Posted: Sat Oct 08, 2005 3:15 am Post subject:
The War Is Over!!
The war is over!! w00t w00t! i just wanna thank everybody at revora who has helped me with this mod cause without you guys, it never would have happened. i am still amazed at how supportive all of you are of newcomers, an i think that is why the RA2 modding community is still flourishing. I will now devote all of my time to C&C: Origins. in the meantime, heres the download.
Air Wars gets rid of the harrier and replaces it with these aircraft: the raptor for the americans and the eurofighter for the europeans. the koreans keep the black eagle. weapons have ben made more powerful, and there is the addition of another aircraft for all of the allies, the panavia tornado. it drops bombs like a kirov and can be used alongside armor for a devastating attack. the drawback is that they are much slower than the raptors and eurofighters, giving you and your base defenses more time to react and deal with the threat.another treat the allies get is the mobile airforce command center (MAFC) so that you can get your aircraft closer to the enemy, giving them less time to react. the soviets recieve the mig-29 fulcrum (alongside the kirov) and a new fulcum command center. as a bonus, they also recieved the Havoc, an attack helicopter that can be used for quickly and effiecently dealing with tanks. there are cameos for all of the units, and alot of AI tweaking as well. rather than just attacking your ore refineries and miners all of the time, they will now go after power plants, war factories, ConYards, and will give support for coming attacks by knocking out things like base defenses and power plants. chek it out, tell me what you like and dislike, and imporvements you would like see with this mod. _________________
Lookin good!
I have a comp that runs ra2 now so be ready for me to be posting in this topic more often!
btw the ai thing sounds so tight cause the ai in ra2 sucks. _________________ QUICK_EDIT
Well,how do I install the mod is my first question.Because I unzip the files in the RA2 directory but nothing hapens when I play the game... QUICK_EDIT
and then the mod will work?I tried it with XCC,but it still didn't work...I had to put each of the units on e by one in the ghame so that I might see them... QUICK_EDIT
His reasons are that they are "not that bad" he wants some really nice planes that can makes things go KABOOM!
@IHateHarriers: Am i right? _________________ QUICK_EDIT
i don't really hate harriers, it's just the ones in RA2, well, sucked, especially for an air force buff. so i decided that if you really wanted to blow some stuff up good, you needed some more air units. so that's what i did. (Vincent, u are right.)
CCCP Gosho, you need to put each unit in their corresponding folder: .vxl, .hva, and .ini files in localmd.mix; .shp files in ntrlmd(?).mix; with localmd and ntrl in ra2md.mix, and cameos go into cameomd.mix under langmd.mix. _________________
CCCP Gosho, you need to put each unit in their corresponding folder: .vxl, .hva, and .ini files in localmd.mix; .shp files in ntrlmd(?).mix; with localmd and ntrl in ra2md.mix, and cameos go into cameomd.mix under langmd.mix.
There's the XCC Mod Creator/Launcher you know... QUICK_EDIT
when i downloaded and tried using the mod launcher/maker, i installed (or whatever) and when i went to use the program, nothing happened. at all. nothing froze, no windows popped up, nothing. at that time i was running Win98, and now i have WinXP. would that make a difference? _________________
CCCP Gosho, you need to put each unit in their corresponding folder: .vxl, .hva, and .ini files in localmd.mix; .shp files in ntrlmd(?).mix; with localmd and ntrl in ra2md.mix, and cameos go into cameomd.mix under langmd.mix.
I forgot to say this before, but you should not modify your stock .mix files under any circumstances. See this tutorial: where to place your modded files, if you can't use the Mod Launcher for some reason.
ok i understand. when i get some time (and a PC) i'm gonna see what i can do about the whole VTOL situation. maybe make HTOL possible by working around some code or whatever. _________________
i was actually thinking along those lines, with the possibility of adding an EMP-type of defense for one hit takedowns. it would be very expensive and have a slow rate of fire/recharge time. as for the three levels, it could go like this: AAA batteries, Flak Cannon/Patriot Missiles, EMP Device - this is ranging from least expensive/damaging to most expensive/damaging. _________________
What about this?
Soviets-
Quad Cannon-Flak Cannon-EMP
Allies
Humvee-IFV-Patriot missiles
Yuri
Gattling trooper-Gattling Cannon-EMP device,but faster than the soviets one and more expensive. QUICK_EDIT
You know how unfair that would be for the Allies? For the most advanced side to not get the most advanced AA gun?
Hey but its your mod IhateHarriers.
BTW: Harriers dont suck. They rock. To fix them, simple make speed something like 15 or 16, and give them two missiles. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
i figured that instead of just changing the harriers, i would more aircraft, most of them country specific. and i see where your going witht the EMP stuff,
and eva-251, i do like how your idea plays out. maybe i'll implement that. _________________
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