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[YR - Rock Patch Required] AG: RH Tech Expansion
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 09, 2006 5:02 pm    Post subject:  [YR - Rock Patch Required] AG: RH Tech Expansion
Subject description: Cow mates with AG to make AGow
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Allied General's Revora Hour is proud to announce that Mooman's Tech Expansion add on pack for Mooman Rules has now been fully intergrated into Revora Hour. Note that although the properties of his tech buildings may be altered (with the benefits of rock patch naturally) The modified maps and enjoyable experience from his add-on maps can be experienced in this mod. Expect an announcement at http://mooman.cannis.net/index.php as well. For comments please visit http://forums.revora.net/index.php?showtopic=29900&st=0&#entry261411



Fenring's veteran comanche attack helicopters secure the Tech Armory which has promoted an NAVY SEAL to elite status ready for transport by nighthawk transport. Screenshot from modified El Dorado (2)

NEW TECH BUILDINGS (features may be different from Mooman Rules)



Tech Armory
Purpose: Infantry Promotion


Developed by Mooman Industries, the Tech Armory blueprints were originally used to develop General Genobreaker's Armory. This basic structure does not feature infantry production facitilies but it is capable of promoting infantry to elite status. Since an way point cannot be deployed, this structure requires more micromangement as emerging infantry must be manually removed from the structure before another infantry unit can enter.



Tech Communications Center
Purpose: Map Revealing Satellite, Warning System


Another building by Mooman Industries, the Tech Communications Center has an direct uplink to GPS satellites thus allowing the entire map to be revealed in the same way as the standard spy satellite uplink. The structure is also equipped with highly advanced radar for detecting enemy troop movements and there predicted paths will be revealed to the commander.



Tech Research Center
Purpose: Structure cost reduction, Money collection


Mooman Industries pioneers in R&D and developing products and services which will benefit mankind as a whole. By capturing this structure, new robotics and techniques reduce the cost of buildings and defences by 5% and access to the donate power.



Donate
Recharge Time: 4 minutes
Purpose: Periodically provides $500
Note: Automatically activated


Mooman Industries is made possible by generous donations from thousands of indidivuals and organisations. Some of these donations can be put to an "better" use by being given to the commander in charge of the research center.



Tech Police Station
Purpose: Special Vehicle and Infantry unit production.


Developed by Mooman Industries the Tech Police Station provides the latest in homeland security technology.
The following build options become avaliable upon capture.



Detective
Weapon: High-powered pistol
Cost: $50


Detectives are well trained individuals who can recrutied for very little cost. There pistols are highly effective against infantry
and there ability to garrison buildings makes them an dedly and cheap source of firepower in Urban Combat games.



Police Car
Weapon: Heavy Machine Gun
Cost: $400


An very useful scout due to its high speed and long sight, the Police Car is useful in performing hit and run attacks on infantry too due to its heavy machine gun weapon.


NEW/MODIFIED MAPS

Please visit http://mooman.cannis.net/moorules_maps.shtml

I would like to thank Mooman65 especially for providing me permission to use his tech expansion pack and the people which allowed Mooman to make this expansion pack possible in the 1st place.

(Extracted from Moomans Tech Expansion Readme)

ACKNOWLEDGEMENTS
I couldn't have done this mod on my own! Here are the authors (or owners) of the major applications, web-sites & other mods that helped me create the Tech Expansion:

Olaf Van Der Spek
Major thanks go out to this genius that created the XCC Utilities programs. Extensive modding wouldn't even be possible without the use of these excellent programs. Thank you Olaf!
Matthias Wagner (Matze)
For his excellent effort in creating the Final Alert map editor which Westwood turned into the Final Alert 2 map editor. Without it I never would have been able to do the map changes which the Tech Expansion adds so easily.
Lion and DGN Staff
For always being kind and supportive to me in my modding journey. I'd like to give a big thanks to all the DGN Staff who helped me with certain things and beta testing. Thanks guys!
RVMECH
For the creation of certain Yuri's Revenge maps left out of the origional game!
Westwood
For creating such an excellent and editable game!
YOU!
For taking an interest in something that I created! Thank you!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Mar 12, 2006 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

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