Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Aug 08, 2026 3:09 pm
All times are UTC + 0
Sorry i'm a bit lazy. :P
Moderators: Holy_Master
Post new topic   Reply to topic Page 1 of 1 [17 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 21, 2006 5:29 pm    Post subject:  Sorry i'm a bit lazy. :P Reply with quote  Mark this post and the followings unread

but now i come back... and i have a little new.



Cnstdeploy.gif
 Description:
 Filesize:  357 KB
 Viewed:  11119 Time(s)

Cnstdeploy.gif



Back to top
View user's profile Send private message Visit poster's website Skype Account
christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Feb 21, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy crap holy master thats amazing, musta taken you ages to animate!

_________________
Singer-Songwriter Christie Isaac

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Feb 21, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is really good stuff.

_________________
Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID
Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Tue Feb 21, 2006 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great build up anim goes very well. Does this mean your be updating more often now?

_________________

Pic and sig made by LazerAce7

Back to top
View user's profile Send private message Send e-mail Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Feb 21, 2006 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow! its brilliant, i was thinking that kinda style for Recoils deplying MCV's

Back to top
View user's profile Send private message
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Tue Feb 21, 2006 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH... MY... GOD! That looks as if an entire animation team made it! Is the MCV part of the animation? It looks like it...

_________________
DCoder wrote:
There is no sanity left in this thread.

Back to top
View user's profile Send private message Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 21, 2006 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Superb!!! Smile

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Wed Feb 22, 2006 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

This deserves a w00t!!

_________________
WOL nick: migtybob
Wesforce wrote:
We are living in a post-common sense society.

Back to top
View user's profile Send private message Visit poster's website
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Feb 22, 2006 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

That might look very amazing, which it does, but don't get it wrong people, it's nowhere near as difficult as you might be thinking. If you know 3DS Max, you know what I'm talking about.

_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 22, 2006 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

damn, how can something like that be done Surprised ?
SOMEONE CABABLE DOING THE SAME JOIN ME NOW!

_________________


Back to top
View user's profile Send private message
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Wed Feb 22, 2006 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

That is utterly fantastic! Very Happy

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Feb 23, 2006 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh, too bad guys, Arikado is capable of that, but he's already on my team, or should I say our team. Maybe you guys should learn some 3D programs if you want to get stuff like that done.  Laughing

_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Feb 23, 2006 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's nice, but not that amazing... it all just pops up with rotation and translation, no stretching out to look like building up even. And to be honest, the stretching out of the original concrete foundation under the MCV looks kinda bad.

One thing I sorely miss is at least SOME part of the MCV being left in the final building somehow... it all just disappears. This is especially weird since the back of the MCV actually looks like a miniature version of the final gate it disappears in during the buildup... why not use that and stretch it out instead of making it disappear and then reappear out of the ground?

I mean, more like this one...
http://www.derelictstudios.net/tc/spidey/RA1/new_b/scony_bu.gif
where you see the claw thing actually came off the MCV.

But overall it's a very nice animation Smile

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Feb 23, 2006 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
it's nice, but not that amazing... it all just pops up with rotation and translation, no stretching out to look like building up even. And to be honest, the stretching out of the original concrete foundation under the MCV looks kinda bad.

One thing I sorely miss is at least SOME part of the MCV being left in the final building somehow... it all just disappears. This is especially weird since the back of the MCV actually looks like a miniature version of the final gate it disappears in during the buildup... why not use that and stretch it out instead of making it disappear and then reappear out of the ground?

I mean, more like this one...
http://www.derelictstudios.net/tc/spidey/RA1/new_b/scony_bu.gif
where you see the claw thing actually came off the MCV.

But overall it's a very nice animation Smile



What do you mean by disappear and reappear out of the ground? I don't see anything dissappear and reappear, especially not out of the ground. Confused

And also, notice how the back of the MCV truck is actually the hangar but small. #Tongue Maybe that's what you meant? that part?

Anyways, Holy said us to excuse him, that he's a bit lazy. #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Feb 23, 2006 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm talking about the animation posted by Holy_Master Rolling Eyes

Right. The thing on the back of the MCV. What happens to it? It slides off, and disappears INTO THE GROUND. Still following?

What happens then (and even before then)? Stuff starts popping out of the ground. EVERYTHING in the buildup appears out of the ground, instead of being loaded off the back of the MCV.

That's what I meant... it could be done better by actually making the stuff on the MCV transform directly into the building, instead of making it all disappear in the ground only to pop out of said ground a bit later.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 24, 2006 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah..

It's a good anim, and will fit into the RA2 style.. but..

In TS and RA, you can actually SEE parts from the MCV form parts of the Construction Yard..

Much more realistic, much better.. Much awesomer..

_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Feb 24, 2006 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:
Yeah..

It's a good anim, and will fit into the RA2 style.. but..

In TS and RA, you can actually SEE parts from the MCV form parts of the Construction Yard..

Much more realistic, much better.. Much awesomer..


Same for the Allied MCV in RA2, it does have a part turning into the conyard. And the Yuri one a bit too. but it's just the front of the conyard if i remember correctly...

Oh, and maybe the back of that GDI mcv could simply go into a hole instead of the ground then pop out of another one, it would already be something better i think...right?

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [17 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1814s ][ Queries: 14 (0.0150s) ][ Debug on ]