2005 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, now back on topic. does anyone have any suggestions? and btw, before you give suggestions READ MY FIRST POST!

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Wed Nov 09, 2005 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Intuitive use of recolours, excellent work indeed.

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Thu Nov 10, 2005 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

the laser trooper's and pyro trooper's cameos look almost identical
except for the projectile and the flame thrower's hose.
i think you should make them look a bit more diffrent.
i mean, wouldnt the flame guy have diffretn armour than the laser guy?
he needs to protect that combustible fluid in that pack of his which
  doesnt seem to apear in the cameo.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Nov 10, 2005 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, iam gonna have to fix that to.

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Firestorma
Vehicle Drone


Joined: 06 Aug 2005
Location: Brisbane, Australia

PostPosted: Tue Nov 29, 2005 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you have a medic cameo without the text because it wasn't in the zip and I want to use it. With credit of course.  Razz

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Nov 30, 2005 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm.. what text?

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 01, 2005 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

yer well ill drop the medic cameo off someday when ive got time

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