Posted: Fri Oct 28, 2005 5:02 pm Post subject:
Ion Cannon Fragmented Codes and such
I have noticed that the Ion Cannon code in the superweapons statistics in rules.ini is the only unchanged superweapon from Tiberian Sun that is not commented out. Is the logic still in the game so you could re-implement it? And does ChemicalSpecial, HuntSeekSpecial, and DropPodSpecial still work or is the logic gone and the entire code never removed? Don't criticize me for I am new to RA2 modding and a vet. at TS modding. _________________ QUICK_EDIT
No, the logics have all been removed or castrated beyond repair. You can use the Rock Patch to recreate the Ion Cannon, Drop Pods, and EMP Cannon into YR. QUICK_EDIT
However, could you not re-create the Ioncannon actions and types? And is it possible to make a Rock Patch for RA2? I may lose my YR capabilities _________________ QUICK_EDIT
Uh, no, it wouldn't. We've already had this discussion several times over at the RenProj forums, in the official patch discussion thread.
To make it short, RP is YR only, and it can not be ported to RA2, TS or any other game, it would be easier to remake it from scratch. First of all, PD isn't planning to recode RP for RA2, he said he might try TS sometime. Second of all, I see little point in RP'ing RA2, since YR is fairly more capable already. And it's a cheap thing to get. QUICK_EDIT
Don't forget that in YR you get elevation issues when using tiled animations eg the ion beam. It is tiled of course but the first tile is too far above the ground. So you have to add the beam to the WH animation as well. _________________ Oxid Wars Forums QUICK_EDIT
How else CAN you lower the botom tile of the ion beam?
Also, how can you make drop pods in Rock Patch. i see nothing drop pod related in the guide besides YR SW clones and Anim and Fire SWs. _________________ Oxid Wars Forums QUICK_EDIT
Re-read the link I gave. It explains how to fix the Ion Cannon positioning.
As for Drop Pods, it's called "creativity". You know, using the grey matter to find ways to use existing ingame logics for new purposes, the stuff people had to do before PD came along and gave everyone what they wanted? QUICK_EDIT
I found what needs to be done. Add YDrawOffset=120 to the ion beam animation. I thought it was 115, but I found at RTB forums that the correct value is 120. If you see it to be off, then changing it won't hurt. _________________ Oxid Wars Forums QUICK_EDIT
i didn't know that drop pods were reenabled in the rock patch. i guess i'll have to figure out how they work. very cool,very cool. _________________ QUICK_EDIT
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