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YR Superweapons in RA2
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Mar 18, 2006 4:08 am    Post subject:  YR Superweapons in RA2 Reply with quote  Mark this post and the followings unread

Is it possible to put YR superweapons in RA2?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Mar 18, 2006 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

No.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Mar 18, 2006 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roflmfao
Nice.

Why would you want to? What for?

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Mar 18, 2006 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just wondering cause i like those superweapons.

Also is it possible to make a new paradrop with a new action to drop different units?

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Sat Mar 18, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

only with the rock patch and that requires YR and the 1.001 patch.

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Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Mar 19, 2006 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it Possible to turn paradrop into droppods, if so how would you do this?

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Mar 19, 2006 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, yes, but it is very complicated. First, make the anim for the paratroops to be a drop pod image, then alter the paradrop plane to not be visible, and make a null image for the parachute animation. That is a very broad intrepretation of it.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Mar 19, 2006 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Make paradtop plane fly really high, make it invisible in game, change the infantry paradrop frame to resemble a drop-pod.

Do you even try to do something yourself, or even look at ways you might before asking questions?

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Mar 20, 2006 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

K i recreated the droppods (sorta) and i was thinking i read somewhere that you can create new actions? is that possible? if it is i have absolutley no idea how to do so.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Mar 21, 2006 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Rock patch, dude. But it is for YR.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Mar 24, 2006 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok GOOD and I mean GOOD news... I GOT YR WOOT. Smile Smile Smile

anyway, 2 questions about it,
1.where would you edit how many people the mind control tower can control. ive looked everywhere and havent found it.

EDIT: i figured it out its in the weapon code

2.How do you make a unit permanently mind control a unit? like the psychic dominator does.

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SeySayux
Cyborg Specialist


Joined: 21 Jun 2005

PostPosted: Fri Mar 24, 2006 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

2. That's called hardcoded and is unable of being done exept by hacking the exe.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Mar 24, 2006 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

permanent mind control is hardcoded but rock patch dominator clones can toggle it.

Look at the psychic tower Primary= weapon, look at its weapon.

Damage=3

that means 3 units can be mind control

so Damage=6 is six units and so on.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Mar 24, 2006 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even in Ra2, there is the method of having a limbo launch unit mind control another... like say, a terror drone that MCs instead of destroying the target. That's permanent, although you'll have a visual 'link' between the affected unit and the ground where the mc unit last was.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 28, 2006 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

well thats more of an flaw like an bug like in YR if u mind control an deploying building and u deploy the mind control is permanent.

also if u deploy an unit which mind controls and undeploys mind control is permanent.

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