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SW Interview with Tiberium Odyssey
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jan 10, 2006 8:47 am    Post subject:  SW Interview with Tiberium Odyssey Reply with quote  Mark this post and the followings unread

In a shocking spell of activity, I've managed to obtain an exclusive interview with Morpher and Muldrake about Tiberian Odyssey. If you haven't heard of this mod, you've been living under a rock for the past few months and deserved to be hung by your fingernails until you apologise. You may find out more about the mod here. You may find the interview (with three shots exclusive to Savage War) here.

Here's just a quick snippet of it:
I want Tiberium Odyssey to be an enjoyable mod for fans, which also has more than a usual mod, a campaign and storyline, our own vision of what happens after TS, and trying to keep it true to the time line before it. We want to give TO an atmosphere which is based on TS' but at the same time with more depth. We are hoping to make the most out of the TS engine as possible, and we are taking on some large tasks which will be revealed hopefully soon.

Here's a quick show of the kind of effort and quality that has been put into the mod so far, we can still expect far more from this and it should end up being absolutely fantastic in the end.


Go see the full interview now!

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Jan 10, 2006 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Way to go Morpher and Muldrake! Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jan 10, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow because i dont talk to both of them all the time.

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Tue Jan 10, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooooooooh Ackron youre sooooooooooooo cool, that comment was reaaaaaaaaaaally needed, informative and worthwhile of my time and bandwidth.

Edit - Oh no wait, no it wasnt, it was stupid, pointless and gay. Please dont do it again.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jan 10, 2006 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now now, children, no need to be sarcastic.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Jan 10, 2006 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for giving us the opportunity for the interview, Clazzy.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Jan 10, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smilen wrote:
Ooooooooh Ackron youre sooooooooooooo cool, that comment was reaaaaaaaaaaally needed, informative and worthwhile of my time and bandwidth.

Edit - Oh no wait, no it wasnt, it was stupid, pointless and gay. Please dont do it again.


as was the rest of the posts, besides elerium and muldrake's posts
try acting more mature instead.

clazzy at least made his comment in a manner of a warning

as for me, keep up the good work
however i find it odd R-more isn't mentioned in this, he after all is working his ass off on the buildings , and people look at his work like it's a piece of meat lying around
making models takes effort and time, if you're going to make comments, at least make them of some use to the author , instead of saying in a childish manner : i don't like it
at least show some appreciation to the effort of making graphics

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue Jan 10, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Hand of Nod! YAY!!!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jan 10, 2006 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is known that the building modeler for Nod is R-moremen, and anyone who checks the forums will also know that. People do not think of his work as a piece of meat lying around as I do see many comments in polls / topics such as the Hand of Nod topic. Also thank you for the oppurtinity for that interview clazzy.

Also, R-moremen knows how much the staff value his great efforts, and I'm sure other people who see his work respect him for the great buildings that he makes, and  his effort towards their creation.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jan 10, 2006 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Respect to R-moremen! He out done himself. Cheers. #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jan 10, 2006 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

R-moremen!, R-moremen!, R-moremen!. #Tongue the shots look great in the interview guys, keep it up Wink

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Jan 10, 2006 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think the materials need specular maps and gloss maps

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Tue Jan 10, 2006 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr, I can not say I have ever seen you compliment a artists work? You really should try to stop nit picking about everything and offering suggestions while never offering encouragement.

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Tue Jan 10, 2006 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, HEAR HEAR R-more-men is a class act, as is the rest of the Odyssey team (perphaps with one exception), excellent work and a groovy little read that interview was. Keep up the good work.. RELEASE, RELEASE!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jan 10, 2006 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

R-moremen REALLY is a class act, his models are top quality, he does them quickly and without complaint and is a generally good person, he is also incredibly creative.

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KorJax(temp)
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PostPosted: Tue Jan 10, 2006 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a question about infintry.

Forgive me, but ive noticed that for the most part, infintry in C&C are generally pretty useless unless its for super early AA defense or its a "special" unit (such as a Hijacker).

Were any changes besides graphically made that could/might signifigantly change how infintry work?



Just some random suggestion for some other mod/this mod to do to infintry:

How about only infintry can gain ranks?  Or, make it so other units such as Tanks+ect dont get any bonuses for vet status besides better accuracy, and make it so infintry can become whole new and more better/improved weapons that rival a light vehicle themselves when they are vet status.

Mabey have it so infintry cost ALOT less (assuming a normal tank would cost around 750), such as 25/50 credits for an average infintry, and around 80-100 for a rocket?  This way, you can really make infintry attack in large masses (realistic?) by not having 1/4 of a tank's cost.  Of course, its usefullness should be affected by this price.  But if you add the veterancy system like above, you can make a squad/platoon of infintry a VERY considerable threat if the infintry have stayed alive long enough to get a vet status.



Those might just be some, basic, less technical idea's to make infintry more usefull.

Mabey I should post a new thread about this Smile



And your mod is one of the top mod's I am looking forward too!  2006 IMO is DEFINATLY the year of EXCELENT mods for the C&C Community (TO, Exodus, Norvus Ordo, Yuri Squared, ect)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 11, 2006 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The whole majority of that thread should be in TO forums, definatly. And EVERYTHING....will be better. this is like a cross between the Tiberian Sun of your wet dreams, and the TT/Continuum concepts. aka...


This mod will probably be better then retro.(no offence, Smiff.)

Edit: A squad consists of five infantry, a platoon is made up of multiple squads(like three or four), a platoon sgt. and platoon leader. So you only need like 30 E1s for a platoon.

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KorJax(temp)
Guest




PostPosted: Wed Jan 11, 2006 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

A squad is about 16 or so men acutally.

Your thinking of of a Fireteam, assuming military terms.

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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Thu Jan 12, 2006 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

KorJax: i think what Carn meant is that in TO a squad will consist of five men.

Carn: a platoon is 40-45 men

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Jan 18, 2006 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

For some strange reason I was mentioned only once...


But I will strike back, with new pictures.

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