Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 5:18 am
All times are UTC + 0
BioIndustrial
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 2 of 2 [90 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2
Author Message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Dec 26, 2005 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs better textures and to be less smoother.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Dec 26, 2005 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah,that looks like a piece of a pipeline on the surface of the ground...

Back to top
View user's profile Send private message Send e-mail
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Tue Dec 27, 2005 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any better?


Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Dec 27, 2005 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better, but still too smooth. I would also propose using flag instead of chimney.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Tue Dec 27, 2005 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, it is supposed to have a flag animation in the top of that ''chimney''.
Anyways:

US ADS Emplacement



US basic Sentry Gun


Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 27, 2005 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

*my expression* Surprised

_________________


Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Dec 27, 2005 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but imo Sentry Gun should use smaller base like the first one.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Dec 31, 2005 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Sentry gun mmm ..

make it fire like rhino or something #Tongue

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Dec 31, 2005 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give the Sentry gun 2 weapons-a missile launcher and a machine gun.

Back to top
View user's profile Send private message Send e-mail
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Mon Jan 02, 2006 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.. maybe...

Update:



Last edited by Mr.Graffitti on Wed Jan 04, 2006 6:27 pm; edited 1 time in total

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Jan 02, 2006 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW,why don't you change the V2 rocket piles with a truck?I think there was something like that in DeeZire or Savage War.Iw looked really good.

Back to top
View user's profile Send private message Send e-mail
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Mon Jan 02, 2006 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Becuase I like the rockets....... lol

Back to top
View user's profile Send private message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Jan 03, 2006 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

please dont use that road! its ugly!

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jan 03, 2006 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice turrets... Very Happy

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 03, 2006 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon0728 wrote:
please dont use that road! its ugly!


It's not that ugly!Perhaps the color could be a little smoother,but it's OK.

But the new terrain looks very nice.

Back to top
View user's profile Send private message Send e-mail
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Mon Jan 09, 2006 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

GMA Power Generator:

The Power Generators provides a certain amount of energy used in your base to maximize each building's capacity.
The Power Generator uses cold fusion technology. All it's operative systems are automatized and requires minimal human intervention.
Cost: $770


GMA Barracks

This building allow the training and deployment of infantry units in the battlefield.
Cost: $500

Last edited by Mr.Graffitti on Mon Jan 09, 2006 5:18 pm; edited 1 time in total

Back to top
View user's profile Send private message
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Jan 09, 2006 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

It's too smooth. It needs a little rougher texture.

_________________
If the world didn't suck, we'd all fall into space...

Back to top
View user's profile Send private message Send e-mail
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jan 09, 2006 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I say: too smooth and too dark.

Also nice...

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Jan 09, 2006 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still isn't realistic enough.

Back to top
View user's profile Send private message Send e-mail
geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Mon Jan 09, 2006 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the road, and the buildings, and everything else.  Except for the US barracks.  That looks like a giant D-cell battery buried in the ground.  The textures on buildings need to be a little rougher to make them look similar to ingame buildings, but other than that they are perfect.

_________________

This mod is dead!
Ackron wrote:
It would be good if it was better.

Back to top
View user's profile Send private message Send e-mail
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Mon Jan 09, 2006 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I scrapped all the US buildings.... I will remade them #Tongue

Back to top
View user's profile Send private message
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Sun Jan 15, 2006 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

How I hate double posts.... but anyways... Post moved down there with all the GMA units... #Tongue

Last edited by Mr.Graffitti on Sun Feb 26, 2006 5:14 pm; edited 2 times in total

Back to top
View user's profile Send private message
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sun Jan 15, 2006 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Hemm... and FIRE! (think Beavis and Butthead) Fire! Fire! Fffffire!

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

Back to top
View user's profile Send private message Skype Account AIM Address
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jan 15, 2006 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the American Sentry Turret.

_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 15, 2006 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Mr.G

Why last buildings were rendered in perspective view?

_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Sun Jan 15, 2006 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

They were rendered in the right angle... I think... Anyways, Ill show you with this pic:

Please correct me if Im wrong, Im new with 3D..

Back to top
View user's profile Send private message
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Jan 15, 2006 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its hard to tell with the antialiasing, but I wouldn't call either of those perspectives isometric. Technically they are 'Of equal lengths', but they don't seem to fit in with other isometric images. Hmm... How about the same thing without antialiasing?

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Mon Jan 16, 2006 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2 isnt isometric. The one I used is in the right RA2 angle.... I think...

Back to top
View user's profile Send private message
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Jan 16, 2006 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2 tiles are, in fact, isometric.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jan 16, 2006 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Buildings aren't isometric. It was calculated and they're at some stupid angle like 31.5 degrees instead.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Jan 16, 2006 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, there was a huge discussion about it. I still maintain that they should fit the tiles though.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Jan 17, 2006 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only problem: The tiles are not isometric either...

