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[WIP] Stealth Tank
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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Dec 22, 2005 12:45 pm    Post subject:  [WIP] Stealth Tank Reply with quote  Mark this post and the followings unread

Made for a friend, based on a stealth tank design I've been sketching for ages. The turret wasn't part of the sketch though, but for some reason I felt it was better than the sketch. I don't think it worked.
Anywho, please tell me what you think, and any suggestions for further work.

Thanks

Edit: Ingame shot included.



TDE STNK.PNG
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TDE STNK.PNG



josh1_001.gif
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josh1_001.gif



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Last edited by Muldrake on Thu Dec 22, 2005 1:44 pm; edited 1 time in total

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Thu Dec 22, 2005 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good.

Got any ingame pictures?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Dec 22, 2005 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated, ingame shot included.

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Thu Dec 22, 2005 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey! Great design, very futuristic!

The turret (or rocket launcher, whatever you call that)  is little too triangular though, it needs an opening for the "exhaust".
    * _ *
  /        \
/            \
|__*__*__|

Those *'s should be the openings.  Forgive the crappy imagery.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Dec 22, 2005 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, its good imagery, thank you.
I see what you mean. The reason why I made it a slightly different design turret was I made a STNK of slightly similar design for TS:Recoil, and I wanted to distinguish between the two.
I could add an exhaust at the back, but in the middle. As it doesn't technically have to be right behind the missile tubes.
Thank you for your comment.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 22, 2005 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is awesome! very good work Muldrake Smile

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Thu Dec 22, 2005 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good, but kinda goofy if ya know what i mean.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 22, 2005 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good muldrake! though as Grevie said, it needs an exhaust! Or it will be like the flareguns we use at the National homeland defence (NHD). They have hhhuuggee recoil!

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Dec 24, 2005 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW....that is just....woah.....lovely !

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Dec 25, 2005 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Stealth quad. Nice Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Dec 26, 2005 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

One remark. Don't overdo the symmetry... the Nod logo on one side is mirrored -_-

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Dec 27, 2005 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, the logo is not mirrored. I do not use the mirror function on my voxels. Its probably because of the low quality shot or something, but I assure you they're not mirrored. Thats not to say they're the right way around though #Tongue.
Also, there is variation in the remap, but the viewer never shows it.

Anywho, update. Added more texture and changed turret as suggested, as well as a few other minor changes.

Thanks for all the comments! Very Happy



josh2_000.gif
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TDE STNK2.PNG
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TDE STNK2.PNG



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Dec 28, 2005 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, changes:
Lighter grey colour scheme
The drive pods are further from the main cabin, as per request of the recepient.
He seems happy with it, but if you still have comments, please post away, just don't expect me to do much more work on it.

Thanks for your comments and suggestions.



TDE STNK4.PNG
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TDE STNK4.PNG



josh3a_001.gif
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josh3a_001.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 28, 2005 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I have noticed that it looks better in TS if Nod units are made by light-grey scale, too dark colours look a bit ugly... Confused

It looks better now Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Dec 28, 2005 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow man, that brill... dam i want to use it now, its got more of a TSR style to it i thinks. oh well.. its great though

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Dec 29, 2005 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

That is REAL nice, good job

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jan 03, 2006 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It's getting better and better. Cool!

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Thu Jan 05, 2006 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I really like the design concept.  Very cool.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Jan 05, 2006 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
Actually, the logo is not mirrored. I do not use the mirror function on my voxels.

LOL, true... the logo was actually wrong on BOTH sides. I see you fixed it now though...

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