Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Oct 24, 2005 3:09 am Post subject:
GDI Heavy Reconaissance Ship
A GDI Heavy Recon Ship armed with the same rockets as the Rocket Bike. It's Jet powered from the tail end.. It has high range sensors and an EMP jammer.. (just code in an EM weapon with invisable animations)
A Bit of stats for it:
Top Speed: 215 km/h
Acceleration: 15 km/h(2)
Max Weapon Capacity: 6 HE Warhead Rockets (mid-range)
Crew: normal=22 Minimum=13
Length: 160' 5"
Engine Type: General Moters X-3500 Water-modified Ramjet pushing out 2200 pounds of Thrust
Nav Systems: PCX-400 Enix Powered NavCom with a 99.95% Accuracy rate.
Specialties: Sonar Sensors and EMP Jammer (optional)
Well I hope you like it... It surpassed muldrakes test... so that's good for it.
Ignore the screenie messup...
Download <a href=http://tiberiumsun.revora.net/forum/download.php?id=5499>Here[/url]. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
it's okay and it has a spoiler
you dont see many ships with spoilers these days lol.
but also somehow it reminds me of a cruiseship, wonder why?? _________________
I liked this ship, as it tries to capture a more futuristic design for a naval vessel, and does in my opinion fit in with GDI design. Although I do see a lot of a luxery cruise-ship design in there .
I do think its a bit big for such a small role ship.
Still, an interesting and unique design, (something seen very little of these days). And it just maintains your title as TS Naval Voxel God .
I do feel there should be a bit more remap, perhaps on the missile racks at the side? _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Oct 24, 2005 7:36 pm Post subject:
That, coming from you Muldrake, means alot. Thanks for the Input guys... but also note it's special abilities... It has long range sensors and EM Jammers.. 60% of the ships mass is Generators. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Its nice to see you putting thought and a life behind the units design. Too few people do that, and it can really make a unit that little bit better, giving reason behind how it looks and should work.
And thank you Dat, but you need to hear those words from someone like Gamemate, Major Gilbear or Jah for those words to have any weight . _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I agree
now I'v seen ingames bit more remap.
for the rest it looks nice, looks like a futuristic stealth ship
really does fit in with the TS concept. _________________
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Oct 31, 2005 7:12 pm Post subject:
Well done voxel and info, but I do not get the weapon.
Scout Bike Strength rockets are recommended?
From the looks of that badboy, it should have TOW Missile Strength rockets, something stronger than those Scout Bike rockets. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I'm guessing those are merely so the unit can defend itself from air and organic units - it's real purpose seems to be for electronic warfare, hence it has Sensors and an EMP weapon.
Anyway, all this is coding really, and has nothing to do the the voxel itself.
I think the normals need a lot more work, and also I think that it sits too high out of the water. Okay, I know that many fast vessels travel high in the water or even just on the very surface, but that's gonna look really stupid when it is stopped or maneouvreing (which will prolly be most of the time).
I think it needs more colour variation amd remap too - perhaps some remap go-fasta-stripes? Finally, how about using the GDI logo or something more generic than the number on its flank? IMO the number looks pretty pixellated and spoils the scale of the ship somewhat. QUICK_EDIT
Anyway, this ship is cool, but probably it looks too big in game, even if it's suposed to be big. I just can't confirm because I couldn't be bothered to place in TS. But it should look good in YR. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Mar 31, 2006 3:43 pm Post subject:
Well, aside from the ub3r bumpage... Thanks, I guess. I can try to edit it to add some remap and maybe work on the normals sunday. Today and tommorow Amber is staying over at my house.. so i'll be a bit... 'occupied' _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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