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Tiberium Riparius [3dmax]
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Mar 27, 2006 12:09 pm    Post subject:  Tiberium Riparius [3dmax] Reply with quote  Mark this post and the followings unread

http://www.deviantart.com/view/30955227/

Something simple....I wanted to mess around with the materials, since I didn't get to mess around with them alot in class...

Suggestions, comments? etc.

The "sky" was a pain, it sort of looked better without all the extra lighting, but it still needed something....I am proud I got that far, I as am still learning.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Mon Mar 27, 2006 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice but i think the emeralds are way too smooth.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Mar 27, 2006 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the critique! and yea....don't mind the horrible "blossom" tree is suppose to be an immature one...its just there to hold the composition.

are you refering to the crystal part?

I was using the Tiberian Dawn, cutscence for a reference, and they are more metallic in appearance...sorta shine like gold bars. #Tongue

What would you suggest in makin it more realistic? I seen the images of tiberium being more crystalline, transparent... than metallic.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Mar 28, 2006 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I think he was suggesting that they be a lot more angular, sharper edges.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Apr 08, 2006 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread


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