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Secret Project - Staff needed
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Nov 12, 2005 10:57 pm    Post subject:  Secret Project - Staff needed Reply with quote  Mark this post and the followings unread

Over the past 2 years, while I enjoyed making Return of the Dawn and was really happy about the huge feedback it got, there was always something itchy about the work on that mod: Its nature of being a port of the original C&C to Tiberian Sun, with the goal to get as much C&C felling into it as possible, had one major issue I could not outrun: It was totally restrictive when it comes to creative freedom. Actually, there wasn't any (with some exceptions). Also, working on it almost alone (besides Jokeman, who did an awesome job) just draw out a lot of power & motivation, turning the work on it a pita. And no, I'm not talking about mexican food now, this is an abbreviation...

So a while back, I more and more got the feeling that I wanted to do something completely different. The two major differences to the work on RotD should be:
1) A setting/story that is at best loosely based on something, leaving as much freedom as possible for new ideas.
2) Work with a team of several talented ppl, instead of doing everything on my own.

So I request everybody with some skills in any area to join the team.

Following positions are to be filled:
1-2 voxelers
1 ini coder (preferably experience with editing the TS AI)
2+ ppl skilled in 2D stuff (interfaces, icons, eventually animations)

Note: You must either be considered as a community/modding veteran or show off some work of yours. There are several high quality mods in the works already, and making another one only makes sense if it at least reaches a similar level of quality.
The main focus of this mod will be gameplay, but the better the graphics, the better the mod (and the more attention it will get)

2nd Note: If lack of time is a problem for you, then apply nevertheless, everybody who can contribute to the mod is welcomed. Even if you can do only a little bit, as long as it meets the quality standard of the mod, we'll take it Wink

3rd Note: As setting/story are not finalized yet, I won't post anything about it here, but if it is necessary to convince someone to work on this mod, of course I'm willing to share these informations via PM (under the condition it doesn't get published).

Well, now I only hope this will get some answers...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Nov 12, 2005 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Want a story idea, reaperrr? The world of Conker. The eternal war betwixt Tedi and Squirrel. (if your interested, PM me, i'll give you the whole story...), anyway, Im interested in joining. I can do audio work. Hopefully, if I pick up a mic, I can loan my voice(Morpher, you'll get my voice soon...), too.

Dustin, out.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Nov 13, 2005 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh jesus, now thats the best idea I've heard come from Dustin's mouth in a long ass time.

I support it. Wink

P.S.
I demand to be the first Beta Tester.  Wink  Wink

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Nov 13, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I demand to be the second beta tester.

Razz


Yep.. Conker would rock..

But not the Game Boy Color version.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Nov 14, 2005 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. I certainly want to apply as 2D & hex guy Smile
For icons and (buildup) animations, more specifically.

I also happen to have one huge-ass mp3 file with every single voice clip from CBFD... although for some mysterious reason all the actual Conker voices are screwed up, the rest is great.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Nov 14, 2005 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's about the world of Conker, then i guess the name of the mod could be "Command & Conker: Teddi Vengeance". It would fit...

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Nov 15, 2005 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Uhh, Reaperr did say he had some kind of idea already. But, a Conker mod would be... Interesting.

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IN-GAME NAME: MAKINTOKE

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Nov 15, 2005 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMoNiC_HuNtEr wrote:
Uhh, Reaperr did say he had some kind of idea already. But, a Conker mod would be... Interesting.

I'm glad to see at least one has read a bit more carefully... Wink

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Nov 15, 2005 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG opertunity to work with reaperrr. i would be willing to fill a voxeler position, but i have to warn you i am a tad busy with other projects.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Nov 16, 2005 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
OMG opertunity to work with reaperrr. i would be willing to fill a voxeler position, but i have to warn you i am a tad busy with other projects.

That seems to be the case for most good voxel artists Wink

I'd appreciate your help, no matter how much time you can spend on this one Smile

and @Nyerguds, I'd enjoy to work with you again Smile

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Dec 13, 2005 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe. Same Smile

Now do we get any clue what kind of infernal contract we just collectively signed? #Tongue

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Dec 13, 2005 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Depending on the mod idea im available to do some ini coding if you wish. I haven't worked on TS in a long time and might be slightly rusty and i have no AI experience, but im willing to help nevertheless

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 13, 2005 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would love to help but it would have to wait untill ive finished some of the coding and all the infantry for my secret project (lol).

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