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Secret project previews
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 06, 2005 5:55 pm    Post subject:  Secret project previews Reply with quote  Mark this post and the followings unread


Whats this? A secret project? Hmm... i wonder how it will look... well i dont, but i suppose that you guys do. Wink So i decided to show some work off! Yaay!

First off:

STAFF
Denmon0728 - Team lead and Shps
Chriz - Voxels
Tyler adams - Some wierd guy stalking us Wink - Voxels

Cabal Infantry

Light cyborg

Cabals lightest cyborg. More expensive and slower then human light infantries but he is heavier and he has that little leg-less state like all cyborgs.

Anti armor cyborg

Heavier and bigger then the standard cyborg and instead of a mounted machinegun this guy uses the CCR (Cabal carbine rifle). The CCR can put a hole through most things. Tanks are one of those things.

Cabal elite

Carries both the CCR and a machinegun. His armor might not be as strong as other cyborgs but his agility is way better.

Cyborg commando
The big badguy that you just want to get rid of. Ive improved his armor and firepower and gave him a buildlimit of two.

Cyborg Reaper
These guys use rockets and a weblauncher to destroy their enemies. But their rockets are inaccurate and not very good against infantry. So keep some machinegun units close to him.

GDI Infantry

Light infantry

These weak guys are best used as meatshields.
Big thanks goes to R-more-men for helping me convert this after my copy-pasting.

Disc thrower

These guys throw discus grenades at enemies and they can offer some resistance to tanks.

The GDI Engineer

Can repair buildings and bridges in no-time. They can also capture enemy buildings so that you can use them to build enemy units or infantry.

Medic*

*Has been updated after this animation
The medics can heal friendly and allied infantry. The amount of healing has been updated.

Ill get some screenshots of the new terrain ive made soon to. i just need to finish a few things with them first.

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Last edited by Denmon on Fri Dec 09, 2005 10:43 am; edited 8 times in total

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Tue Dec 06, 2005 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet Demnon i was getting anxious!!
It is looking great!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Dec 06, 2005 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some very impressive work there, look forward to seeing more.
Sorry to bring out a bad point, but the Cyborg Commando's walking is.. totally weird. Its like he's doing the Nazi Goose Step.. although that would kinda fit its role #Tongue.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Dec 06, 2005 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol! Laughing I would fix the Cyborg Commando.. better yet:

The Cyborg Commando is a trademark for Nod/Cabal whatever, so I would keep him as it is, and make the new Cyborg Commando the Cyborg Elete.

And he does look like he's doing the Nazi goose step Laughing

I'd fix the walking anims Smile

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Dec 06, 2005 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

u get permission from lao tze cos the cyborg shps r from latest version of his mod

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Dec 07, 2005 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

"There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it."
Taken from the readme

As far as i understood it, its a public resource pack...
But if iam wrong then i will ofcourse remove them.

Anyway, if anyone would like to help me out with this mod then i would be pleased to accept that help. What i need is

Voxel artist(s)
3D artist(s)
Photoshop artist    ; Beacuse iam not skilled enough in photoshop for what i need made.
Terrain artist    ; Iam good with terrain but someone pro would be nice to have

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Dec 07, 2005 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job. But what about the Noddies?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Dec 07, 2005 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon0728 wrote:
"There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it."
Taken from the readme

As far as i understood it, its a public resource pack...
But if iam wrong then i will ofcourse remove them.

Anyway, if anyone would like to help me out with this mod then i would be pleased to accept that help. What i need is

Voxel artist(s)
3D artist(s)
Photoshop artist    ; Beacuse iam not skilled enough in photoshop for what i need made.



well afaik u haven't been download something which isn't from the original author

http://graveyards.cncguild.net/style.php?page=laodownl


[NOTICE]

Lao Tze is allowing any files that are not in the latest version of his modification (that is, Version 25) to be used. However, any files that are still in the latest version are not to be used without the express permission of Lao Tze. To get permission, simply email The Darkest Elf, and he will see that Lao Tze gets your message.


those units r in version 25 the cyborgs
Terrain artist    ; Iam good with terrain but someone pro would be nice to have

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Dec 07, 2005 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

So where did you find that about not being able to use them without permission??? Down below are the two readme's for the Unit pack.

And about the noddies, I will use some of the noddies from my NOD Pack
node1.shp
node3.shp
nodflame.shp
nodshot.shp
nodheavy.shp
nodengineer.shp

I might include some other too and if i do then i will alert you guys about it so dont worry.

[EDIT]

Ohhh, right... now i found it. Well ill contact darkelf right away then

---------------------------------
Lao Tze's RA2 Units Pack Ver 25
---------------------------------
By: Lao Tze
Webpage: laotze.cjb.net

This is version 25 of Lao Tze's RA2 unit pack.

Included in the Zip:

AIMD.INI (The AI file for Yuri's Revenge)
ARTMD.INI (The Art file for Yuri's Revenge)
ECACHE09.MIX (The mix file containing the graphics)
EXPAND09.MIX (The mix file containing the loading screens)
GLSLMD.SHP (The Lao Tze loading screen)
RULESMD.INI (The Rules file for Yuri's Revenge)
SOUNDMD.INI (The Sound file for Yuri's Revenge)
RA2MD.CSF (The String file for Yuri's Revenge)
READ_ME.DOC (Original Readme)
README.TXT (This file)

There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it.

