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some rpg sounds/explosions
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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Mon Apr 17, 2006 10:31 pm    Post subject:  some rpg sounds/explosions Reply with quote  Mark this post and the followings unread

I need your guys opinion on what u think would be best (or if they just suck) the tank killer (in my new mod). and just some explosions for buildings.



explosion_metal2.wav
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explosion_metal.wav
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Rocket2.wav
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rocket.wav
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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Tue Apr 18, 2006 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

they are all pretty good. tho rocket1 seems like one of those *whoosh* effects in some programs and in windows than an actraul rocket. the explosions need to be shortened a little if they are for units but they are ok for buildings. Good Job!

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Tue Apr 18, 2006 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

yea that one isnt really the best, but the explosion were planned for buildings.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Tue Apr 18, 2006 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

They sound pretty good, but they need to be shorter.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Tue Apr 18, 2006 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, last one is from Doom #Tongue

Yeah shorter but also abit more clearer for RA2 if you know what i mean.

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Tue Apr 18, 2006 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do i shorten them? is there like a program??

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 18, 2006 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, they're good, but I think the explosions should be a little more, I don't know, "explosive". They just feel of somekind of huge metallic robot undeploying.

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Tue Apr 18, 2006 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

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SeySayux
Cyborg Specialist


Joined: 21 Jun 2005

PostPosted: Wed Apr 19, 2006 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

What program do you use?

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Wed Apr 19, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

me?? i found them on the internet! lol... ive been looking for a program though...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 19, 2006 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should credit the ones who made these then...

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Wed Apr 19, 2006 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

idk who made them... i found it on some sound search engine

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