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Fri Feb 24, 2006 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

The tiles are in the same angle that all the other shps
#Tongue

Back to top
View user's profile Send private message
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Sun Feb 26, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for double-posting again....

The Global Military Army's unit list, descriptions and that type of things:

Ground Armored Units:

V1.80 Basaltian
The 1.80 version of the Vulcan series, the Basalitan is the primary armored unit of the GMA army.
This tank is armed with a heavy magnetic-propelled cannon engine. Though this system is just a prototype, it is more effective than the simple cannon.
The Basaltian's armor is heavy, making the tank somewhat slow.
Cost:$940



APT60 Briles
This light and fast armored vehicle carries a heavy assault machine gun.
The Briles is mainly used as a quick answear for armored assaults, as well as early rushes.
Cost:$630



Kreepler Reconnaisance Jeep
The Kreepler was designed to hold key zones from infantry and for scouting.
It is very fast and it haves a large sight. However it's armor is light.
It is cheap, and it carriers a machine gun.
Cost:$380



V2.0HA  Komodo
The most powerful and heavy tank of the Vulcan series.
The Komodo is a slow, destructive and heavy armored vehicle.
It is armed with a 148mm cannon that can reduce enemy vehicles to scrap metal in seconds. It can crush enemy armored units too.
The Komodo was made specifically for direct assaults on enemy bases.
Cost:$1750



LRA90 Dragon
The LRA90 Dragon carries a 160mm artillery cannon, it haves a medium armor and average movement speed, a large range but a long reload time.
The LRA90's shells are filled with chemical-contained napalm, making it usefull against infanty groups and structures.
Cost:$960



GT-60 Claw
The GT-60 Claw is the GMA's response for aerial assaults. This AA unit carries two double 65mm HYIE (High Yield Instant Explosive) cannons. This weapon haves a large range and a medium reload rate, however it can only target air units.
The Claw haves a somewhat weak armor, but a good speed.
Cost:$650



NAP50 Incinerator
A high-tech unit recently added to the GMA arsenal.
The Incinerator haves a napalm launcher engine that can create a wall of fire in front of the enemy.
It's weapon is good against vehicles, infantry and buildings, however, after it fires it needs some time to recharge the napalm.
It haves a medium armor and a slow movement speed.
Cost:$1340



Naval Units:

AG20 Slither
The main battle cruiser of the GMA. The AG20 Slither is fast and haves a medium armor.
It is armed with a missile launcher that can be used against ground and naval units as well as aerial units.
Cost:$740



MF12 Warden
An enhanced battleship used for heavier assaults on enemy naval bases.
It is slower than the Slither, but better armored.
It carries a 4xCGM Launcher System which fires potent HE grenades at average distances. It's rate of fire is somewhat slow though.
Cost:$1110



Airforce:

A1-40 Metra
The basic jet fighter of the GMA.
The Metra is fast and light, but lethal in large groups. It is armed with a heavy machine gun that can penetarte most armors.
Cost:$1100



AF-16.0 Avenger
A heavy bomber that was recently added to the GMA army.
It carries a load of HE bombs that are very effective against buildings and grouped infantry.
The Avenger haves a medium armor, but due to it's heavy load of bombs, it is slow compared to other jets.
Cost:$1430



AN-90 Firewolf
This high-tech jet carries one powerful napalm bomb very effective against anything. Four Firewolfs can destroy anything and leave a harmful fire storm in the area.
The AN-90 Firewolf haves a heavy armor, and an average speed.
Cost:$1710



Note: Voxels by me.... Mr Graffitti, animations by gamemate #Tongue

Last edited by Mr.Graffitti on Sun Feb 26, 2006 5:15 pm; edited 1 time in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 26, 2006 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

*drools* Surprised gaa...gee....mmn...OM...G!!!

_________________


Back to top
View user's profile Send private message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Feb 26, 2006 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, very nice. You are a great voxeller Mr.Graffitti
! (I assumne that you made the voxels)

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Sun Feb 26, 2006 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup, I made all of them #Tongue

Back to top
View user's profile Send private message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Feb 26, 2006 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if you ever need someone to animate your voxels then gimme a ring. iam kinda good at animating HVA.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Feb 27, 2006 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice...

But there are a few little tupos.Fixing them would be even nicer...

Back to top
View user's profile Send private message Send e-mail
Icedogg
GDI Hacker


Joined: 30 Jun 2005

PostPosted: Fri Mar 31, 2006 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG awsome buildings taste good

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 2 of 2 [90 Posts] Goto page: Previous 1, 2
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2719s ][ Queries: 11 (0.0128s) ][ Debug on ]