Posted: Tue Dec 06, 2005 5:55 pm Post subject:
Secret project previews
Whats this? A secret project? Hmm... i wonder how it will look... well i dont, but i suppose that you guys do. So i decided to show some work off! Yaay!
First off:
STAFF
Denmon0728 - Team lead and Shps
Chriz - Voxels
Tyler adams - Some wierd guy stalking us - Voxels
Cabal Infantry
Light cyborg
Cabals lightest cyborg. More expensive and slower then human light infantries but he is heavier and he has that little leg-less state like all cyborgs.
Anti armor cyborg
Heavier and bigger then the standard cyborg and instead of a mounted machinegun this guy uses the CCR (Cabal carbine rifle). The CCR can put a hole through most things. Tanks are one of those things.
Cabal elite
Carries both the CCR and a machinegun. His armor might not be as strong as other cyborgs but his agility is way better.
Cyborg commando
The big badguy that you just want to get rid of. Ive improved his armor and firepower and gave him a buildlimit of two.
Cyborg Reaper
These guys use rockets and a weblauncher to destroy their enemies. But their rockets are inaccurate and not very good against infantry. So keep some machinegun units close to him.
GDI Infantry
Light infantry
These weak guys are best used as meatshields.
Big thanks goes to R-more-men for helping me convert this after my copy-pasting.
Disc thrower
These guys throw discus grenades at enemies and they can offer some resistance to tanks.
The GDI Engineer
Can repair buildings and bridges in no-time. They can also capture enemy buildings so that you can use them to build enemy units or infantry.
Medic*
*Has been updated after this animation
The medics can heal friendly and allied infantry. The amount of healing has been updated.
Ill get some screenshots of the new terrain ive made soon to. i just need to finish a few things with them first. _________________ Please, read the signature rules of the forum. Last edited by Denmon on Fri Dec 09, 2005 10:43 am; edited 8 times in total QUICK_EDIT
Some very impressive work there, look forward to seeing more.
Sorry to bring out a bad point, but the Cyborg Commando's walking is.. totally weird. Its like he's doing the Nazi Goose Step.. although that would kinda fit its role . _________________ If there is a problem on the forums, PM me. QUICK_EDIT
"There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it."
Taken from the readme
As far as i understood it, its a public resource pack...
But if iam wrong then i will ofcourse remove them.
Anyway, if anyone would like to help me out with this mod then i would be pleased to accept that help. What i need is
Voxel artist(s)
3D artist(s)
Photoshop artist ; Beacuse iam not skilled enough in photoshop for what i need made.
Terrain artist ; Iam good with terrain but someone pro would be nice to have _________________ Please, read the signature rules of the forum. QUICK_EDIT
"There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it."
Taken from the readme
As far as i understood it, its a public resource pack...
But if iam wrong then i will ofcourse remove them.
Anyway, if anyone would like to help me out with this mod then i would be pleased to accept that help. What i need is
Voxel artist(s)
3D artist(s)
Photoshop artist ; Beacuse iam not skilled enough in photoshop for what i need made.
well afaik u haven't been download something which isn't from the original author
Lao Tze is allowing any files that are not in the latest version of his modification (that is, Version 25) to be used. However, any files that are still in the latest version are not to be used without the express permission of Lao Tze. To get permission, simply email The Darkest Elf, and he will see that Lao Tze gets your message.
those units r in version 25 the cyborgs
Terrain artist ; Iam good with terrain but someone pro would be nice to have _________________ QUICK_EDIT
So where did you find that about not being able to use them without permission??? Down below are the two readme's for the Unit pack.
And about the noddies, I will use some of the noddies from my NOD Pack
node1.shp
node3.shp
nodflame.shp
nodshot.shp
nodheavy.shp
nodengineer.shp
I might include some other too and if i do then i will alert you guys about it so dont worry.
[EDIT]
Ohhh, right... now i found it. Well ill contact darkelf right away then
---------------------------------
Lao Tze's RA2 Units Pack Ver 25
---------------------------------
By: Lao Tze
Webpage: laotze.cjb.net
This is version 25 of Lao Tze's RA2 unit pack.
