Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 5:47 am
All times are UTC + 0
Cyborg reaper weapon on normal TS problem
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Sun Feb 12, 2006 8:17 pm    Post subject:  Cyborg reaper weapon on normal TS problem Reply with quote  Mark this post and the followings unread

well ive add cyborg reaper to my mod but when it shoots missilses just when there ment to split and multiplie into more missilises the game crashes heres what i have in my rule.ini for the weapon can anyone see what causes crash?

Edit: I know its possible to get this to work without crashing cause TSTW does it

; First stage of Cyborg Reaper rocket launcher
[QuadLauncher]
Damage=0
ROF=120
Range=6.5
ProjectileRange=2
MinimumRange=4
Projectile=DualCluster
Speed=90
Warhead=DualRocketsWH
Report=SAMSHOT1
Burst=2

; Second Stage of Cyborg Reaper rocket launcher
[DualRockets]
Damage=3
ROF=130
Range=6.5
Projectile=AAHeatSeeker2
Speed=90
Warhead=DualRocketsWH
Report=RKETINF1

; Cyborg Reaper multi-missile
[DualCluster]
High=yes
VeryHigh=no
Shadow=no
Proximity=no
Cluster=3          ; number of small missiles to launch
Ranged=yes
Range=3
AA=yes
Image=DRAGON
ROT=4
Color=Red
Splits=yes
Airburst=yes
AirburstWeapon=DualRockets
IgnoresFirestorm=no
RetargetAccuracy=80%

[DualRocketsWH]
Spread=10
Wall=yes
Wood=yes
Verses=10%,10%,100%,100%,40%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%

; aircraft and ground heatseeker
[AAHeatSeeker2]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=8

_________________

Pic and sig made by LazerAce7

Back to top
View user's profile Send private message Send e-mail Skype Account
Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Feb 12, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The weapon that splits must belong to a unit.
Example is the [WEEDGUY] having the multimissiles as one of its weapons. Make a dummy none buildable unit and give it the DualRockets as its primary.

_________________


Back to top
View user's profile Send private message
Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Mon Feb 13, 2006 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

ah right i see ok thanks

_________________

Pic and sig made by LazerAce7

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1552s ][ Queries: 11 (0.0083s) ][ Debug on ]