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Helicopter Miner
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Dec 05, 2005 11:20 am    Post subject:  Helicopter Miner Reply with quote  Mark this post and the followings unread

Ill Teach you to create one. Ive used the NightHawks Voxel to be as an example *see codes below*

Copy the Codes of the NightHawk Transport then remove the Following Tags

Passengers=5

Then Modify some existing tags

Pipscale=Tiberium

Then Add new tags
Harvester=yes
Storage=100    ; THe amount of ore to gather
Dock=GAREFN,NAREFN ;building where miners extract

the code
[HELIMINER]
UIName=Name:HELIMINER
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Image=SHAD
Strength=1000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Tiberium
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=500
Unsellable=false
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
Bunkerable=no
Harvester=yes
Storage=1000
Dock=GAREFN,NAREFN



Now you have a Helicopter miner in your side


In making resource gatherers you can code it to be amphibious/hover


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Dec 05, 2005 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet. I'm gonna bring that Hind Transport back to the Soviets. But instead of being a transport, IT'LL BE A ztyping ORE MINER!!!

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IN-GAME NAME: MAKINTOKE

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 05, 2005 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

You won't do that realy, won't you? what? You we're serious? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo...

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Dec 05, 2005 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

This will hover into the air, then land on every single tile though, won't it?

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Dec 05, 2005 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
This will hover into the air, then land on every single tile though, won't it?


Yeah but only ore one i believe if this is like the code i made a while back.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Dec 05, 2005 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

My point is, it'll look rather stupid flying into the air and landing every time it moves to a new cell of ore.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Dec 05, 2005 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make it do the Slave Miner, it lands near Ore, becomes a mobile factory (releases mini units to mine the ore). Have them hover too so that when the aircraft is moving it doesn't act stupid and get stuck next to the water. Wink

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Dec 06, 2005 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 6:58 am; edited 1 time in total

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Dec 06, 2005 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

A flying Slave Miner would funny.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Dec 06, 2005 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

idea is messed cos u mustly manually order miner to enter ore refinery and ai can't use it properly.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Dec 07, 2005 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

True.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Sun Dec 25, 2005 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

hello, once again i am new, but dont worry i do kno how this modding stuff works... kind of, but i know enough, i think.

i'm just roaming through the forum and came across this topic (stating out the obvious) and i have an idea about this heli-miner thing and the idea is;

why not raise the value of the ore. so it's the same as grabbing a full miner's load of ore or gems (depends if you love loads of money/credits/whatever). Then set the heli-miner to pick up one at a time so all it'll do is, go out, grab a load on one tile/square, then go back drop off the load, then start it all over again.

good i idea... right? (good as it's worth looking at) just an idea, y'know... Very Happy

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Dec 26, 2005 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Each 'chunk' of ore is worth the same amount, regardless of what miner picked it up. So this heliminer picking up one expensive 'chunk' would still suck when compared to the original miners which pick up 20 or 40 same-value 'chunks' per trip.

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Mon Dec 26, 2005 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

well it wass just an idea for the heli-miner and i just wanted ur views.
but i think this idea would save the heli-miner goin' up 'n' down on different 'chunks', and by lookin' here, to me, i think the slave thing is not goin' to work... then again i could be wrong.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jan 07, 2006 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What if we make the ore refinnery give 1000 percent more value to the ore or give the side with the miner 700% more ore value?That would be fair.

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Fernoe
Civilian


Joined: 15 Mar 2005

PostPosted: Fri Feb 03, 2006 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

^ Or you could just give IncomeMult=7 to all the countries which own the heliminer

also, a heli slave miner probably won't work. Changing the slave miner's locomotor seems to prevent it from deploying by itself, you have to manually tell it to deploy. It works fine when it's a regular heliminer, I've tried it before.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Feb 03, 2006 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sounds good too.BUT what happens when that faction gets another refinery (normal one) huh?TONS of MONEY!!!! That wouldn't be fair now would it.

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Mon Feb 13, 2006 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, place a build limit on the refinery.

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Red_Alert_Junkie
Vehicle Driver


Joined: 26 Feb 2006

PostPosted: Wed Mar 01, 2006 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

where do i put the code? im a noob :/

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 01, 2006 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

rules.ini for RA2 and rulesmd.ini for YR.You can download them or use your XCC tools to get them from the files.

BTW,delete your double post...

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Red_Alert_Junkie
Vehicle Driver


Joined: 26 Feb 2006

PostPosted: Thu Mar 02, 2006 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i got rules.ini but where in that file its huge?!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 02, 2006 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Control+F opens Search.
Type in SHAD then Enter.
Then Under SHAD paste the code posted here by Genobraker and do to rest he said the same way he said it and voila...

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denilson2
Vehicle Driver


Joined: 26 May 2006

PostPosted: Fri May 26, 2006 12:21 pm    Post subject:  Re: Helicopter Miner Reply with quote  Mark this post and the followings unread

Hey
Im new and I haven't tryed moding a game before, so where do I have to put the code.
Please help
- geno - wrote:
Ill Teach you to create one. Ive used the NightHawks Voxel to be as an example *see codes below*

Copy the Codes of the NightHawk Transport then remove the Following Tags

Passengers=5

Then Modify some existing tags

Pipscale=Tiberium

Then Add new tags
Harvester=yes
Storage=100    ; THe amount of ore to gather
Dock=GAREFN,NAREFN ;building where miners extract

the code
[HELIMINER]
UIName=Name:HELIMINER
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Image=SHAD
Strength=1000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Tiberium
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=500
Unsellable=false
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
Bunkerable=no
Harvester=yes
Storage=1000
Dock=GAREFN,NAREFN



Now you have a Helicopter miner in your side


In making resource gatherers you can code it to be amphibious/hover

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jan 17, 2007 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


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