Included in the Zip:
AIMD.INI (The AI file for Yuri's Revenge)
ARTMD.INI (The Art file for Yuri's Revenge)
ECACHE09.MIX (The mix file containing the graphics)
EXPAND09.MIX (The mix file containing the loading screens)
GLSLMD.SHP (The Lao Tze loading screen)
RULESMD.INI (The Rules file for Yuri's Revenge)
SOUNDMD.INI (The Sound file for Yuri's Revenge)
RA2MD.CSF (The String file for Yuri's Revenge)
READ_ME.DOC (Original Readme)
README.TXT (This file)
There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it.
Disclaimer and Copyrights
Red Alert 2 and Yuri’s Revenge are trade marks of Electronic Arts Inc.
Lao Tze's RA2 Units Pack is a RA2:YR mod created by Lao Tze
This mod or any part of it cannot be distributed without the consent of the author.
The author is not liable to any damages that this mod may cause.
Installation and Removal
In order to run this mod, you must first have Red Alert 2 and Yuri’s Revenge installed in your computer. Then unzip laotze25.zip and put the content under your RA2 directory. Lao Tze’s RA2 Units Pack is now enabled and you can start a game normally.
To remove Lao Tze’s RA2 Units Pack, delete the following files in your RA2 directory:
expand09.mix
ecache09.mix
Read_Me.doc
glslmd.shp
ra2md.csf
Changes Since LaoTze24
German Chrono Centurion added.
Lybian Saboteur added.
6 secret units added.
Soviet’s Psi Agent became Yuri’s Psychic Drone.
The Zeus Tank is now trainable.
The Spetznaz now has spying abilities, with its grenade weapon removed.
New graphics for the Hoplite, Airborne Ranger, Spetznaz, Militia, War Robot, Bio Warrior and Mad Dog.
New loading screens.
Battlefield Briefing
Commander, while the Allied, Soviet and Yuri’s forces are fighting against each other, scientists from each side have developed a handful of secrete weapons. Here are the details of those new weapons we have gathered. Watch them carefully as you may encounter them in the battlefield. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I have to agree with AG, remove them from that post. you don't have permission. and i know he didn't publicly release those yet because there not even in his mod yet. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
man, i really dont feel like crapping another project just becuse i cant find any staff or resources that i can use! Man this sux! I sure hope that darkelf will check his email soon. _________________ Please, read the signature rules of the forum. QUICK_EDIT
i think its pretty ridiculous showing someone elses work (to which they have no clue about) on the frontpage of a website, advertising YOUR new mod _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 08, 2005 5:29 pm Post subject:
Anyway guys, I'm sure I only posted the infantry that were not made by Lao Tze in the frontpage of this site. The Reaper from Lao Tze was featured in the frontpage from TiberiumSun.com. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Iam gonna have lao tzes reaper removed from tumsuns frontpage as soon as i can speak to python. _________________ Please, read the signature rules of the forum. QUICK_EDIT
No let me intruduce a new member of the Secret project...
Chriz!
He will be making our voxels and he is currently busy remaking all the GDI voxels. Ill show some of his work her soon. _________________ Please, read the signature rules of the forum. QUICK_EDIT
there r in version 25 of his mod as secret technology i believe
yes they were coded that way, but when i looked into that the first time i downloaded that version of the mod, and was disappointed to fine that there were at a tech level -11. so they were defiantly not in that version, yes they were in the mix and readme but not build able, But the odd thing was he had them all coded like they were meant to be in that version... _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Dec 09, 2005 4:35 am Post subject:
[crazycavemantalk]Me want do voxels and shopthephoto. Chikinhed good at stuff like dat![/crazycavemantalk] _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
nice voxels, althought I don't see much difference (except the buggy). Btw, why are they having brown in their bodies? Isn't brown more like GDI's color? _________________ QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Dec 10, 2005 10:24 am Post subject:
Alrighty! I'll get to work on those menues as soon as I can... I'll do a few layouts first, mainly on existing screenshots from something or another. But I'll have a few layouts done by sunday... that's IF I dont spend all weekend with my g/f. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
ok, well post previews of it in the Cabal's core before you show it to public. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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