Heres what the other word file readme says

Lao Tze's RA2 Units Pack ver.25
http://laotze.cjb.net



Disclaimer and Copyrights
Red Alert 2 and Yuri’s Revenge are trade marks of Electronic Arts Inc.
Lao Tze's RA2 Units Pack is a RA2:YR mod created by Lao Tze
This mod or any part of it cannot be distributed without the consent of the author.
The author is not liable to any damages that this mod may cause.

Installation and Removal
In order to run this mod, you must first have Red Alert 2 and Yuri’s Revenge installed in your computer.  Then unzip laotze25.zip and put the content under your RA2 directory.  Lao Tze’s RA2 Units Pack is now enabled and you can start a game normally.

To remove Lao Tze’s RA2 Units Pack, delete the following files in your RA2 directory:
expand09.mix
ecache09.mix
Read_Me.doc
glslmd.shp
ra2md.csf

Changes Since LaoTze24
German Chrono Centurion added.
Lybian Saboteur added.
6 secret units added.
Soviet’s Psi Agent became Yuri’s Psychic Drone.
The Zeus Tank is now trainable.
The Spetznaz now has spying abilities, with its grenade weapon removed.
New graphics for the Hoplite, Airborne Ranger, Spetznaz, Militia, War Robot, Bio Warrior and Mad Dog.
New loading screens.


Battlefield Briefing
Commander, while the Allied, Soviet and Yuri’s forces are fighting against each other, scientists from each side have developed a handful of secrete weapons.  Here are the details of those new weapons we have gathered.  Watch them carefully as you may encounter them in the battlefield.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Dec 07, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

well the statement saying

This mod or any part of it cannot be distributed without the consent of the author.

is a bit obvious

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Dec 08, 2005 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to agree with AG, remove them from that post. you don't have permission. and i know he didn't publicly release those yet because there not even in his mod yet.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Dec 08, 2005 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

there r in version 25 of his mod as secret technology i believe

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 08, 2005 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

man, i really dont feel like crapping another project just becuse i cant find any staff or resources that i can use! Man this sux! I sure hope that darkelf will check his email soon.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 08, 2005 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think its pretty ridiculous showing someone elses work (to which they have no clue about) on the frontpage of a website, advertising YOUR new mod

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 08, 2005 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyway guys, I'm sure I only posted the infantry that were not made by Lao Tze in the frontpage of this site. The Reaper from Lao Tze was featured in the frontpage from TiberiumSun.com.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 08, 2005 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Iam gonna have lao tzes reaper removed from tumsuns frontpage as soon as i can speak to python.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Dec 08, 2005 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Consider it removed.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 08, 2005 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

No let me intruduce a new member of the Secret project...
Chriz!
He will be making our voxels and he is currently busy remaking all the GDI voxels. Ill show some of his work her soon.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 08, 2005 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

then this mod will have some HI-quality voxels...

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 08, 2005 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


AN UPDATE!!!!


Nod buggy - made by me and Tyler adams


Recon bike - Made by Tyler adams

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Dec 08, 2005 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet. Tyler Adams is improving.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Dec 08, 2005 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

I did most of the buggy, and Denmon did the finishing details..

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Dec 09, 2005 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
there r in version 25 of his mod as secret technology i believe


yes they were coded that way, but when i looked into that the first time i downloaded that version of the mod, and was disappointed to fine that there were at a tech level  -11. so they were defiantly not in that version, yes they were in the mix and readme but not build able, But the odd thing was he had them all coded like they were meant to be in that version...

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Fri Dec 09, 2005 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Have passed onto Lao Tze.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Dec 09, 2005 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

[crazycavemantalk]Me want do voxels and shopthephoto. Chikinhed good at stuff like dat![/crazycavemantalk]

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 09, 2005 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

nice voxels, althought I don't see much difference (except the buggy). Btw, why are they having brown in their bodies? Isn't brown more like GDI's color?

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Fri Dec 09, 2005 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Denmon0728, permission granted. Wink

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 09, 2005 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

YAAAY! *Gives darkelf/Dethro/whatever his name a big hug*

Dats
yes, you are indeed good with photoshop. Ill add you on msn so that we can talk about the jobs.

Quote:
Btw, why are they having brown in their bodies?


huh?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Dec 09, 2005 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05 wrote:
Btw, why are they having brown in their bodies?


It's not brown.

It's dark grey.

Color 55, actually.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 09, 2005 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tested the new apc ingame



showoff.png
 Description:
 Filesize:  120.22 KB
 Viewed:  13615 Time(s)

showoff.png



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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Dec 09, 2005 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Denmon, might as well as sign me up for Alpha/Beta testing, because I am LOVING this mod already. =p

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 10, 2005 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread


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Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Dec 10, 2005 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Alrighty! I'll get to work on those menues as soon as I can... I'll do a few layouts first, mainly on existing screenshots from something or another. But I'll have a few layouts done by sunday... that's IF I dont spend all weekend with my g/f.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Dec 11, 2005 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, well post previews of it in the Cabal's core before you show it to public.

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