Here are the UC weapon stats:
for conscripts
[UCM1Carbine]
Damage=20
ROF=20
Range=6 ;7
for GIs
[UCPara]
Damage=30
ROF=15
Range=6 ;7
and now, for the Initiates
[UCPsychicJab]
Damage=63
ROF=15
Range=6 ;7
Am I the only one that notices that the Initiate UC weapon is more than twice as powerful as the others?
All of Yuri's units are annoying, but only the initiate is unbalanced. _________________ It's not the sword that makes the man...
It's the man that makes the sword.
- Unknown QUICK_EDIT
-_- Initiate is like a conscript but has like a deployed GI's weapon.
Initiates aren't unbalanced. You just have to:
1) Mix good troops with Conscripts like Flak Trooper and Dogs.
2) Deploy GI's. GI machinegun has bigger range than Initiate so that means he owns them.
3) Try to capture all the buildings before Yuri does. I know it's a pain in the ass but on some maps Yuri doesn't have buildings, and he can't exactly make a Battle Bunker from his vanilla arsenal. _________________
Does anyone realize that realisme was taken into consideration when this was made.
The initiate is shooting fire from his head. Infantry suck against fire, fire is better than steel in my opinion when it comes to killing people. Now onto tanks in all reality the high tempritures of pyro kynises would weaken the metel super structure of the tank makeing it basicly posses the armor of a VW bug. And at the same time the driver is being cooked, so in the end one of them has got to go. And since the driver killing logic of Generals is non existant in this game the tank goes.
Also Yuri is a power house I will agree, but he also has more weaknesses than both the allies and the soviets have put together. He is very balenced it's just that he is balenced differently than the other armies. QUICK_EDIT
That is not so terrible, V3s, Prism Tanks (I hate them! arrrgh! ), Magnetrons, or at least Siege Chopper can wipe initiates out from buildings easily
The supporting prism tower glitch insults me much more when if at least one tower supports another one, their common shot will kill every unit or building in one hit
Yuri has weak lasher tanks, and he has not any AA infantry at all So imho there is no disbalance here. But his gattling tower are disbalanced, since they attack paratroopers. But if we give such ability to all AA buildings in game, this very feature will be balanced
what is inbalanced towards Soviets: Boris is a good anti-infantry unit, but he is alone (exception - you are Yuri and have Soviet tech, then OMG you have two of them ) , while Viruses and SEALs can be built in any insane numbers. Soviet V3 can be disabled by using AA weaponry. Siege choppers deploy too slowly and fire not too far. This should be revised _________________
Sealab 2021 wrote:
Marco: So you rigged the OFF button with a tear gas grenade? Ho ho ho, you magnificent bastard!
Sparks: Oh, that's nothin', man. The ON button is a 50-megaton hydrogen bomb.
"..it's personal..but yuri sucks.."
My opinion stands firm.
I see only ony a handful of goodies to come out of yuri's revenge, those include:
#1 Player selected positions/Teams
#2 More trigger usefulness.
#3 Desert theatre.
Im only posting one imbalance for threads sake!!
I have seen 4 elite Bf's full of elite GGIs take out 3 players armys on TOE
large armys at that!!
I think these are way too high:
;***Battle Fortress***
OpenToppedRangeBonus=2;bonuses for troops shooting from open topped transport
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7
And of course alot of times a game is simply won by Crate luck. QUICK_EDIT
"..it's personal..but yuri sucks.."
My opinion stands firm.
Im only posting one imbalance for threads sake!!
I have seen 4 elite Bf's full of elite GGIs take out 3 players armys on TOE
large armys at that!!
And of course alot of times a game is simply won by Crate luck.
Zomg! Then don't play with crates!
And zomg! You play Tour of Egypt! (Tour of Egypt is wildly known for it's noob attraction magnet and camping, allowing players to MASS those 4 Elite BF's with crates.)
In a normal game, BF's can be outtanked. 4 BF's are about $16000 fully armed with GGI's. Now if you play well you can stop him before he even does that. Also, you will probably have more tanks than him if you play your cards right.
Your logic is terribly flawed so I doubt your opinion makes sense. _________________
I basically mix early on a load of Conscript fodder early on (10) with a Tesla Trooper. I also queue Rhino Tanks as soon as my Factory is built. My build order is something like this:
Tesla Reactor
Barracks (3 Dogs, scout the map) (Sentry Gun if needed) (10 Conscripts 1 Tesla Trooper)
Ore Refinery
War Factory (1 Terror Drone, keep pumping Rhino Tanks)
Ore Refinery
Radar
Lab (or Refinery again). (1 Kirov) (Boris (if needed))
Iron Curtain
The Infantry should absorb the brunt force while the Tesla Trooper offers some much needed support to the squad. The Rhino Tanks are used to come up behind the Infantry as they absorb the fire to deliver a crushing blow to the enemy. Early on this group against Yuri should be sent to attack without Rhino support. If I play my cards right I can take out some Yuri buildings but his style is different so I have to change my build order.
Dogs cannot attack machines and so the Terror Drone is created as an anti-enemy scout. When all the scouts are dead, I play my cards to stick the drone in an enemy War Miner. How do you do this? Well I shall reveal:
1) Wait until the Miner has dumped off it's ore. As it replaces SHP's the turret cannot be used. Find out a good distance as to where to spring up the trap on the miner. Hopefully it will jump in, and the enemy will either:
1) Suffer drawbacks to his economy meaning my attack forces are more than his.
2) Construct a Service Depot which wastes valuble cash.
2) NEVER ever get a Drone to enter ore. As it enters the ore it's speed is reduced meaning the Miner will swivel his gun and splater your Drone into a million pieces. How do you get around this? Wait for him to come out. As it comes out, make sure the gun is facing forward and sneak up from behind. The gun will try to attempt to swivel around, by the time it does the Drone will be inside.
(No point in using this against Allies, he will Chrono, the Drone will go into a fit for a short time and get shot and die. Usually I use this to get his first tank. Also, it's insane to use it against a Yuri Miner. I use Dogs. You can kill a lot more ore that way and save the money. Drones are useful as anti-Brutes.)
You may wonder why I've built a Kirov for, well.. one reason is that it pressures the enemy to spend money on anti-air rather than tanks. It's also good looking and sounds good too
Boris is also a good sieger, however he needs to be looked after well or else he will die easily. _________________
Yup-Kirovs really make the enemy fear you.And even if he doesn't build his AA guns and attack you head on,you can destroy his base with the Kirov. QUICK_EDIT
Yeah, I hate ztyping TOE. It's a damn n00b map.
Hence the reason I avoid it like the flu, and the reason I'm doing like MooMan and fixing the MP maps. _________________
"Zomg! Then don't play with crates!
And zomg! You play Tour of Egypt! (Tour of Egypt is wildly known for it's noob attraction magnet and camping, allowing players to MASS those 4 Elite BF's with crates.) "
Dont go assuming I play TOE all the time .
and.. pp,brck,ref,wf,ref,rdr,sell mcv, mass Rhino and your dead b4 you have money to make your Zep.
GG.. re?
^.^ QUICK_EDIT
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