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A little assistance please
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System Error
Civilian


Joined: 08 Apr 2006

PostPosted: Sat Apr 08, 2006 4:36 pm    Post subject:  A little assistance please Reply with quote  Mark this post and the followings unread

Hi everyone, i've got a problem for you that I simply cant figure out.
Right...So in my mod I'm currently making (wasn't planning on relasing or anything, its more like a personal project) Cabal is using all kinds of genetic mutations and crazy stuff like that. So I think to myself, just a simple job of cloning the Adult Visceriod and Floater units, then just modify the stats to the wanted options. All was looking so good. On paper that is.

In game, both the visceriod and floater do nothing aggressive. I tell them to attack, and they dont. They dont even try to move to a possition where that *can* attack, they just sit there. The floater however, if I move him next to a civilian building or an enemy, then he starts attacking using his cool electricity attack...but, not if i directly tell him to attack. I have to move him next to whatever. The visceriod is pretty much the same. He'll move to where i tell it to go, then he'll attack if i tell him to, but he just moves around, like the non-buildable civilian counterpart does when it attacks. If the visceriod moves more than about 1 cell away from the target, he just ignores it and goes about his daily business.

Heres the code im using for both:

; Cabal "Floater" Experiment
; (Cloned From Tiberium Floater)
[UNT0001]
Image=FLOATER
Secondary=Tentacle
NonVehicle=true
Jellyfish=true
Name=Cabal "Floater" Experiment
MovementZone=AmphibiousDestroyer
VoiceSelect=VICER1
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Speed=10
Owner=Nod
Category=Support
TiberiumProof=yes
SpeedType=Hover
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Prerequisite=NAWEAP,STR0003
Primary=WEP0006
TechLevel=7
Strength=900
Armor=light
Sight=10
Cost=700
Points=50
GuardRange=5
ThreatPosed=20
ROT=16
ImmuneToVeins=yes
Insignificant=yes
Nominal=yes
MoveToShroud=yes
TiberiumHeal=yes

^^ Thats the floater. I can see no apparent reason why it shouldnt attack.

; Cabal "Visceroid" Mutation
[UNT0002]
Name=Cabal "Visceroid" Mutation
Image=VISLRG
MovementZone=Normal
VoiceSelect=VICER1
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Speed=10
Owner=Nod
Category=Support
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LargeVisceroid=yes
AltImage=VISLGATK
Prerequisite=NAWEAP,STR0003
Primary=WEP0006
Secondary=SlimeAttack
TechLevel=3
Strength=750
Armor=heavy
Sight=7
Cost=500
Points=50
GuardRange=5
ThreatPosed=20
ROT=16
ImmuneToVeins=yes
Insignificant=yes
Nominal=yes
MoveToShroud=yes
TiberiumHeal=yes

^^ Thats the Visceriod. Again, no reason why it shouldnt be attacking like the non-buildable counterparts.

If anyone could help a newb like me sort out this baffling problem, then my thanks goes to you.
Cheers in advance.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 08, 2006 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Jellyfish=true"

"LargeVisceroid=yes"

those two tags cause it. They're hardcoded to move all the time, like a civilian. Try to ask from a guy called "J2m3sb0nd" here (if that was his correct name). He made a buildable floater for Nod, which works fine. (you can find a topic about it from Forum Index/Released Mods/Tiberian Future: the dying world. I think it was there, I've got quite bad memory chip today, I need to change it Very Happy)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 08, 2006 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Floater need primary weapon

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System Error
Civilian


Joined: 08 Apr 2006

PostPosted: Sat Apr 08, 2006 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the quick reply. What you said worked, the visceroid moves and attacks perfectly...problem is, it didnt work for the floater. He moves like i want him to (randomly and he spouts out tiberium gas now, which he didnt do before Very Happy ) Now, he moves, spurts out gas, but he cant see. Ive set his view distance to about 10, same for speed, but he doesnt move that quick, and he doesnt see anything. Ive made a few adjustments, ill post back if it works.

{EDIT}
OK. So after some testing, the floater cant see. Plus, I didn't know that giving the floater the Devil's Tongue flame thrower would crash the game...Wow.

[EDIT]
Missed your comment Guru, sorry. Guess I missed out the pri weapon bit too...Whoops. Ill change it and see what happens.

[EDIT again]
OK, so now the Firestrm.INI is playing with my mind. I just checked it, and it says that the floaters primary weapon is its tentacle. Surprised

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w00t
Medic


Joined: 29 Jan 2006
Location: Canada~

PostPosted: Sun Apr 09, 2006 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The two tags (Jellyfish=true and LargeVisceroid=yes) makes it attack when it is next to an enemy unit.

And perhaps your problem is with the Locomotor. Try changing it, perhaps it will work.

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