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Overlay problems
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Feb 19, 2006 3:56 am    Post subject:  Overlay problems Reply with quote  Mark this post and the followings unread

Ok, I added some new overlays to TS. They work ingame sort of, but the real problem is in final sun. When I use the overlay & special drop down bar, I can see my new additions in the list. But when I select them they are not useable. The image in the white box does not change and I can not place them down. I have coded them both in rules.ini and art.ini and they work ingame. It is possible to add them by using the show all overlay feature, but it is very inconveniant as they come up as numbers, can someone help me so I can view what I am placing down in final sun?

Also when I say the work sort of I want them to act as a rock, however my units can get as close as they want to the overlay, just not directly on the cell, how can I increase how much the units can not go on, it looks stupid to see a vehicles sort of half merged in the new overlay.



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COSTAR~
Medic


Joined: 16 Feb 2006

PostPosted: Sun Feb 19, 2006 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Morpher,

I know I'm new to all this, so I may not be able to give you the help you need but, would you be able to send me the rules and art files that you are working on ?

I'd be interested to see the changes you have made in them ..
I am only learning myself how to edit some things for which I am having problems w\ but I'm figuring some things out as I experiment and as people help ... Check your PM ...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 20, 2006 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher, could you post your overlay code?


(Make sure they have one of the following codes:)

Code:
Land=Rock
IsARock=true

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Feb 20, 2006 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

They do have those, however I think they can only take up 1 cell. Where as the rest of the graphics can be gonbe over by vehicles. I made these cliffs terrain objects, and you can give them a foundation, so they work, however any unit that has a weapon with a warhead with wall=yes will try to fire at these cliffs when they are in the way.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Feb 20, 2006 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well.. why u didnt done your new cliffs as TMP?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Feb 23, 2006 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Becuase I wanted them to act as rocks, which are actually shps, although when tested as rocks they were utter crap and didn't work, all I want them to do is act like a barrier, tmping them would take ages due to image size.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Mar 23, 2006 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have come up to a soloution with the units not going over them, however the problem in not being able to view them in final sun is still persisting and is extreamely annoying to work with.

Sorry for the double post, but this slows a lot of work down.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Mar 26, 2006 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to use TMP for anything that takes up more than one cell, with the exception of bridges that are coded to act a certain way AFAIK. You also can't add to the list of overlays.

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