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Webguy problem
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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Fri Feb 24, 2006 8:21 pm    Post subject:  Webguy problem Reply with quote  Mark this post and the followings unread

Well i posted this in my mod in mod anocments but it got no attension there so ill post problem in approprate forum see if anyone can help?

i can't get web animation to play correctly [Currently just shows the man webbed up standing around ok but can't move] so im posting the art and rule sections that have anything to do with the web (and the Webguy.shp is in the correct mix file) :

Art code :
[WEBGUY]
Normalized=true
AltPalette=false
Flat=yes
Surface=yes
RandomLoopDelay=10,300

Everything to do with Web in rule section codes :

; ******* Audio / Visual rules *******
-
-
-
WebbedInfantry=WEBGUY

; *** Animation List ***
-
-
-
247=WEBGUY
248=WEB

; *** Particle List ***
-
-
-
17=Web

; *** Particle System List **
-
-
-
13=WebSys

; *** Warhead List **
-
-
-
26=WebMass

[WebLauncher]
Damage=0
ROF=100
Range=7
Projectile=WebCapsule
Speed=25
Warhead=WebMass
Report=FIREWEB1
AttachedParticleSystem=SmallGreySSys

[WebCapsule]
Arm=2
High=no
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=WEB
ROT=5

[WebMass]
Wood=no
Verses=600%,0%,0%,0%,0%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Webby=true
WebDuration=300
WebDurationVariation=25
WebRadius=2
Particle=WebSys
Spread=4

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Feb 25, 2006 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

look at the FS artfs.ini and look at the inf sequences and you will see one thign that was added #Tongue

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Sun Feb 26, 2006 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

ah I see now thanks.

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