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Alittle Help Please
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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Thu Apr 20, 2006 10:54 pm    Post subject:  Alittle Help Please Reply with quote  Mark this post and the followings unread

I was wondering a few things about taking out a pre-existing unit for another. I am making a mod and need soe units removed.
Would I do TechLevel=-1 or TechLevel=11?
And would AI still beable to the build the unit? If so, would this tag: AICanBuildThis=no work, or is that tag only for buildings?

Regards,
Nuclear General

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Fri Apr 21, 2006 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Either one works, I think, but I know 11 works. If it's a unit that's tag( [unitname] ) is already recognized, then it'll still build it, because it's told to in AI.ini. Otherwise, AiBuildThis=no should suffice.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Fri Apr 21, 2006 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, thanks Dalamar! I'll give that a try. #Tongue

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Apr 21, 2006 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

TechLevel=-1 prvents the player from getting that unit.
TechLevel=11 prevents the player and the AI from building it, and prevents it from being a crate goodie.
Westwood used TechLevel=12 in a few campaign maps, but I have no idea why.

AiBuildThis= works only on buildings.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Apr 22, 2006 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah nice!! Thanks DCoder! Very Happy

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sun Apr 23, 2006 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, whoa, whoa! If techlevel=11 prevents ai from building, then why does the ai still sometimes build those things for me?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Tue Apr 25, 2006 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then you didn't put the tech level to 11, that's why.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Apr 26, 2006 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

MP Mode overrides? Map overrides? Typos? AI hiccups?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed Apr 26, 2006 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's at tech level 11, the AI wouldn't even be able to 'see' the unit as one to use. There's potential overrides, though but that's unlikely unless he's playing a third-party map. The most likely candidate is a typo.

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