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anim under hover craft?
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Thu Mar 16, 2006 5:15 pm    Post subject:  anim under hover craft? Reply with quote  Mark this post and the followings unread

well, can you do it? like in halo2 where the purple particle stuff is under the ghost. i have an animation that is almost done, but how would/ is it possible to code?

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Thu Mar 16, 2006 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I'm correct, you can't put an anim under the hover craft. Correct me if I'm wrong. #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Mar 16, 2006 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am assuming its a voxel.

You're best bet would be using turretspins logic. although...your animation must be a voxel to work. other than that I doubt its possible, IIRC that voxels don't like .shp turrets.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Mar 16, 2006 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

make it a invisible SHP(of the anim that is the wake, and make that the 'unit'. The voxel being the turret.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Mar 16, 2006 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
make it a invisible SHP(of the anim that is the wake, and make that the 'unit'. The voxel being the turret.

That would be visually buggy, your hover unit would look like its outa control when its targetting and moving for instance

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Mar 19, 2006 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the unit an SHP and add the anim in the same SHP (as 'stand' frames).

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