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FinalAlert2 Triggers Help
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tso101
Civilian


Joined: 03 Apr 2006

PostPosted: Mon Apr 03, 2006 9:33 pm    Post subject:  FinalAlert2 Triggers Help Reply with quote  Mark this post and the followings unread

I've been playing around with FA2 and making multiplayer maps, and recently I started playing with the triggers function. I made a map which is basically an island with base pre- built on it versus the rest of the world. Everything on the island belongs to civilians and I made a trigger that when I discovered the island that everything would transfer over to me. However, whenever I have the trigger activated the game stops responding. Can someone help me? I'll post screenshots of what the trigger looks like at the moment.

http://img148.imageshack.us/img148/919/14qd.jpg

http://img148.imageshack.us/img148/6898/28hj.jpg

http://img113.imageshack.us/img113/4559/39mh.jpg

Someone please help me, this has been driving me insane. I had all the buildings and units attached to the trigger already, but no matter what I can't get the trigger to work. The FA2 trigger tutorial is crap and seems outdated. I can't even set any of the houses to "neutral" like it says you can. Anyway, can someone help me? Thanks a lot in advance.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Apr 04, 2006 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Attach the map here and I will take a look.

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tso101
Civilian


Joined: 03 Apr 2006

PostPosted: Tue Apr 04, 2006 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok here you go ^_^



money island.mpr
 Description:

Download
 Filename:  money island.mpr
 Filesize:  265.6 KB
 Downloaded:  215 Time(s)


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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Apr 04, 2006 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The trigger you are using (discovered by player) only works when there is a player (as in a single player in campaign mode against the AI). What you want to do cannot be done in the game as it currently stands.

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tso101
Civilian


Joined: 03 Apr 2006

PostPosted: Wed Apr 05, 2006 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to make it so whoever discovers the base first takes control of it? Even a computer player?

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