Posted: Sun Feb 12, 2006 8:17 pm Post subject:
Cyborg reaper weapon on normal TS problem
well ive add cyborg reaper to my mod but when it shoots missilses just when there ment to split and multiplie into more missilises the game crashes heres what i have in my rule.ini for the weapon can anyone see what causes crash?
Edit: I know its possible to get this to work without crashing cause TSTW does it
; First stage of Cyborg Reaper rocket launcher
[QuadLauncher]
Damage=0
ROF=120
Range=6.5
ProjectileRange=2
MinimumRange=4
Projectile=DualCluster
Speed=90
Warhead=DualRocketsWH
Report=SAMSHOT1
Burst=2
; Second Stage of Cyborg Reaper rocket launcher
[DualRockets]
Damage=3
ROF=130
Range=6.5
Projectile=AAHeatSeeker2
Speed=90
Warhead=DualRocketsWH
Report=RKETINF1
; Cyborg Reaper multi-missile
[DualCluster]
High=yes
VeryHigh=no
Shadow=no
Proximity=no
Cluster=3 ; number of small missiles to launch
Ranged=yes
Range=3
AA=yes
Image=DRAGON
ROT=4
Color=Red
Splits=yes
Airburst=yes
AirburstWeapon=DualRockets
IgnoresFirestorm=no
RetargetAccuracy=80%
The weapon that splits must belong to a unit.
Example is the [WEEDGUY] having the multimissiles as one of its weapons. Make a dummy none buildable unit and give it the DualRockets as its primary. _________________ QUICK_EDIT
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